float i;
-#ifdef COMPAT_XON050_ENGINE
- // old engine lacks implementation of player_localnum
- player_localnum = player_localentnum - 1;
-#endif
-
binddb = db_create();
tempdb = db_create();
ClientProgsDB = db_load("client.db");
// needs to be done so early because of the constants they create
CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
+ CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
GibSplash_Precache();
Casings_Precache();
Vehicles_Precache();
- turrets_precache();
Tuba_Precache();
CSQCPlayer_Precache();
}
spectatee_status = newspectatee_status;
- // non-COMPAT_XON050_ENGINE: we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
+ // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
}
void Ent_Nagger()