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Fix FL_WEAPON flag overlapping FL_JUMPRELEASED. This unintentional change was introdu...
[xonotic/xonotic-data.pk3dir.git] / ruleset-XDF.cfg
1 // ================
2 //  Xonotic Defrag
3 // ================
4
5 exec xonotic-server.cfg
6 exec balance-xdf.cfg
7 exec physicsXDF.cfg
8
9 // general gameplay
10 // g_jump_grunt 1 // just no
11 g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly)
12 g_balance_kill_antispam 0
13 g_forced_respawn 1
14 // g_playerclip_collisions 0 // do not check playerclips
15 // Powerups including speed enabled by default.
16 g_powerups_strength 0
17 g_powerups_shield 0
18 g_powerups_invisibility 0
19 g_buffs 0
20 g_start_delay 3
21 g_use_ammunition 0
22 g_weapon_stay 1
23 teamplay_mode 2 // friendly fire and self damage
24 sv_vote_nospectators 1
25 timelimit_override 20
26
27 // speed powerup (q3 haste replacement)
28 g_movement_highspeed_q3_compat 1
29 g_balance_powerup_speed_time 30 // q3 haste lasts 30 seconds unless count field set otherwise
30 g_balance_powerup_speed_highspeed 1.3
31 g_balance_powerup_speed_attackrate 0.7692307692   // 1/1.3
32
33 // game mode settings
34 g_cts_finish_kill_delay 2
35 g_cts_selfdamage 0