glVertex2f( xfMax ,yfMin );
glVertex2f( xfMax ,yfMax );
glEnd();
+ glEnable( GL_TEXTURE_2D );
}
// shader stipple:
if ( !shader->IsDefault() ) {
glEnable( GL_LINE_STIPPLE );
glLineStipple( 1, 0xF000 );
+ glDisable( GL_TEXTURE_2D );
glBegin( GL_LINE_LOOP );
glColor3f( 0, 0, 0 );
glVertex2f( xfMin ,yfMax );