g_mod_physics Q3 // these values match Quake3 // See physicsCPMA.cfg for the source of this sv_gravity setting sv_gravity 750 sv_maxspeed 320 sv_maxairspeed 320 sv_stopspeed 100 sv_accelerate 10 sv_airaccelerate 1 sv_friction 6 edgefriction 1 sv_stepheight 18 sv_jumpvelocity 270 sv_jumpvelocity_crouch 0 sv_wateraccelerate 4 sv_waterfriction 1 sv_airaccel_sideways_friction 0 sv_airaccel_qw 1 sv_airaccel_qw_stretchfactor 0 // Q3A doesn't have airstopaccelerate and strafeaccelerate // but they're added in cpm1_dev_docs.zip with values 1 and 1 in VQ3 mode sv_airstopaccelerate 1 sv_airstrafeaccelerate 1 sv_maxairstrafespeed 0 sv_airstrafeaccel_qw 0 sv_aircontrol 0 sv_aircontrol_penalty 0 sv_aircontrol_power 2 sv_aircontrol_backwards 0 sv_aircontrol_sidewards 0 sv_airspeedlimit_nonqw 0 sv_warsowbunny_turnaccel 0 sv_warsowbunny_accel 0.1593 sv_warsowbunny_topspeed 925 sv_warsowbunny_backtosideratio 0.8 sv_friction_on_land 0 sv_friction_slick 0 sv_doublejump 0 sv_jumpspeedcap_min "" // VQ3 has no ramp jumping sv_jumpspeedcap_max 270 sv_jumpspeedcap_max_disable_on_ramps 0 g_teleport_maxspeed 400 g_teleport_minspeed 400 sv_track_canjump 1 sv_gameplayfix_stepdown_maxspeed 0 g_movement_highspeed_q3_compat 1