// Author: Juhu #include "strafehud.qh" #include #include #include #include #include #include #include #include #include #include // StrafeHUD (#25) void HUD_StrafeHUD_Export(int fh) { // allow saving cvars that aesthetically change the panel into hud skin files } float hidden_width; int direction; float demo_angle = -37; float demo_direction = 1; float demo_time = 0; bool state_onground = false; float state_onground_time = 0; bool state_strafekeys = false; float state_strafekeys_time = 0; bool turn = false; float turnangle; float turnspeed; float turnaccel; bool fwd = true; float starttime = 0; float startspeed = -1; float jumptime = 0; float jumpheight = -1; float jumpheight_persistent = -1; float jumpheight_prev = 0; float jumpspeed_prev = 0; bool jumprestart = true; // provide basic panel cvars to old clients // TODO remove them after a future release (0.8.2+) noref string autocvar_hud_panel_strafehud_pos = "0.320000 0.570000"; noref string autocvar_hud_panel_strafehud_size = "0.360000 0.020000"; noref string autocvar_hud_panel_strafehud_bg = "0"; noref string autocvar_hud_panel_strafehud_bg_color = ""; noref string autocvar_hud_panel_strafehud_bg_color_team = ""; noref string autocvar_hud_panel_strafehud_bg_alpha = "0.7"; noref string autocvar_hud_panel_strafehud_bg_border = ""; noref string autocvar_hud_panel_strafehud_bg_padding = ""; void HUD_StrafeHUD() { entity strafeplayer; bool islocal; // generic hud routines if(!autocvar__hud_configure) { if(!autocvar_hud_panel_strafehud || (spectatee_status == -1 && (autocvar_hud_panel_strafehud == 1 || autocvar_hud_panel_strafehud == 3)) || (autocvar_hud_panel_strafehud == 3 && !MUTATOR_CALLHOOK(HUD_StrafeHUD_showoptional))) return; } HUD_Panel_LoadCvars(); if(autocvar_hud_panel_strafehud_dynamichud) { HUD_Scale_Enable(); } else { HUD_Scale_Disable(); } HUD_Panel_DrawBg(); if(panel_bg_padding) { panel_pos += '1 1 0' * panel_bg_padding; panel_size -= '2 2 0' * panel_bg_padding; } // find out whether the local csqcmodel entity is valid if(spectatee_status > 0 || isdemo()) { islocal = false; strafeplayer = CSQCModel_server2csqc(player_localentnum - 1); } else { islocal = true; strafeplayer = csqcplayer; } // draw strafehud if(csqcplayer && strafeplayer) { // physics bool onground = islocal ? IS_ONGROUND(strafeplayer) : !(strafeplayer.anim_implicit_state & ANIMIMPLICITSTATE_INAIR); bool strafekeys; bool swimming = strafeplayer.waterlevel >= WATERLEVEL_SWIMMING; bool spectating = entcs_GetSpecState(strafeplayer.sv_entnum) == ENTCS_SPEC_PURE; float speed = !autocvar__hud_configure ? vlen(vec2(csqcplayer.velocity)) : 1337; // use local csqcmodel entity for this even when spectating, flickers too much otherwise float crouch_mod = IS_DUCKED(csqcplayer) && !swimming ? .5 : 1; float water_mod = swimming ? .7 : 1; // very simplified water physics, the hud will not work well (and is not supposed to) while swimming float maxspeed_phys = onground ? PHYS_MAXSPEED(strafeplayer) : PHYS_MAXAIRSPEED(strafeplayer); float maxspeed = !autocvar__hud_configure ? maxspeed_phys * crouch_mod * water_mod : 320; float movespeed; float maxaccel_phys = onground ? PHYS_ACCELERATE(strafeplayer) : PHYS_AIRACCELERATE(strafeplayer); float maxaccel = !autocvar__hud_configure ? maxaccel_phys * crouch_mod * water_mod : 1; float vel_angle = vectoangles(strafeplayer.velocity).y - (vectoangles(strafeplayer.velocity).y > 180 ? 360 : 0); // change the range from 0° - 360° to -180° - 180° to match how view_angle represents angles float view_angle = PHYS_INPUT_ANGLES(strafeplayer).y; float angle; vector movement = PHYS_INPUT_MOVEVALUES(strafeplayer); int keys = STAT(PRESSED_KEYS); int keys_fwd; float wishangle = 0; // HUD int mode = autocvar_hud_panel_strafehud_mode >= 0 && autocvar_hud_panel_strafehud_mode <= 1 ? autocvar_hud_panel_strafehud_mode : 0; float speed_conversion_factor = GetSpeedUnitFactor(autocvar_hud_panel_strafehud_unit); float length_conversion_factor = GetLengthUnitFactor(autocvar_hud_panel_strafehud_unit); int length_decimals = autocvar_hud_panel_strafehud_unit >= 3 && autocvar_hud_panel_strafehud_unit <= 5 ? 6 : 2; // use more decimals when displaying km or miles float antiflicker_angle = bound(0, autocvar_hud_panel_strafehud_antiflicker_angle, 180); float antiflicker_speed = max(0, autocvar_hud_panel_strafehud_antiflicker_speed); float minspeed; float shift_offset = 0; bool straight_overturn = false; bool immobile = speed <= (swimming ? antiflicker_speed : 0); float hudangle; float neutral_offset; float neutral_width; vector currentangle_color = autocvar_hud_panel_strafehud_angle_neutral_color; float currentangle_offset; vector currentangle_size = '0 0 0'; float bestangle; float prebestangle; float odd_bestangle; bool bestangle_anywhere = false; float bestangle_offset; float switch_bestangle_offset; bool odd_angles = false; float odd_bestangle_offset = 0; float switch_odd_bestangle_offset = 0; float bestangle_width; float accelzone_left_offset; float accelzone_right_offset; float accelzone_width; float preaccelzone_left_offset; float preaccelzone_right_offset; float preaccelzone_width; float overturn_offset; float overturn_width; float slickdetector_height; vector direction_size_vertical = '0 0 0'; vector direction_size_horizontal = '0 0 0'; float range_minangle; float arrow_size = max(panel_size.y * min(autocvar_hud_panel_strafehud_angle_arrow_size, 10), 0); // there's only one size cvar for the arrows, they will always have a 45° angle to ensure proper rendering without antialiasing if(!autocvar_hud_panel_strafehud_uncapped) arrow_size = max(arrow_size, 1); // determine whether the player is pressing forwards or backwards keys if(islocal) // if entity is local player { if(movement.x > 0) { keys_fwd = 1; } else if(movement.x < 0) { keys_fwd = -1; } else { keys_fwd = 0; } } else // alternatively determine direction by querying pressed keys { if((keys & KEY_FORWARD) && !(keys & KEY_BACKWARD)) { keys_fwd = 1; } else if(!(keys & KEY_FORWARD) && (keys & KEY_BACKWARD)) { keys_fwd = -1; } else { keys_fwd = 0; } } // determine player wishdir if(islocal) // if entity is local player { if(movement.x == 0) { if(movement.y < 0) { wishangle = -90; } else if(movement.y > 0) { wishangle = 90; } else { wishangle = 0; } } else { if(movement.y == 0) { wishangle = 0; } else { wishangle = RAD2DEG * atan2(movement.y, movement.x); // wrap the wish angle if it exceeds ±90° if(fabs(wishangle) > 90) { if(wishangle < 0) wishangle += 180; else wishangle -= 180; wishangle = -wishangle; } } } } else // alternatively calculate wishdir by querying pressed keys { if(keys & KEY_FORWARD || keys & KEY_BACKWARD) { wishangle = 45; } else { wishangle = 90; } if(keys & KEY_LEFT) { wishangle *= -1; } else if(!(keys & KEY_RIGHT)) { wishangle = 0; // wraps at 180° } } strafekeys = fabs(wishangle) > 45; // determine minimum required angle to display full strafe range range_minangle = fabs(wishangle) % 90; // maximum range is 90 degree if(range_minangle > 45) // minimum angle range is 45 { range_minangle = 45 - fabs(wishangle) % 45; } range_minangle = 90 - range_minangle; // calculate value which is never >90 or <45 range_minangle *= 2; // multiply to accommodate for both sides of the hud if(autocvar_hud_panel_strafehud_range == 0) { if(autocvar__hud_configure) { hudangle = 90; } else { hudangle = range_minangle; // use minimum angle required if dynamically setting hud angle } } else { hudangle = bound(0, fabs(autocvar_hud_panel_strafehud_range), 360); // limit HUD range to 360 degrees, higher values don't make sense } // detect air strafe turning if(onground != state_onground) { state_onground_time = time; } state_onground = onground; if(strafekeys != state_strafekeys) { state_strafekeys_time = time; } state_strafekeys = strafekeys; if((!strafekeys && vlen(vec2(movement)) > 0) || swimming || autocvar__hud_configure) { turn = false; } else if(onground) { if((time - state_onground_time) >= autocvar_hud_panel_strafehud_timeout_ground) // timeout for strafe jumping in general { turn = false; } } else // air strafe only { if(strafekeys) { if(((time - state_onground_time) >= autocvar_hud_panel_strafehud_timeout_air) || (keys & KEY_JUMP)) // timeout for slick ramps { turn = true; // CPMA turning turnangle = wishangle; // calculate the maximum air strafe speed and acceleration if(PHYS_MAXAIRSPEED(strafeplayer) == 0){ maxspeed = 0; } else if(PHYS_MAXAIRSTRAFESPEED(strafeplayer) == 0 || PHYS_MAXAIRSPEED(strafeplayer) <= PHYS_MAXAIRSTRAFESPEED(strafeplayer)){ maxspeed = PHYS_MAXAIRSPEED(strafeplayer); } else{ maxspeed = PHYS_MAXAIRSPEED(strafeplayer) * pow(fabs(PHYS_MAXAIRSTRAFESPEED(strafeplayer) / PHYS_MAXAIRSPEED(strafeplayer)), 1 - (90 - fabs(wishangle)) / 45); // no modifiers here because they don't affect air strafing } turnspeed = vlen(vec2(movement)); if(turnspeed == 0) turnspeed = maxspeed; else turnspeed = min(turnspeed, maxspeed); if(PHYS_AIRACCELERATE(strafeplayer) == 0){ maxaccel = 0; } else if(PHYS_AIRSTRAFEACCELERATE(strafeplayer) == 0 || PHYS_AIRACCELERATE(strafeplayer) <= PHYS_AIRSTRAFEACCELERATE(strafeplayer)){ maxaccel = PHYS_AIRACCELERATE(strafeplayer); } else{ maxaccel = PHYS_AIRACCELERATE(strafeplayer) * pow(fabs(PHYS_AIRSTRAFEACCELERATE(strafeplayer) / PHYS_AIRACCELERATE(strafeplayer)), 1 - (90 - fabs(wishangle)) / 45); // no modifiers here because they don't affect air strafing } turnaccel = maxaccel; } } else if((time - state_strafekeys_time) >= autocvar_hud_panel_strafehud_timeout_turn) // timeout for jumping with strafe keys only { turn = false; } } if(turn && (onground || !strafekeys)) // retain last state until strafe turning times out { wishangle = turnangle; movespeed = turnspeed; maxaccel = turnaccel; } else{ movespeed = vlen(vec2(movement)); if(movespeed == 0) movespeed = maxspeed; else movespeed = min(movespeed, maxspeed); if(onground) { if((keys & KEY_JUMP) && ((time - state_onground_time) < autocvar_hud_panel_strafehud_timeout_ground)) // if ground timeout hasn't expired yet use air accelerate { maxaccel = !autocvar__hud_configure ? PHYS_AIRACCELERATE(strafeplayer) * crouch_mod * water_mod : 1; } } else { if(!(keys & KEY_JUMP) && ((time - state_onground_time) < autocvar_hud_panel_strafehud_timeout_air)) // if air timeout hasn't expired yet use ground accelerate { maxaccel = !autocvar__hud_configure ? PHYS_ACCELERATE(strafeplayer) * crouch_mod * water_mod : 1; } } } minspeed = autocvar_hud_panel_strafehud_switch_minspeed < 0 ? (movespeed - maxaccel) + antiflicker_speed : autocvar_hud_panel_strafehud_switch_minspeed; // get current strafing angle ranging from -180° to +180° if(!autocvar__hud_configure) { if(speed > 0) { // calculate view angle relative to the players current velocity direction angle = vel_angle - view_angle; // if the angle goes above 180° or below -180° wrap it to the opposite side since we want the interior angle if (angle > 180) angle -= 360; else if(angle < -180) angle += 360; // determine whether the player is strafing forwards or backwards // if the player isn't strafe turning use forwards/backwards keys to determine direction if(fabs(wishangle) != 90) { if(keys_fwd > 0) { fwd = true; } else if(keys_fwd < 0) { fwd = false; } else { fwd = fabs(angle) <= 90; } } // otherwise determine by examining the strafe angle else { if(wishangle < 0) // detect direction using wishangle since the direction is not yet set { fwd = angle <= -wishangle; } else { fwd = angle >= -wishangle; } } // shift the strafe angle by 180° when strafing backwards if(!fwd) { if(angle < 0) angle += 180; else angle -= 180; } // don't make the angle indicator switch side too much at ±180° if anti flicker is turned on if(angle > (180 - antiflicker_angle) || angle < (-180 + antiflicker_angle)) { straight_overturn = true; } } else { angle = 0; } } else // simulate turning for HUD setup { fwd = true; if(autocvar__hud_panel_strafehud_demo && ((time - demo_time) >= .025)) { demo_time = time; demo_angle += demo_direction; if(fabs(demo_angle) >= 55) { demo_direction = -demo_direction; } } angle = demo_angle; wishangle = 45 * (demo_angle > 0 ? 1 : -1); } // invert the wish angle when strafing backwards if(!fwd) { wishangle = -wishangle; } // flip angles if v_flipped is enabled if(autocvar_v_flipped) { angle = -angle; wishangle = -wishangle; } // determine whether the player is strafing left or right if(wishangle != 0) { direction = wishangle > 0 ? 1 : -1; } else { direction = (angle > antiflicker_angle && angle < (180 - antiflicker_angle)) ? 1 : (angle < -antiflicker_angle && angle > (-180 + antiflicker_angle)) ? -1 : 0; } // best angle to strafe at bestangle = (speed > (movespeed - maxaccel) ? acos((movespeed - maxaccel) / speed) : 0) * RAD2DEG * (direction < 0 ? -1 : 1); prebestangle = (speed > movespeed ? acos(movespeed / speed) : 0) * RAD2DEG * (direction < 0 ? -1 : 1); odd_bestangle = -bestangle - wishangle; bestangle -= wishangle; prebestangle -= wishangle; // various offsets and size calculations of hud indicator elements // how much is hidden by the current hud angle hidden_width = (360 - hudangle) / hudangle * panel_size.x; // current angle currentangle_size.x = autocvar_hud_panel_strafehud_angle_width; currentangle_size.y = autocvar_hud_panel_strafehud_angle_height; if(!autocvar_hud_panel_strafehud_uncapped) { currentangle_size.x = min(currentangle_size.x, 10); currentangle_size.y = min(currentangle_size.y, 10); } currentangle_size.x *= panel_size.x; currentangle_size.y *= panel_size.y; if(!autocvar_hud_panel_strafehud_uncapped) { currentangle_size.x = max(currentangle_size.x, 1); currentangle_size.y = max(currentangle_size.y, 1); } else { currentangle_size.y = max(currentangle_size.y, 0); } if(mode == 0) { currentangle_offset = angle/hudangle * panel_size.x; } else { currentangle_offset = bound(-hudangle/2, angle, hudangle/2)/hudangle * panel_size.x + panel_size.x/2; } // best strafe acceleration angle bestangle_offset = bestangle/hudangle * panel_size.x + panel_size.x/2; switch_bestangle_offset = -bestangle/hudangle * panel_size.x + panel_size.x/2; bestangle_width = panel_size.x * autocvar_hud_panel_strafehud_switch_width; if(!autocvar_hud_panel_strafehud_uncapped) bestangle_width = max(bestangle_width, 1); if(((angle > -wishangle && direction < 0) || (angle < -wishangle && direction > 0)) && (direction != 0)) { odd_angles = true; odd_bestangle_offset = odd_bestangle/hudangle * panel_size.x + panel_size.x/2; switch_odd_bestangle_offset = (odd_bestangle+bestangle*2)/hudangle * panel_size.x + panel_size.x/2; } // direction indicator direction_size_vertical.x = autocvar_hud_panel_strafehud_direction_width; if(!autocvar_hud_panel_strafehud_uncapped) direction_size_vertical.x = min(direction_size_vertical.x, 1); direction_size_vertical.x *= panel_size.y; if(!autocvar_hud_panel_strafehud_uncapped) direction_size_vertical.x = max(direction_size_vertical.x, 1); direction_size_vertical.y = panel_size.y + direction_size_vertical.x*2; direction_size_horizontal.x = panel_size.x * min(autocvar_hud_panel_strafehud_direction_length, .5); direction_size_horizontal.y = direction_size_vertical.x; // overturn overturn_width = 180/hudangle * panel_size.x; // the neutral zone fills the whole strafe bar if(immobile) { // draw neutral zone if(panel_size.x > 0 && panel_size.y > 0 && autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha > 0) { switch(autocvar_hud_panel_strafehud_style) { default: case 0: drawfill(panel_pos, panel_size, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); break; case 1: HUD_Panel_DrawProgressBar(panel_pos, panel_size, "progressbar", 1, 0, 0, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } } } else { // calculate various zones of the strafe-o-meter accelzone_width = (90 - fabs(bestangle + wishangle))/hudangle * panel_size.x; preaccelzone_width = (fabs(bestangle - prebestangle))/hudangle * panel_size.x; overturn_offset = accelzone_width + preaccelzone_width; accelzone_right_offset = preaccelzone_width; accelzone_left_offset = overturn_offset + overturn_width; preaccelzone_right_offset = 0; preaccelzone_left_offset = accelzone_left_offset + accelzone_width; neutral_width = 360/hudangle * panel_size.x - accelzone_width*2 - preaccelzone_width*2 - overturn_width; neutral_offset = direction < 0 ? preaccelzone_left_offset + preaccelzone_width : -neutral_width; // shift hud if operating in view angle centered mode if(mode == 0) { shift_offset = -currentangle_offset; bestangle_offset += shift_offset; switch_bestangle_offset += shift_offset; odd_bestangle_offset += shift_offset; switch_odd_bestangle_offset += shift_offset; } if(direction < 0) shift_offset += -360/hudangle * panel_size.x; // calculate how far off-center the strafe zones currently are shift_offset += (panel_size.x + neutral_width)/2 - wishangle/hudangle * panel_size.x; // shift strafe zones into correct place neutral_offset += shift_offset; accelzone_left_offset += shift_offset; accelzone_right_offset += shift_offset; preaccelzone_left_offset += shift_offset; preaccelzone_right_offset += shift_offset; overturn_offset += shift_offset; // draw left acceleration zone HUD_Panel_DrawStrafeHUD(accelzone_left_offset, accelzone_width, autocvar_hud_panel_strafehud_bar_accel_color, autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 1); HUD_Panel_DrawStrafeHUD(preaccelzone_left_offset, preaccelzone_width, autocvar_hud_panel_strafehud_bar_preaccel_color, autocvar_hud_panel_strafehud_bar_preaccel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 0); // draw right acceleration zone HUD_Panel_DrawStrafeHUD(accelzone_right_offset, accelzone_width, autocvar_hud_panel_strafehud_bar_accel_color, autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 2); HUD_Panel_DrawStrafeHUD(preaccelzone_right_offset, preaccelzone_width, autocvar_hud_panel_strafehud_bar_preaccel_color, autocvar_hud_panel_strafehud_bar_preaccel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 0); // draw overturn zone HUD_Panel_DrawStrafeHUD(overturn_offset, overturn_width, autocvar_hud_panel_strafehud_bar_overturn_color, autocvar_hud_panel_strafehud_bar_overturn_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 3); // draw neutral zone HUD_Panel_DrawStrafeHUD(neutral_offset, neutral_width, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 0); if(speed >= minspeed && bestangle_width > 0) // only draw indicators if minspeed is reached { // draw the switch indicator(s) float offset = !odd_angles ? bestangle_offset : odd_bestangle_offset; float switch_offset = !odd_angles ? switch_bestangle_offset : switch_odd_bestangle_offset; // remove switch indicator width from offset if(direction < 0) { if(!odd_angles) offset -= bestangle_width; else switch_offset -= bestangle_width; } else { if(!odd_angles) switch_offset -= bestangle_width; else offset -= bestangle_width; } HUD_Panel_DrawStrafeHUD(switch_offset, bestangle_width, autocvar_hud_panel_strafehud_switch_color, autocvar_hud_panel_strafehud_switch_alpha * panel_fg_alpha, 0, 0); if(direction == 0) HUD_Panel_DrawStrafeHUD(offset, bestangle_width, autocvar_hud_panel_strafehud_switch_color, autocvar_hud_panel_strafehud_switch_alpha * panel_fg_alpha, 0, 0); } } // slick detector slickdetector_height = max(autocvar_hud_panel_strafehud_slickdetector_height, 0); if(!autocvar_hud_panel_strafehud_uncapped) slickdetector_height = min(slickdetector_height, 1); slickdetector_height *= panel_size.y; if(autocvar_hud_panel_strafehud_slickdetector_range > 0 && autocvar_hud_panel_strafehud_slickdetector_alpha > 0 && slickdetector_height > 0 && panel_size.x > 0) { float slicksteps = max(autocvar_hud_panel_strafehud_slickdetector_granularity, 0); bool slickdetected = false; if(!autocvar_hud_panel_strafehud_uncapped) slicksteps = min(slicksteps, 4); slicksteps = 90 / pow(2, slicksteps); if(islocal) slickdetected = IS_ONSLICK(strafeplayer); // don't need to traceline if already touching slick // traceline into every direction trace_dphitq3surfaceflags = 0; for(float i = 0; i < 360 && !slickdetected; i += slicksteps) { vector slickoffset; float slickrotate; slickoffset.z = -cos(i * DEG2RAD) * autocvar_hud_panel_strafehud_slickdetector_range; slickrotate = sin(i * DEG2RAD) * autocvar_hud_panel_strafehud_slickdetector_range; if(i != 0 && i != 180) { for(float j = 0; j < 180 && !slickdetected; j += slicksteps) { slickoffset.x = sin(j * DEG2RAD) * slickrotate; slickoffset.y = cos(j * DEG2RAD) * slickrotate; traceline(strafeplayer.origin, strafeplayer.origin + slickoffset, MOVE_WORLDONLY, NULL); if((PHYS_FRICTION(strafeplayer) == 0 && trace_fraction < 1) || trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) slickdetected = true; } } else { slickoffset.x = slickoffset.y = 0; traceline(strafeplayer.origin, strafeplayer.origin + slickoffset, MOVE_WORLDONLY, NULL); if((PHYS_FRICTION(strafeplayer) == 0 && trace_fraction < 1) || trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) slickdetected = true; } } // if a traceline hit a slick surface if(slickdetected) { vector slickdetector_size = panel_size; slickdetector_size.y = slickdetector_height; // top horizontal line drawfill(panel_pos - eY * slickdetector_size.y, slickdetector_size, autocvar_hud_panel_strafehud_slickdetector_color, autocvar_hud_panel_strafehud_slickdetector_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); // bottom horizontal line drawfill(panel_pos + eY * panel_size.y, slickdetector_size, autocvar_hud_panel_strafehud_slickdetector_color, autocvar_hud_panel_strafehud_slickdetector_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } } if(direction != 0 && direction_size_vertical.x > 0 && autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha > 0) { bool indicator_direction = direction < 0; // invert left/right when strafing backwards or when strafing towards the opposite side indicated by the direction variable // if both conditions are true then it's inverted twice hence not inverted at all if(!fwd != odd_angles) { indicator_direction = !indicator_direction; } // draw the direction indicator caps at the sides of the hud // vertical line if(direction_size_vertical.y > 0) drawfill(panel_pos - eY * direction_size_horizontal.y + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x), direction_size_vertical, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); // top horizontal line drawfill(panel_pos + eX * (indicator_direction ? 0 : panel_size.x - direction_size_horizontal.x) - eY * direction_size_horizontal.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); // bottom horizontal line drawfill(panel_pos + eX * (indicator_direction ? 0 : panel_size.x - direction_size_horizontal.x) + eY * panel_size.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } if(speed < ((movespeed - maxaccel) + antiflicker_speed) && !immobile) { bestangle_anywhere = true; // moving forward should suffice to gain speed } // draw the actual strafe angle if(!bestangle_anywhere && !immobile) // player gains speed with strafing { if((direction > 0 && (angle >= bestangle || angle <= -(bestangle + wishangle*2))) || (direction < 0 && (angle <= bestangle || angle >= -(bestangle + wishangle*2)))) currentangle_color = autocvar_hud_panel_strafehud_angle_accel_color; } if(fabs(angle + wishangle) > 90) // player is overturning { currentangle_color = autocvar_hud_panel_strafehud_angle_overturn_color; } else if(bestangle_anywhere) // player gains speed without strafing { currentangle_color = autocvar_hud_panel_strafehud_angle_accel_color; } if(mode == 0 || straight_overturn) { currentangle_offset = panel_size.x/2; } if(autocvar_hud_panel_strafehud_style == 2 && !immobile) { float moveangle = angle + wishangle; float strafeangle = (bestangle + wishangle) * (direction < 0 ? -1 : 1); float strafe_ratio = 0; if(fabs(moveangle) > 90) { strafe_ratio = -((fabs(moveangle) - 90) / 90); if(strafe_ratio < -1) strafe_ratio = -2 - strafe_ratio; } else { if(moveangle >= strafeangle) { strafe_ratio = 1 - (moveangle - strafeangle) / (90 - strafeangle); } else if(moveangle <= -strafeangle) { strafe_ratio = 1 - (moveangle + strafeangle) / (-90 + strafeangle); } } if(strafe_ratio < 0) { currentangle_color = StrafeHUD_mixColors(autocvar_hud_panel_strafehud_angle_neutral_color, autocvar_hud_panel_strafehud_angle_overturn_color, -strafe_ratio); } else { currentangle_color = StrafeHUD_mixColors(autocvar_hud_panel_strafehud_angle_neutral_color, autocvar_hud_panel_strafehud_angle_accel_color, strafe_ratio); } } float angleheight_offset = currentangle_size.y; float ghost_offset = 0; if(autocvar_hud_panel_strafehud_bestangle && direction != 0) { ghost_offset = !odd_angles ? bestangle_offset : odd_bestangle_offset; if(ghost_offset < 0) ghost_offset = 0; if(ghost_offset > panel_size.x) ghost_offset = panel_size.x; } switch(autocvar_hud_panel_strafehud_angle_style) { case 1: if(currentangle_size.x > 0 && currentangle_size.y > 0) { if(autocvar_hud_panel_strafehud_bestangle && direction != 0) drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (ghost_offset - currentangle_size.x/2), currentangle_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (currentangle_offset - currentangle_size.x/2), currentangle_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } break; case 2: if(currentangle_size.x > 0 && currentangle_size.y > 0) { vector line_size = currentangle_size; line_size.y = currentangle_size.y / (bound(2, autocvar_hud_panel_strafehud_angle_dashes, currentangle_size.y)*2-1); for(float i = 0; i < currentangle_size.y; i += line_size.y*2) { if(i + line_size.y*2 >= currentangle_size.y) line_size.y = currentangle_size.y - i; if(autocvar_hud_panel_strafehud_bestangle && direction != 0) drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2 - i) + eX * (ghost_offset - line_size.x/2), line_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2 - i) + eX * (currentangle_offset - line_size.x/2), line_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } } break; case 0: default: // don't offset text and arrows if the angle indicator line isn't drawn angleheight_offset = panel_size.y; } if(autocvar_hud_panel_strafehud_angle_arrow > 0) { if(arrow_size > 0) { if(autocvar_hud_panel_strafehud_angle_arrow == 1 || autocvar_hud_panel_strafehud_angle_arrow >= 3) { if(autocvar_hud_panel_strafehud_bestangle && direction != 0) StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2) + eX * ghost_offset, arrow_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, true); StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2) + eX * currentangle_offset, arrow_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, true); } if(autocvar_hud_panel_strafehud_angle_arrow >= 2) { if(autocvar_hud_panel_strafehud_bestangle && direction != 0) StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2 + angleheight_offset) + eX * ghost_offset, arrow_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, false); StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2 + angleheight_offset) + eX * currentangle_offset, arrow_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, false); } } } draw_beginBoldFont(); // show speed when crossing the start trigger if(autocvar_hud_panel_strafehud_startspeed_fade > 0) { float text_alpha = 0; if((race_nextcheckpoint == 1) || (race_checkpoint == 254 && race_nextcheckpoint == 255)) // check if the start trigger was hit (will also trigger if the finish trigger was hit if those have the same ID) { if(starttime != race_checkpointtime) { starttime = race_checkpointtime; startspeed = speed; } } if(startspeed >= 0) { text_alpha = cos(((time - starttime) / autocvar_hud_panel_strafehud_startspeed_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does if((time - starttime) > autocvar_hud_panel_strafehud_startspeed_fade) { startspeed = -1; } } if(startspeed >= 0 && text_alpha > 0 && autocvar_hud_panel_strafehud_startspeed_size > 0) { vector startspeed_size = panel_size; startspeed_size.y = autocvar_hud_panel_strafehud_startspeed_size; if(!autocvar_hud_panel_strafehud_uncapped) startspeed_size.y = min(startspeed_size.y, 10); startspeed_size.y *= panel_size.y; if(!autocvar_hud_panel_strafehud_uncapped) startspeed_size.y = max(startspeed_size.y, 1); float text_offset = 0; if((autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha > 0) || (autocvar_hud_panel_strafehud_bestangle && autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha > 0)) { text_offset = (angleheight_offset - panel_size.y) / 2; if(arrow_size > 0 && autocvar_hud_panel_strafehud_angle_arrow >= 2) text_offset += arrow_size; // make sure text doesn't draw inside the strafehud bar text_offset = max(text_offset, 0); } string speed_unit = GetSpeedUnit(autocvar_hud_panel_strafehud_unit); drawstring_aspect(panel_pos + eY * (panel_size.y + text_offset), strcat(ftos_decimals(startspeed * speed_conversion_factor, 2), autocvar_hud_panel_strafehud_unit_show ? speed_unit : ""), startspeed_size, autocvar_hud_panel_strafehud_startspeed_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } } else { starttime = 0; startspeed = -1; } // experimental: show height achieved by a single jump (doesn't work in low gravity and may not be 100% accurate) if(autocvar_hud_panel_strafehud_jumpheight_fade > 0) { float text_alpha = 0; float jumpheight_min = max(autocvar_hud_panel_strafehud_jumpheight_min, 0); float jumpheight_current = strafeplayer.origin.z; float jumpspeed_current = strafeplayer.velocity.z; if(jumpspeed_prev <= jumpspeed_current || jumpheight_prev > jumpheight_current || onground || swimming || IS_DEAD(strafeplayer) || spectating) { // tries to catch kill and spectate but those are not reliable, should just hook to kill/spectate/teleport and reset jump height there jumprestart = true; } else { if(jumpheight < 0 || jumprestart) { jumprestart = false; jumpheight = 0; } else { jumpheight += jumpheight_current - jumpheight_prev; } if((jumpheight * length_conversion_factor) > jumpheight_min && jumpheight > jumpheight_persistent) { jumptime = time; jumpheight_persistent = jumpheight; } } jumpheight_prev = jumpheight_current; jumpspeed_prev = jumpspeed_current; if(jumpheight_persistent > 0) { text_alpha = cos(((time - jumptime) / autocvar_hud_panel_strafehud_jumpheight_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does if((time - jumptime) > autocvar_hud_panel_strafehud_jumpheight_fade) { jumpheight_persistent = -1; } } if(jumpheight_persistent > 0 && text_alpha > 0 && autocvar_hud_panel_strafehud_jumpheight_size > 0) { vector jumpheight_size = panel_size; jumpheight_size.y = autocvar_hud_panel_strafehud_jumpheight_size; if(!autocvar_hud_panel_strafehud_uncapped) jumpheight_size.y = min(jumpheight_size.y, 10); jumpheight_size.y *= panel_size.y; if(!autocvar_hud_panel_strafehud_uncapped) jumpheight_size.y = max(jumpheight_size.y, 1); float text_offset = 0; if((autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha > 0) || (autocvar_hud_panel_strafehud_bestangle && autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha > 0)) { text_offset = (angleheight_offset - panel_size.y) / 2; if(arrow_size > 0 && autocvar_hud_panel_strafehud_angle_arrow == 1 || autocvar_hud_panel_strafehud_angle_arrow >= 3) text_offset += arrow_size; // make sure text doesn't draw inside the strafehud bar text_offset = max(text_offset, 0); } string length_unit = GetLengthUnit(autocvar_hud_panel_strafehud_unit); drawstring_aspect(panel_pos - eY * (jumpheight_size.y + text_offset), strcat(ftos_decimals(jumpheight_persistent * length_conversion_factor, length_decimals), autocvar_hud_panel_strafehud_unit_show ? length_unit : ""), jumpheight_size, autocvar_hud_panel_strafehud_jumpheight_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } } else { jumpheight_prev = jumpspeed_prev = 0; jumpheight = jumpheight_persistent = -1; } draw_endBoldFont(); } } // functions to make hud elements align perfectly in the hud area void HUD_Panel_DrawStrafeHUD(float offset, float width, vector color, float alpha, int type, int gradientType) { float mirror_offset, mirror_width; vector size = panel_size; vector mirror_size = panel_size; int gradient_start; float gradient_offset, gradient_mirror_offset; float overflow_width = 0, overflow_mirror_width = 0; float original_width = width; if(alpha <= 0 && type != 2 || width <= 0) return; if(type == 2 && gradientType == 0) type = 0; if(offset < 0) { mirror_width = min(fabs(offset), width); mirror_offset = panel_size.x + hidden_width - fabs(offset); width += offset; offset = 0; } else { mirror_width = min(offset + width - panel_size.x - hidden_width, width); mirror_offset = max(offset - panel_size.x - hidden_width, 0); } if(width < 0) width = 0; if((offset + width) > panel_size.x) { overflow_width = (offset + width) - panel_size.x; width = panel_size.x - offset; } if(mirror_offset < 0) { mirror_width += mirror_offset; mirror_offset = 0; } if(mirror_width < 0) mirror_width = 0; if((mirror_offset + mirror_width) > panel_size.x) { overflow_mirror_width = (mirror_offset + mirror_width) - panel_size.x; mirror_width = panel_size.x - mirror_offset; } if(direction < 0) // swap mirror and non-mirror values if direction points left { offset += mirror_offset; mirror_offset = offset - mirror_offset; offset -= mirror_offset; width += mirror_width; mirror_width = width - mirror_width; width -= mirror_width; overflow_width += overflow_mirror_width; overflow_mirror_width = overflow_width - overflow_mirror_width; overflow_width -= overflow_mirror_width; } size.x = width; mirror_size.x = mirror_width; switch(type) { default: case 0: // no styling (drawfill) if(mirror_size.x > 0 && mirror_size.y > 0) drawfill(panel_pos + eX * mirror_offset, mirror_size, color, alpha, DRAWFLAG_NORMAL); if(size.x > 0 && size.y > 0) drawfill(panel_pos + eX * offset, size, color, alpha, DRAWFLAG_NORMAL); break; case 1: // progress bar style if(mirror_size.x > 0 && mirror_size.y > 0) HUD_Panel_DrawProgressBar(panel_pos + eX * mirror_offset, mirror_size, "progressbar", 1, 0, 0, color, alpha, DRAWFLAG_NORMAL); if(size.x > 0 && size.y > 0) HUD_Panel_DrawProgressBar(panel_pos + eX * offset, size, "progressbar", 1, 0, 0, color, alpha, DRAWFLAG_NORMAL); break; case 2: // gradient style (types: 1 = left, 2 = right, 3 = both) // determine whether the gradient starts in the mirrored or the non-mirrored area if(offset == 0 && mirror_offset == 0) gradient_start = width > mirror_width ? 2 : 1; else if(offset == 0) gradient_start = 2; else if(mirror_offset == 0) gradient_start = 1; else gradient_start = 0; switch(gradient_start){ default: case 0: // no offset required gradient_offset = gradient_mirror_offset = 0; break; case 1: // offset starts in non-mirrored area, mirrored area requires offset gradient_offset = 0; gradient_mirror_offset = original_width - (mirror_width + overflow_mirror_width); break; case 2: // offset starts in mirrored area, non-mirrored area requires offset gradient_offset = original_width - (width + overflow_width); gradient_mirror_offset = 0; } StrafeHUD_drawGradient(color, autocvar_hud_panel_strafehud_bar_neutral_color, mirror_size, original_width, mirror_offset, alpha, gradient_mirror_offset, gradientType); StrafeHUD_drawGradient(color, autocvar_hud_panel_strafehud_bar_neutral_color, size, original_width, offset, alpha, gradient_offset, gradientType); } } vector StrafeHUD_mixColors(vector color1, vector color2, float ratio) { vector mixedColor; if(ratio <= 0) return color1; if(ratio >= 1) return color2; mixedColor.x = color1.x + (color2.x - color1.x) * ratio; mixedColor.y = color1.y + (color2.y - color1.y) * ratio; mixedColor.z = color1.z + (color2.z - color1.z) * ratio; return mixedColor; } void StrafeHUD_drawGradient(vector color1, vector color2, vector size, float original_width, float offset, float alpha, float gradientOffset, int gradientType) { float color_ratio, alpha1, alpha2; vector gradient_size = size; alpha1 = bound(0, alpha, 1); alpha2 = bound(0, autocvar_hud_panel_strafehud_bar_neutral_alpha, 1); if((alpha1+alpha2) == 0) return; color_ratio = alpha1/(alpha1+alpha2); for(int i = 0; i < size.x; ++i) { float ratio, alpha_ratio, combine_ratio1, combine_ratio2; gradient_size.x = size.x - i < 1 ? size.x - i : 1; ratio = (i + gradientOffset) / original_width * (gradientType == 3 ? 2 : 1); if(ratio > 1) ratio = 2 - ratio; if(gradientType != 2) ratio = 1 - ratio; alpha_ratio = alpha1 - (alpha1 - alpha2) * ratio; combine_ratio1 = ratio*(1-color_ratio); combine_ratio2 = (1-ratio)*color_ratio; ratio = (combine_ratio1 + combine_ratio2) == 0 ? 1 : combine_ratio1/(combine_ratio1 + combine_ratio2); if(alpha_ratio > 0) drawfill(panel_pos + eX * (offset + i), gradient_size, StrafeHUD_mixColors(color1, color2, ratio), alpha_ratio, DRAWFLAG_NORMAL); } } // draw the strafe arrows (inspired by drawspritearrow() in common/mutators/mutator/waypoints/waypointsprites.qc) void StrafeHUD_drawStrafeArrow(vector origin, float size, vector color, float alpha, bool flipped) { if(flipped) origin -= size*eY; R_BeginPolygon("", DRAWFLAG_NORMAL, true); R_PolygonVertex(origin + (flipped ? size*eY : '0 0 0') , '0 0 0', color, alpha); R_PolygonVertex(origin + (flipped ? '0 0 0' : size*eY) - size*eX, '0 0 0', color, alpha); R_PolygonVertex(origin + (flipped ? '0 0 0' : size*eY) + size*eX, '0 0 0', color, alpha); R_EndPolygon(); } // length unit conversion (km and miles are only included to match the GetSpeedUnit* functions) float GetLengthUnitFactor(int length_unit) { switch(length_unit) { default: case 1: return 1.0; case 2: return 0.0254; case 3: return 0.0254 * 0.001; case 4: return 0.0254 * 0.001 * 0.6213711922; case 5: return 0.0254 * 0.001 * 0.5399568035; } } string GetLengthUnit(int length_unit) { switch(length_unit) { // translator-friendly strings without the initial space default: case 1: return strcat(" ", _("qu")); case 2: return strcat(" ", _("m")); case 3: return strcat(" ", _("km")); case 4: return strcat(" ", _("mi")); case 5: return strcat(" ", _("nmi")); } }