]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/texwindow.cpp
Merge commit '461d008daa6328113ea4ccda37e5604d3df14ba3' into garux-merge
[xonotic/netradiant.git] / radiant / texwindow.cpp
index a86575bff925ed257672d70c8d88058f07c0c97b..00969834e90e47146e3a65723589043bb39c1885 100644 (file)
@@ -32,6 +32,7 @@
 #include "debugging/debugging.h"
 #include "warnings.h"
 
+#include "defaults.h"
 #include "ifilesystem.h"
 #include "iundo.h"
 #include "igl.h"
@@ -86,9 +87,6 @@
 #include "shaders.h"
 #include "commands.h"
 
-#define NOTEX_BASENAME "notex"
-#define SHADERNOTEX_BASENAME "shadernotex"
-
 bool TextureBrowser_showWads(){
        return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
 }
@@ -111,6 +109,7 @@ void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
 #endif
        }
 }
+
 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addWad> TextureGroupsAddWadCaller;
 
 namespace
@@ -119,12 +118,14 @@ bool g_TextureBrowser_shaderlistOnly = false;
 bool g_TextureBrowser_fixedSize = true;
 bool g_TextureBrowser_filterMissing = false;
 bool g_TextureBrowser_filterFallback = true;
-bool g_TextureBrowser_enableAlpha = true;
+bool g_TextureBrowser_enableAlpha = false;
 }
 
 CopiedString g_notex;
 CopiedString g_shadernotex;
+
 bool isMissing(const char* name);
+
 bool isNotex(const char* name);
 
 bool isMissing(const char* name){
@@ -138,10 +139,10 @@ bool isMissing(const char* name){
 }
 
 bool isNotex(const char* name){
-       if ( string_equal_suffix( name, "/" NOTEX_BASENAME ) ) {
+       if ( string_equal_suffix( name, "/" DEFAULT_NOTEX_BASENAME ) ) {
                return true;
        }
-       if ( string_equal_suffix( name, "/" SHADERNOTEX_BASENAME ) ) {
+       if ( string_equal_suffix( name, "/" DEFAULT_SHADERNOTEX_BASENAME ) ) {
                return true;
        }
        return false;
@@ -167,18 +168,22 @@ void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
                }
        }
 }
+
 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addShader> TextureGroupsAddShaderCaller;
 
 void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
        groups.insert( directory );
 }
+
 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
 
 class DeferredAdjustment
 {
 gdouble m_value;
 guint m_handler;
+
 typedef void ( *ValueChangedFunction )( void* data, gdouble value );
+
 ValueChangedFunction m_function;
 void* m_data;
 
@@ -191,28 +196,31 @@ static gboolean deferred_value_changed( gpointer data ){
        reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
        return FALSE;
 }
+
 public:
 DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
 }
+
 void flush(){
        if ( m_handler != 0 ) {
                g_source_remove( m_handler );
                deferred_value_changed( this );
        }
 }
+
 void value_changed( gdouble value ){
        m_value = value;
        if ( m_handler == 0 ) {
                m_handler = g_idle_add( deferred_value_changed, this );
        }
 }
-static void adjustment_value_changed( GtkAdjustment *adjustment, DeferredAdjustment* self ){
+
+static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment* self ){
        self->value_changed( gtk_adjustment_get_value(adjustment) );
 }
 };
 
 
-
 class TextureBrowser;
 
 typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
@@ -226,26 +234,37 @@ enum StartupShaders
        STARTUPSHADERS_COMMON,
 };
 
-void TextureBrowser_hideUnusedExport( const ImportExportCallback<bool>::Import_t& importer );
-typedef FreeCaller<void(const ImportExportCallback<bool>::Import_t&), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
+void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer );
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
 
-void TextureBrowser_showShadersExport( const ImportExportCallback<bool>::Import_t& importer );
-typedef FreeCaller<void(const ImportExportCallback<bool>::Import_t&), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer );
 
-void TextureBrowser_showShaderlistOnly( const ImportExportCallback<bool>::Import_t& importer );
-typedef FreeCaller<void(const ImportExportCallback<bool>::Import_t&), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
 
-void TextureBrowser_fixedSize( const ImportExportCallback<bool>::Import_t& importer );
-typedef FreeCaller<void(const ImportExportCallback<bool>::Import_t&), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
+void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer );
 
-void TextureBrowser_filterMissing( const ImportExportCallback<bool>::Import_t& importer );
-typedef FreeCaller<void(const ImportExportCallback<bool>::Import_t&), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
 
-void TextureBrowser_filterFallback( const ImportExportCallback<bool>::Import_t& importer );
-typedef FreeCaller<void(const ImportExportCallback<bool>::Import_t&), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
+void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer );
 
-void TextureBrowser_enableAlpha( const ImportExportCallback<bool>::Import_t& importer );
-typedef FreeCaller<void(const ImportExportCallback<bool>::Import_t&), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
+
+void TextureBrowser_fixedSize( const Callback<void(bool)> & importer );
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
+
+void TextureBrowser_filterMissing( const Callback<void(bool)> & importer );
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
+
+void TextureBrowser_filterFallback( const Callback<void(bool)> & importer );
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
+
+void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer );
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
 
 class TextureBrowser
 {
@@ -259,7 +278,7 @@ CopiedString shader;
 ui::Window m_parent{ui::null};
 ui::GLArea m_gl_widget{ui::null};
 ui::Widget m_texture_scroll{ui::null};
-ui::TreeView m_treeViewTree{ui::null};
+ui::TreeView m_treeViewTree{ui::New};
 ui::TreeView m_treeViewTags{ui::null};
 ui::Frame m_tag_frame{ui::null};
 ui::ListStore m_assigned_store{ui::null};
@@ -280,6 +299,7 @@ std::set<CopiedString> m_found_shaders;
 ToggleItem m_hideunused_item;
 ToggleItem m_hidenotex_item;
 ToggleItem m_showshaders_item;
+ToggleItem m_showtextures_item;
 ToggleItem m_showshaderlistonly_item;
 ToggleItem m_fixedsize_item;
 ToggleItem m_filternotex_item;
@@ -300,6 +320,7 @@ std::size_t m_mouseWheelScrollIncrement;
 std::size_t m_textureScale;
 // make the texture increments match the grid changes
 bool m_showShaders;
+bool m_showTextures;
 bool m_showTextureScrollbar;
 StartupShaders m_startupShaders;
 // if true, the texture window will only display in-use shaders
@@ -308,49 +329,52 @@ bool m_hideUnused;
 bool m_rmbSelected;
 bool m_searchedTags;
 bool m_tags;
+bool m_move_started;
 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
 int m_uniformTextureSize;
+int m_uniformTextureMinSize;
+
+bool m_hideNonShadersInCommon;
 // Return the display width of a texture in the texture browser
-int getTextureWidth( qtexture_t* tex ){
-       int width;
-       if ( !g_TextureBrowser_fixedSize ) {
+void getTextureWH( qtexture_t* tex, int &W, int &H ){
                // Don't use uniform size
-               width = (int)( tex->width * ( (float)m_textureScale / 100 ) );
-       }
-       else if
-       ( tex->width >= tex->height ) {
-               // Texture is square, or wider than it is tall
-               width = m_uniformTextureSize;
-       }
-       else {
-               // Otherwise, preserve the texture's aspect ratio
-               width = (int)( m_uniformTextureSize * ( (float)tex->width / tex->height ) );
-       }
-       return width;
-}
-// Return the display height of a texture in the texture browser
-int getTextureHeight( qtexture_t* tex ){
-       int height;
-       if ( !g_TextureBrowser_fixedSize ) {
-               // Don't use uniform size
-               height = (int)( tex->height * ( (float)m_textureScale / 100 ) );
-       }
-       else if ( tex->height >= tex->width ) {
-               // Texture is square, or taller than it is wide
-               height = m_uniformTextureSize;
-       }
-       else {
-               // Otherwise, preserve the texture's aspect ratio
-               height = (int)( m_uniformTextureSize * ( (float)tex->height / tex->width ) );
+               W = (int)( tex->width * ( (float)m_textureScale / 100 ) );
+               H = (int)( tex->height * ( (float)m_textureScale / 100 ) );
+               if ( W < 1 ) W = 1;
+               if ( H < 1 ) H = 1;
+
+       if ( g_TextureBrowser_fixedSize ){
+               if      ( W >= H ) {
+                       // Texture is square, or wider than it is tall
+                       if ( W >= m_uniformTextureSize ){
+                               H = m_uniformTextureSize * H / W;
+                               W = m_uniformTextureSize;
+                       }
+                       else if ( W <= m_uniformTextureMinSize ){
+                               H = m_uniformTextureMinSize * H / W;
+                               W = m_uniformTextureMinSize;
+                       }
+               }
+               else {
+                       // Texture taller than it is wide
+                       if ( H >= m_uniformTextureSize ){
+                               W = m_uniformTextureSize * W / H;
+                               H = m_uniformTextureSize;
+                       }
+                       else if ( H <= m_uniformTextureMinSize ){
+                               W = m_uniformTextureMinSize * W / H;
+                               H = m_uniformTextureMinSize;
+                       }
+               }
        }
-       return height;
 }
 
 TextureBrowser() :
-       m_texture_scroll( 0 ),
+       m_texture_scroll( ui::null ),
        m_hideunused_item( TextureBrowserHideUnusedExport() ),
        m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
        m_showshaders_item( TextureBrowserShowShadersExport() ),
+       m_showtextures_item( TextureBrowserShowTexturesExport() ),
        m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
        m_fixedsize_item( TextureBrowserFixedSizeExport() ),
        m_filternotex_item( TextureBrowserFilterMissingExport() ),
@@ -362,13 +386,17 @@ TextureBrowser() :
        m_mouseWheelScrollIncrement( 64 ),
        m_textureScale( 50 ),
        m_showShaders( true ),
+       m_showTextures( true ),
        m_showTextureScrollbar( true ),
        m_startupShaders( STARTUPSHADERS_NONE ),
        m_hideUnused( false ),
        m_rmbSelected( false ),
        m_searchedTags( false ),
        m_tags( false ),
-       m_uniformTextureSize( 96 ){
+       m_move_started( false ),
+       m_uniformTextureSize( 160 ),
+       m_uniformTextureMinSize( 48 ),
+       m_hideNonShadersInCommon( true ){
 }
 };
 
@@ -469,11 +497,11 @@ void Texture_StartPos( TextureLayout& layout ){
 void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
        qtexture_t* q = current_texture;
 
-       int nWidth = textureBrowser.getTextureWidth( q );
-       int nHeight = textureBrowser.getTextureHeight( q );
+       int nWidth, nHeight;
+       textureBrowser.getTextureWH( q, nWidth, nHeight );
        if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
                layout.current_x = 8;
-               layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;
+               layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;//+4
                layout.current_row = 0;
        }
 
@@ -506,7 +534,7 @@ bool TextureSearch_IsShown( const char* name ){
 }
 
 // if texture_showinuse jump over non in-use textures
-bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
+bool Texture_IsShown( IShader* shader, bool show_shaders, bool show_textures, bool hideUnused, bool hideNonShadersInCommon ){
        // filter missing shaders
        // ugly: filter on built-in fallback name after substitution
        if ( g_TextureBrowser_filterMissing ) {
@@ -545,10 +573,19 @@ bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
                return false;
        }
 
+       if ( !show_textures && shader->IsDefault() ) {
+               return false;
+       }
+
        if ( hideUnused && !shader->IsInUse() ) {
                return false;
        }
 
+       if( hideNonShadersInCommon && shader->IsDefault() && !shader->IsInUse() //&& g_TextureBrowser_currentDirectory != ""
+               && shader_equal_prefix( shader_get_textureName( shader->getName() ), TextureBrowser_getComonShadersDir() ) ){
+               return false;
+       }
+
        if ( GlobalTextureBrowser().m_searchedTags ) {
                if ( !TextureSearch_IsShown( shader->getName() ) ) {
                        return false;
@@ -585,13 +622,15 @@ void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
                {
                        IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
 
-                       if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+                       if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused, textureBrowser.m_hideNonShadersInCommon ) ) {
                                continue;
                        }
 
                        int x, y;
                        Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
-                       textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + textureBrowser.getTextureHeight( shader->getTexture() ) + 4 );
+                       int nWidth, nHeight;
+                       textureBrowser.getTextureWH( shader->getTexture(), nWidth, nHeight );
+                       textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + nHeight + 4 );
                }
        }
 }
@@ -646,10 +685,13 @@ Signal0 m_realiseCallbacks;
 public:
 void realise(){
        m_realiseCallbacks();
-       TextureBrowser_constructTreeStore();
+       /* texturebrowser tree update on vfs restart */
+//     TextureBrowser_constructTreeStore();
 }
+
 void unrealise(){
 }
+
 void insert( const SignalHandler& handler ){
        m_realiseCallbacks.connectLast( handler );
 }
@@ -671,14 +713,19 @@ void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
        g_activeShadersChangedCallbacks();
 }
 
-void TextureBrowser_importShowScrollbar( TextureBrowser& textureBrowser, bool value ){
-       textureBrowser.m_showTextureScrollbar = value;
-       if ( textureBrowser.m_texture_scroll != 0 ) {
-               textureBrowser.m_texture_scroll.visible(textureBrowser.m_showTextureScrollbar);
-               TextureBrowser_updateScroll( textureBrowser );
+struct TextureBrowser_ShowScrollbar {
+       static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz) {
+               returnz(self.m_showTextureScrollbar);
        }
-}
-typedef ReferenceCaller<TextureBrowser, void(bool), TextureBrowser_importShowScrollbar> TextureBrowserImportShowScrollbarCaller;
+
+       static void Import(TextureBrowser &self, bool value) {
+               self.m_showTextureScrollbar = value;
+               if (self.m_texture_scroll) {
+                       self.m_texture_scroll.visible(self.m_showTextureScrollbar);
+                       TextureBrowser_updateScroll(self);
+               }
+       }
+};
 
 
 /*
@@ -716,14 +763,27 @@ bool texture_name_ignore( const char* name ){
                endswith( strTemp.c_str(), ".diffuse" ) ||
                endswith( strTemp.c_str(), ".blend" ) ||
                endswith( strTemp.c_str(), ".alpha" ) ||
-               endswith( strTemp.c_str(), "_norm" ) ||
+               endswith( strTemp.c_str(), "_alpha" ) ||
+               /* Quetoo */
+               endswith( strTemp.c_str(), "_h" ) ||
+               endswith( strTemp.c_str(), "_local" ) ||
+               endswith( strTemp.c_str(), "_nm" ) ||
+               endswith( strTemp.c_str(), "_s" ) ||
+               /* DarkPlaces */
                endswith( strTemp.c_str(), "_bump" ) ||
                endswith( strTemp.c_str(), "_glow" ) ||
                endswith( strTemp.c_str(), "_gloss" ) ||
+               endswith( strTemp.c_str(), "_luma" ) ||
+               endswith( strTemp.c_str(), "_norm" ) ||
                endswith( strTemp.c_str(), "_pants" ) ||
                endswith( strTemp.c_str(), "_shirt" ) ||
                endswith( strTemp.c_str(), "_reflect" ) ||
-               endswith( strTemp.c_str(), "_alpha" ) ||
+               /* Unvanquished */
+               endswith( strTemp.c_str(), "_d" ) ||
+               endswith( strTemp.c_str(), "_n" ) ||
+               endswith( strTemp.c_str(), "_p" ) ||
+               endswith( strTemp.c_str(), "_g" ) ||
+               endswith( strTemp.c_str(), "_a" ) ||
                0;
 }
 
@@ -750,7 +810,6 @@ void TextureBrowser_updateTitle(){
 }
 
 
-
 class TextureCategoryLoadShader
 {
 const char* m_directory;
@@ -762,6 +821,7 @@ TextureCategoryLoadShader( const char* directory, std::size_t& count )
        : m_directory( directory ), m_count( count ){
        m_count = 0;
 }
+
 void operator()( const char* name ) const {
        if ( shader_equal_prefix( name, "textures/" )
                 && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
@@ -791,6 +851,7 @@ void TextureDirectory_loadTexture( const char* directory, const char* texture ){
        IShader* shader = QERApp_Shader_ForName( name.c_str() );
        shader->DecRef();
 }
+
 typedef ConstPointerCaller<char, void(const char*), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
 
 class LoadTexturesByTypeVisitor : public ImageModules::Visitor
@@ -800,12 +861,14 @@ public:
 LoadTexturesByTypeVisitor( const char* dirstring )
        : m_dirstring( dirstring ){
 }
+
 void visit( const char* minor, const _QERPlugImageTable& table ) const {
        GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
 }
 };
 
 void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
+       textureBrowser.m_searchedTags = false;
        if ( TextureBrowser_showWads() ) {
                Archive* archive = GlobalFileSystem().getArchive( directory );
                ASSERT_NOTNULL( archive );
@@ -863,49 +926,56 @@ void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const c
 
 bool TextureBrowser_hideUnused();
 
-void TextureBrowser_hideUnusedExport( const ImportExportCallback<bool>::Import_t& importer ){
+void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer ){
        importer( TextureBrowser_hideUnused() );
 }
-typedef FreeCaller<void(const ImportExportCallback<bool>::Import_t&), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
 
-void TextureBrowser_showShadersExport( const ImportExportCallback<bool>::Import_t& importer ){
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
+
+void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer ){
        importer( GlobalTextureBrowser().m_showShaders );
 }
-typedef FreeCaller<void(const ImportExportCallback<bool>::Import_t&), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
 
-void TextureBrowser_showShaderlistOnly( const ImportExportCallback<bool>::Import_t& importer ){
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+
+void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer ){
+       importer( GlobalTextureBrowser().m_showTextures );
+}
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
+
+void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer ){
        importer( g_TextureBrowser_shaderlistOnly );
 }
-typedef FreeCaller<void(const ImportExportCallback<bool>::Import_t&), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
 
-void TextureBrowser_fixedSize( const ImportExportCallback<bool>::Import_t& importer ){
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
+
+void TextureBrowser_fixedSize( const Callback<void(bool)> & importer ){
        importer( g_TextureBrowser_fixedSize );
 }
-typedef FreeCaller<void(const ImportExportCallback<bool>::Import_t&), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
 
-void TextureBrowser_filterMissing( const ImportExportCallback<bool>::Import_t& importer ){
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
+
+void TextureBrowser_filterMissing( const Callback<void(bool)> & importer ){
        importer( g_TextureBrowser_filterMissing );
 }
-typedef FreeCaller<void(const ImportExportCallback<bool>::Import_t&), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
 
-void TextureBrowser_filterFallback( const ImportExportCallback<bool>::Import_t& importer ){
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
+
+void TextureBrowser_filterFallback( const Callback<void(bool)> & importer ){
        importer( g_TextureBrowser_filterFallback );
 }
-typedef FreeCaller<void(const ImportExportCallback<bool>::Import_t&), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
 
-void TextureBrowser_enableAlpha( const ImportExportCallback<bool>::Import_t& importer ){
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
+
+void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer ){
        importer( g_TextureBrowser_enableAlpha );
 }
-typedef FreeCaller<void(const ImportExportCallback<bool>::Import_t&), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
 
 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
-       if ( hideUnused ) {
-               textureBrowser.m_hideUnused = true;
-       }
-       else
-       {
-               textureBrowser.m_hideUnused = false;
-       }
+       textureBrowser.m_hideUnused = hideUnused;
 
        textureBrowser.m_hideunused_item.update();
 
@@ -933,7 +1003,7 @@ void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
        {
                IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
 
-               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused, textureBrowser.m_hideNonShadersInCommon ) ) {
                        continue;
                }
 
@@ -947,12 +1017,15 @@ void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
                // we have found when texdef->name and the shader name match
                // NOTE: as everywhere else for our comparisons, we are not case sensitive
                if ( shader_equal( name, shader->getName() ) ) {
-                       int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) )
-                                                               + 2 * TextureBrowser_fontHeight( textureBrowser );
+                       //int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) ) + 2 * TextureBrowser_fontHeight( textureBrowser );
+                       int textureWidth, textureHeight;
+                       textureBrowser.getTextureWH( q, textureWidth, textureHeight );
+                       textureHeight += 2 * TextureBrowser_fontHeight( textureBrowser );
+
 
                        int originy = TextureBrowser_getOriginY( textureBrowser );
                        if ( y > originy ) {
-                               originy = y;
+                               originy = y + 4;
                        }
 
                        if ( y - textureHeight < originy - textureBrowser.height ) {
@@ -974,7 +1047,7 @@ IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
        {
                IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
 
-               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused, textureBrowser.m_hideNonShadersInCommon ) ) {
                        continue;
                }
 
@@ -985,8 +1058,8 @@ IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
                        break;
                }
 
-               int nWidth = textureBrowser.getTextureWidth( q );
-               int nHeight = textureBrowser.getTextureHeight( q );
+               int nWidth, nHeight;
+               textureBrowser.getTextureWH( q, nWidth, nHeight );
                if ( mx > x && mx - x < nWidth
                         && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
                        return shader;
@@ -1003,19 +1076,10 @@ IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
    By mouse click
    ==============
  */
-void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, bool bShift ){
-       IShader* shader = Texture_At( textureBrowser, mx, my );
-       if ( shader != 0 ) {
-               if ( bShift ) {
-                       if ( shader->IsDefault() ) {
-                               globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
-                       }
-                       else{
-                               ViewShader( shader->getShaderFileName(), shader->getName() );
-                       }
-               }
-               else
-               {
+void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, guint32 flags ){
+       if ( ( flags & GDK_SHIFT_MASK ) == 0 ) {
+               IShader* shader = Texture_At( textureBrowser, mx, my );
+               if ( shader != 0 ) {
                        TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
                        TextureBrowser_textureSelected( shader->getName() );
 
@@ -1050,16 +1114,35 @@ void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data
        }
 }
 
-void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
-       textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser );
+void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
+       textureBrowser.m_move_started = false;
+       textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent, false );
 }
 
-void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
-       textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent );
+void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
+       if( textureBrowser.m_move_started ){
+               TextureBrowser_Tracking_MouseUp( textureBrowser );
+       }
+       textureBrowser.m_move_started = true;
+       textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, textureBrowser.m_gl_widget, TextureBrowser_trackingDelta, &textureBrowser );
 }
 
 void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
-       SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
+       SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, flags );
+}
+
+void TextureBrowser_Selection_MouseUp( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
+       if ( ( flags & GDK_SHIFT_MASK ) != 0 ) {
+               IShader* shader = Texture_At( textureBrowser, pointx, textureBrowser.height - 1 - pointy );
+               if ( shader != 0 ) {
+                       if ( shader->IsDefault() ) {
+                               globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
+                       }
+                       else{
+                               ViewShader( shader->getShaderFileName(), shader->getName(), ( flags & GDK_CONTROL_MASK ) != 0 );
+                       }
+               }
+       }
 }
 
 /*
@@ -1091,6 +1174,8 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
 
        glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
        glDisable( GL_DEPTH_TEST );
+
+       //glDisable( GL_BLEND );
        if ( g_TextureBrowser_enableAlpha ) {
                glEnable( GL_BLEND );
                glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -1098,6 +1183,7 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
        else {
                glDisable( GL_BLEND );
        }
+
        glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
        glEnable( GL_TEXTURE_2D );
 
@@ -1111,7 +1197,7 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
        {
                IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
 
-               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused, textureBrowser.m_hideNonShadersInCommon ) ) {
                        continue;
                }
 
@@ -1122,8 +1208,8 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
                        break;
                }
 
-               int nWidth = textureBrowser.getTextureWidth( q );
-               int nHeight = textureBrowser.getTextureHeight( q );
+               int nWidth, nHeight;
+               textureBrowser.getTextureWH( q, nWidth, nHeight );
 
                if ( y != last_y ) {
                        last_y = y;
@@ -1139,59 +1225,79 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
                        // shaders have a white border, simple textures don't
                        // if !texture_showinuse: (some textures displayed may not be in use)
                        // draw an additional square around with 0.5 1 0.5 color
+                       glLineWidth( 1 );
+                       const float xf = (float)x;
+                       const float yf = (float)( y - TextureBrowser_fontHeight( textureBrowser ) );
+                       float xfMax = xf + 1.5 + nWidth;
+                       float xfMin = xf - 1.5;
+                       float yfMax = yf + 1.5;
+                       float yfMin = yf - nHeight - 1.5;
+
+                       //selected texture
                        if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
-                               glLineWidth( 3 );
+                               glLineWidth( 2 );
                                if ( textureBrowser.m_rmbSelected ) {
                                        glColor3f( 0,0,1 );
                                }
                                else {
                                        glColor3f( 1,0,0 );
                                }
+                               xfMax += .5;
+                               xfMin -= .5;
+                               yfMax += .5;
+                               yfMin -= .5;
                                glDisable( GL_TEXTURE_2D );
-
                                glBegin( GL_LINE_LOOP );
-                               glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
-                               glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
-                               glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
-                               glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
+                               glVertex2f( xfMin ,yfMax );
+                               glVertex2f( xfMin ,yfMin );
+                               glVertex2f( xfMax ,yfMin );
+                               glVertex2f( xfMax ,yfMax );
+                               glEnd();
+                               glEnable( GL_TEXTURE_2D );
+                       }
+                       // highlight in-use textures
+                       else if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
+                               glColor3f( 0.5,1,0.5 );
+                               glDisable( GL_TEXTURE_2D );
+                               glBegin( GL_LINE_LOOP );
+                               glVertex2f( xfMin ,yfMax );
+                               glVertex2f( xfMin ,yfMin );
+                               glVertex2f( xfMax ,yfMin );
+                               glVertex2f( xfMax ,yfMax );
+                               glEnd();
+                               glEnable( GL_TEXTURE_2D );
+                       }
+                       // shader white border:
+                       else if ( !shader->IsDefault() ) {
+                               glColor3f( 1, 1, 1 );
+                               glDisable( GL_TEXTURE_2D );
+                               glBegin( GL_LINE_LOOP );
+                               glVertex2f( xfMin ,yfMax );
+                               glVertex2f( xfMin ,yfMin );
+                               glVertex2f( xfMax ,yfMin );
+                               glVertex2f( xfMax ,yfMax );
                                glEnd();
-
                                glEnable( GL_TEXTURE_2D );
-                               glLineWidth( 1 );
                        }
-                       else
-                       {
-                               glLineWidth( 1 );
-                               // shader border:
-                               if ( !shader->IsDefault() ) {
-                                       glColor3f( 1,1,1 );
-                                       glDisable( GL_TEXTURE_2D );
-
-                                       glBegin( GL_LINE_LOOP );
-                                       glVertex2i( x - 1,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glVertex2i( x - 1,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glVertex2i( x + 1 + nWidth,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glVertex2i( x + 1 + nWidth,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glEnd();
-                                       glEnable( GL_TEXTURE_2D );
-                               }
 
-                               // highlight in-use textures
-                               if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
-                                       glColor3f( 0.5,1,0.5 );
-                                       glDisable( GL_TEXTURE_2D );
-                                       glBegin( GL_LINE_LOOP );
-                                       glVertex2i( x - 3,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glVertex2i( x - 3,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glVertex2i( x + 3 + nWidth,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glVertex2i( x + 3 + nWidth,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glEnd();
-                                       glEnable( GL_TEXTURE_2D );
-                               }
+                       // shader stipple:
+                       if ( !shader->IsDefault() ) {
+                               glEnable( GL_LINE_STIPPLE );
+                               glLineStipple( 1, 0xF000 );
+                               glDisable( GL_TEXTURE_2D );
+                               glBegin( GL_LINE_LOOP );
+                               glColor3f( 0, 0, 0 );
+                               glVertex2f( xfMin ,yfMax );
+                               glVertex2f( xfMin ,yfMin );
+                               glVertex2f( xfMax ,yfMin );
+                               glVertex2f( xfMax ,yfMax );
+                               glEnd();
+                               glDisable( GL_LINE_STIPPLE );
+                               glEnable( GL_TEXTURE_2D );
                        }
 
                        // draw checkerboard for transparent textures
-                       if ( g_TextureBrowser_enableAlpha )
+                       if ( g_TextureBrowser_enableAlpha )
                        {
                                glDisable( GL_TEXTURE_2D );
                                glBegin( GL_QUADS );
@@ -1233,7 +1339,7 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
                        glDisable( GL_TEXTURE_2D );
                        glColor3f( 1,1,1 );
 
-                       glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 5 );
+                       glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 2 );//+5
 
                        // don't draw the directory name
                        const char* name = shader->getName();
@@ -1264,15 +1370,32 @@ void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
 void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
        textureBrowser.m_textureScale = scale;
 
+       textureBrowser.m_heightChanged = true;
+       textureBrowser.m_originInvalid = true;
+       g_activeShadersChangedCallbacks();
+
        TextureBrowser_queueDraw( textureBrowser );
 }
 
 void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
        textureBrowser.m_uniformTextureSize = scale;
 
+       textureBrowser.m_heightChanged = true;
+       textureBrowser.m_originInvalid = true;
+       g_activeShadersChangedCallbacks();
+
        TextureBrowser_queueDraw( textureBrowser );
 }
 
+void TextureBrowser_setUniformMinSize( TextureBrowser& textureBrowser, std::size_t scale ){
+       textureBrowser.m_uniformTextureMinSize = scale;
+
+       textureBrowser.m_heightChanged = true;
+       textureBrowser.m_originInvalid = true;
+       g_activeShadersChangedCallbacks();
+
+       TextureBrowser_queueDraw( textureBrowser );
+}
 
 void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
        int originy = TextureBrowser_getOriginY( textureBrowser );
@@ -1355,6 +1478,7 @@ void BuildStoreAvailableTags(   ui::ListStore storeAvailable,
 
 gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
        if ( event->type == GDK_BUTTON_PRESS ) {
+               gtk_widget_grab_focus( widget );
                if ( event->button == 3 ) {
                        if ( GlobalTextureBrowser().m_tags ) {
                                textureBrowser->m_rmbSelected = true;
@@ -1383,6 +1507,33 @@ gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event,
                        }
                }
        }
+       else if ( event->type == GDK_2BUTTON_PRESS && event->button == 1 ) {
+               #define GARUX_DISABLE_2BUTTON
+               #ifndef GARUX_DISABLE_2BUTTON
+               CopiedString texName = textureBrowser->shader;
+               //const char* sh = texName.c_str();
+               char* sh = const_cast<char*>( texName.c_str() );
+               char* dir = strrchr( sh, '/' );
+               if( dir != NULL ){
+                       *(dir + 1) = '\0';
+                       dir = strchr( sh, '/' );
+                       if( dir != NULL ){
+                               dir++;
+                               if( *dir != '\0'){
+                                       ScopeDisableScreenUpdates disableScreenUpdates( dir, "Loading Textures" );
+                                       TextureBrowser_ShowDirectory( *textureBrowser, dir );
+                                       TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
+                                       TextureBrowser_queueDraw( *textureBrowser );
+                               }
+                       }
+               }
+               #endif
+       }
+       else if ( event->type == GDK_2BUTTON_PRESS && event->button == 3 ) {
+               ScopeDisableScreenUpdates disableScreenUpdates( TextureBrowser_getComonShadersDir(), "Loading Textures" );
+               TextureBrowser_ShowDirectory( *textureBrowser, TextureBrowser_getComonShadersDir() );
+               TextureBrowser_queueDraw( *textureBrowser );
+       }
        return FALSE;
 }
 
@@ -1393,6 +1544,9 @@ gboolean TextureBrowser_button_release( ui::Widget widget, GdkEventButton* event
                                TextureBrowser_Tracking_MouseUp( *textureBrowser );
                        }
                }
+               if ( event->button == 1 ) {
+                       TextureBrowser_Selection_MouseUp( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
+               }
        }
        return FALSE;
 }
@@ -1402,6 +1556,10 @@ gboolean TextureBrowser_motion( ui::Widget widget, GdkEventMotion *event, Textur
 }
 
 gboolean TextureBrowser_scroll( ui::Widget widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
+       gtk_widget_grab_focus( widget );
+       if( !gtk_window_is_active( textureBrowser->m_parent ) )
+               gtk_window_present( textureBrowser->m_parent );
+
        if ( event->direction == GDK_SCROLL_UP ) {
                TextureBrowser_MouseWheel( *textureBrowser, true );
        }
@@ -1416,7 +1574,7 @@ void TextureBrowser_scrollChanged( void* data, gdouble value ){
        TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
 }
 
-static void TextureBrowser_verticalScroll( GtkAdjustment *adjustment, TextureBrowser* textureBrowser ){
+static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser* textureBrowser ){
        textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value(adjustment) );
 }
 
@@ -1537,8 +1695,9 @@ TextureGroups TextureGroups_constructTreeView(){
 
 void TextureBrowser_constructTreeStore(){
        TextureGroups groups = TextureGroups_constructTreeView();
-       auto store = ui::TreeStore(gtk_tree_store_new( 1, G_TYPE_STRING ));
+       auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
        TextureGroups_constructTreeModel( groups, store );
+       std::set<CopiedString>::iterator iter;
 
        gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store);
 
@@ -1546,8 +1705,8 @@ void TextureBrowser_constructTreeStore(){
 }
 
 void TextureBrowser_constructTreeStoreTags(){
-       TextureGroups groups;
-       auto store = ui::TreeStore(gtk_tree_store_new( 1, G_TYPE_STRING ));
+       //TextureGroups groups;
+       auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
     auto model = g_TextureBrowser.m_all_tags_list;
 
        gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model );
@@ -1555,7 +1714,7 @@ void TextureBrowser_constructTreeStoreTags(){
        g_object_unref( G_OBJECT( store ) );
 }
 
-void TreeView_onRowActivated( ui::TreeView treeview, GtkTreePath* path, ui::TreeViewColumn col, gpointer userdata ){
+void TreeView_onRowActivated( ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata ){
        GtkTreeIter iter;
 
     auto model = gtk_tree_view_get_model(treeview );
@@ -1577,11 +1736,12 @@ void TreeView_onRowActivated( ui::TreeView treeview, GtkTreePath* path, ui::Tree
                ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
                TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
                TextureBrowser_queueDraw( GlobalTextureBrowser() );
+               //deactivate, so SPACE and RETURN wont be broken for 2d
+               gtk_window_set_focus( GTK_WINDOW( gtk_widget_get_toplevel( GTK_WIDGET( treeview ) ) ), NULL );
        }
 }
 
 void TextureBrowser_createTreeViewTree(){
-       g_TextureBrowser.m_treeViewTree = ui::TreeView(ui::New);
        gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE );
 
        gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE );
@@ -1594,7 +1754,9 @@ void TextureBrowser_createTreeViewTree(){
 }
 
 void TextureBrowser_addTag();
+
 void TextureBrowser_renameTag();
+
 void TextureBrowser_deleteTag();
 
 void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){
@@ -1619,6 +1781,8 @@ void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *even
                                        gdk_event_get_time( (GdkEvent*)event ) );
 }
 
+void TextureBrowser_searchTags();
+
 gboolean TreeViewTags_onButtonPressed( ui::TreeView treeview, GdkEventButton *event ){
        if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
                GtkTreePath *path;
@@ -1633,6 +1797,10 @@ gboolean TreeViewTags_onButtonPressed( ui::TreeView treeview, GdkEventButton *ev
                TextureBrowser_createContextMenu( treeview, event );
                return TRUE;
        }
+       if( event->type == GDK_2BUTTON_PRESS && event->button == 1 ){
+               TextureBrowser_searchTags();
+               return TRUE;
+       }
        return FALSE;
 }
 
@@ -1667,7 +1835,6 @@ ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
 
        menu_separator( menu );
 
-       create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
 
        // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
        if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
@@ -1676,14 +1843,16 @@ ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
        else
        {
                create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
+               create_check_menu_item_with_mnemonic( menu, "Show textures", "ToggleShowTextures" );
+               menu_separator( menu );
        }
 
-       if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
-               create_check_menu_item_with_mnemonic( menu, "Shaders Only", "ToggleShowShaderlistOnly" );
-       }
        if ( g_TextureBrowser.m_tags ) {
                create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
        }
+       if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+               create_check_menu_item_with_mnemonic( menu, "ShaderList Only", "ToggleShowShaderlistOnly" );
+       }
 
        menu_separator( menu );
        create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
@@ -1699,6 +1868,10 @@ ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
        return textures_menu_item;
 }
 
+void Popup_View_Menu( GtkWidget *widget, GtkMenu *menu ){
+       gtk_menu_popup( menu, NULL, NULL, NULL, NULL, 1, gtk_get_current_event_time() );
+}
+
 ui::MenuItem TextureBrowser_constructToolsMenu( ui::Menu menu ){
        ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
 
@@ -1729,7 +1902,7 @@ ui::MenuItem TextureBrowser_constructTagsMenu( ui::Menu menu ){
        return textures_menu_item;
 }
 
-gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
+gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList** selected ){
        g_assert( selected != NULL );
 
     auto rowref = gtk_tree_row_reference_new( model, path );
@@ -1917,7 +2090,7 @@ void TextureBrowser_toggleSearchButton(){
 }
 
 void TextureBrowser_constructTagNotebook(){
-       g_TextureBrowser.m_tag_notebook = ui::Widget(gtk_notebook_new());
+       g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
        ui::Widget labelTags = ui::Label( "Tags" );
        ui::Widget labelTextures = ui::Label( "Textures" );
 
@@ -1930,7 +2103,7 @@ void TextureBrowser_constructTagNotebook(){
 }
 
 void TextureBrowser_constructSearchButton(){
-       ui::Widget image = ui::Widget(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
+       auto image = ui::Widget::from(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
        g_TextureBrowser.m_search_button = ui::Button(ui::New);
        g_TextureBrowser.m_search_button.connect( "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
        gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
@@ -1970,19 +2143,20 @@ void TextureBrowser_checkTagFile(){
                }
                else
                {
-                       globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support.\n";
+                       globalOutputStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support. Plugins -> ShaderPlug -> Create tag file: to start using tags\n";
                }
        }
 }
 
 void TextureBrowser_SetNotex(){
-       StringOutputStream name( 256 );
-       name << GlobalRadiant().getAppPath() << "bitmaps/" NOTEX_BASENAME ".png";
-       g_notex = name.c_str();
+       IShader* notex = QERApp_Shader_ForName( DEFAULT_NOTEX_NAME );
+       IShader* shadernotex = QERApp_Shader_ForName( DEFAULT_SHADERNOTEX_NAME );
 
-       name = StringOutputStream(256);
-       name << GlobalRadiant().getAppPath() << "bitmaps/" SHADERNOTEX_BASENAME " .png";
-       g_shadernotex = name.c_str();
+       g_notex = notex->getTexture()->name;
+       g_shadernotex = shadernotex->getTexture()->name;
+
+       notex->DecRef();
+       shadernotex->DecRef();
 }
 
 ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
@@ -2003,22 +2177,48 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
        table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
        vbox.show();
 
-       ui::Widget menu_bar{ui::null};
+       // ui::Widget menu_bar{ui::null};
+       auto toolbar = ui::Toolbar::from( gtk_toolbar_new() );
 
        { // menu bar
-               menu_bar = ui::Widget(gtk_menu_bar_new());
+               // menu_bar = ui::Widget::from(gtk_menu_bar_new());
                auto menu_view = ui::Menu(ui::New);
-               auto view_item = TextureBrowser_constructViewMenu( menu_view );
-               gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
-               gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
+               // auto view_item = TextureBrowser_constructViewMenu( menu_view );
+               TextureBrowser_constructViewMenu( menu_view );
+               gtk_menu_set_title( menu_view, "View" );
+               // gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
+               // gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
+
+               //gtk_table_attach( GTK_TABLE( table ), GTK_WIDGET( toolbar ), 0, 1, 0, 1, GTK_FILL, GTK_FILL, 0, 0 );
+               gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( toolbar ), FALSE, FALSE, 0 );
+
+               //view menu button
+               {
+                       auto button = toolbar_append_button( toolbar, "View", "texbro_view.png" );
+                       button.dimensions( 22, 22 );
+                       button.connect( "clicked", G_CALLBACK( Popup_View_Menu ), menu_view );
 
+                       //to show detached menu over floating tex bro
+                       gtk_menu_attach_to_widget( GTK_MENU( menu_view ), GTK_WIDGET( button ), NULL );
+               }
+               {
+                       auto button = toolbar_append_button( toolbar, "Find / Replace...", "texbro_gtk-find-and-replace.png", "FindReplaceTextures" );
+                       button.dimensions( 22, 22 );
+               }
+               {
+                       auto button = toolbar_append_button( toolbar, "Flush & Reload Shaders", "texbro_refresh.png", "RefreshShaders" );
+                       button.dimensions( 22, 22 );
+               }
+               toolbar.show();
+
+/*
                auto menu_tools = ui::Menu(ui::New);
                auto tools_item = TextureBrowser_constructToolsMenu( menu_tools );
                gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
                gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item );
-
-               table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
-               menu_bar.show();
+*/
+               // table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
+               // menu_bar.show();
        }
        { // Texture TreeView
                g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
@@ -2031,16 +2231,17 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
 
                TextureBrowser_createTreeViewTree();
 
-               gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), g_TextureBrowser.m_treeViewTree  );
+               //gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), g_TextureBrowser.m_treeViewTree  );
+               gtk_container_add( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tree ), GTK_WIDGET( g_TextureBrowser.m_treeViewTree ) );
                g_TextureBrowser.m_treeViewTree.show();
        }
        { // gl_widget scrollbar
-               ui::Widget w = ui::Widget(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
+               auto w = ui::Widget::from(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
                table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
                w.show();
                g_TextureBrowser.m_texture_scroll = w;
 
-               auto vadjustment = ui::Adjustment(gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) ));
+               auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) ));
                vadjustment.connect( "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &g_TextureBrowser );
 
                g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
@@ -2067,7 +2268,7 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
        // tag stuff
        if ( g_TextureBrowser.m_tags ) {
                { // fill tag GtkListStore
-                       g_TextureBrowser.m_all_tags_list = ui::ListStore(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
+                       g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
             auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list );
                        gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
 
@@ -2076,9 +2277,18 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
                }
                { // tag menu bar
                        auto menu_tags = ui::Menu(ui::New);
-                       auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
-                       gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
-                       gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
+                       gtk_menu_set_title( GTK_MENU( menu_tags ), "Tags" );
+                       // auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
+                       TextureBrowser_constructTagsMenu( menu_tags );
+                       // gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
+                       // gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
+
+                       auto button = toolbar_append_button( toolbar, "Tags", "texbro_tags.png" );
+                       button.dimensions( 22, 22 );
+                       button.connect( "clicked", G_CALLBACK( Popup_View_Menu ), menu_tags );
+
+                       //to show detached menu over floating tex bro and main wnd...
+                       gtk_menu_attach_to_widget( GTK_MENU( menu_tags ), GTK_WIDGET( button ), NULL );
                }
                { // Tag TreeView
                        g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
@@ -2092,7 +2302,8 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
             auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
                        gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
 
-                       gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), g_TextureBrowser.m_treeViewTags  );
+                       //gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), g_TextureBrowser.m_treeViewTags  );
+                       gtk_container_add( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), GTK_WIDGET( g_TextureBrowser.m_treeViewTags ) );
                        g_TextureBrowser.m_treeViewTags.show();
                }
                { // Texture/Tag notebook
@@ -2121,14 +2332,14 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
                        gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
                        gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
 
-                       g_TextureBrowser.m_assigned_store = ui::ListStore(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
+                       g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
 
             auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store );
                        gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
 
                        auto renderer = ui::CellRendererText(ui::New);
 
-                       g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel(g_TextureBrowser.m_assigned_store ));
+                       g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle));
                        g_TextureBrowser.m_assigned_store.unref();
                        g_TextureBrowser.m_assigned_tree.connect( "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
                        gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE );
@@ -2141,7 +2352,8 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
                        g_TextureBrowser.m_assigned_tree.show();
 
                        scrolled_win.show();
-                       gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_assigned_tree  );
+                       //gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_assigned_tree  );
+                       gtk_container_add( GTK_CONTAINER( scrolled_win ), GTK_WIDGET( g_TextureBrowser.m_available_tree ) );
 
                        frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
                }
@@ -2150,13 +2362,13 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
                        gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
                        gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
 
-                       g_TextureBrowser.m_available_store = ui::ListStore(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
+                       g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
             auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store );
                        gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
 
                        auto renderer = ui::CellRendererText(ui::New);
 
-                       g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel(g_TextureBrowser.m_available_store ));
+                       g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_available_store._handle));
                        g_TextureBrowser.m_available_store.unref();
                        g_TextureBrowser.m_available_tree.connect( "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
                        gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE );
@@ -2169,15 +2381,16 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
                        g_TextureBrowser.m_available_tree.show();
 
                        scrolled_win.show();
-                       gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_available_tree  );
+                       //gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_available_tree  );
+                       gtk_container_add( GTK_CONTAINER( scrolled_win ), GTK_WIDGET( g_TextureBrowser.m_available_tree ) );
 
                        frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
                }
                { // tag arrow buttons
                        auto m_btn_left = ui::Button(ui::New);
                        auto m_btn_right = ui::Button(ui::New);
-                       auto m_arrow_left = ui::Widget(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
-                       auto m_arrow_right = ui::Widget(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
+                       auto m_arrow_left = ui::Widget::from(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
+                       auto m_arrow_right = ui::Widget::from(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
                        m_btn_left.add(m_arrow_left);
                        m_btn_right.add(m_arrow_right);
 
@@ -2316,7 +2529,7 @@ void TextureBrowser_renameTag(){
        }
        else
        {
-               g_TextureBrowser.m_parent.alert( "Select a single tag for renaming." );
+               ui::alert( g_TextureBrowser.m_parent, "Select a single tag for renaming." );
        }
 }
 
@@ -2327,7 +2540,7 @@ void TextureBrowser_deleteTag(){
        gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
 
        if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
-               auto result = g_TextureBrowser.m_parent.alert( "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
+               auto result = ui::alert( g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
 
                if ( result == ui::alert_response::YES ) {
                        GtkTreeIter iterSelected;
@@ -2356,7 +2569,7 @@ void TextureBrowser_deleteTag(){
                }
        }
        else {
-               g_TextureBrowser.m_parent.alert( "Select a single tag for deletion." );
+               ui::alert( g_TextureBrowser.m_parent, "Select a single tag for deletion." );
        }
 }
 
@@ -2405,9 +2618,10 @@ void TextureBrowser_pasteTag(){
 }
 
 void TextureBrowser_RefreshShaders(){
-       ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
-       GlobalShaderSystem().refresh();
-       UpdateAllWindows();
+
+       /* When shaders are refreshed, forces reloading the textures as well.
+       Previously it would at best only display shaders, at worst mess up some textured objects. */
+
     auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
        GtkTreeModel* model = NULL;
        GtkTreeIter iter;
@@ -2422,14 +2636,45 @@ void TextureBrowser_RefreshShaders(){
                if ( !TextureBrowser_showWads() ) {
                        strcat( dirName, "/" );
                }
+
+               ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
+               GlobalShaderSystem().refresh();
+               /* texturebrowser tree update on vfs restart */
+               TextureBrowser_constructTreeStore();
+               UpdateAllWindows();
+
                TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
                TextureBrowser_queueDraw( GlobalTextureBrowser() );
        }
+
+       else{
+               ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
+               GlobalShaderSystem().refresh();
+               /* texturebrowser tree update on vfs restart */
+               TextureBrowser_constructTreeStore();
+               UpdateAllWindows();
+       }
 }
 
 void TextureBrowser_ToggleShowShaders(){
        g_TextureBrowser.m_showShaders ^= 1;
        g_TextureBrowser.m_showshaders_item.update();
+
+       g_TextureBrowser.m_heightChanged = true;
+       g_TextureBrowser.m_originInvalid = true;
+       g_activeShadersChangedCallbacks();
+
+       TextureBrowser_queueDraw( g_TextureBrowser );
+}
+
+void TextureBrowser_ToggleShowTextures(){
+       g_TextureBrowser.m_showTextures ^= 1;
+       g_TextureBrowser.m_showtextures_item.update();
+
+       g_TextureBrowser.m_heightChanged = true;
+       g_TextureBrowser.m_originInvalid = true;
+       g_activeShadersChangedCallbacks();
+
        TextureBrowser_queueDraw( g_TextureBrowser );
 }
 
@@ -2443,12 +2688,14 @@ void TextureBrowser_ToggleShowShaderListOnly(){
 void TextureBrowser_showAll(){
        g_TextureBrowser_currentDirectory = "";
        g_TextureBrowser.m_searchedTags = false;
-       TextureBrowser_heightChanged( g_TextureBrowser );
+//     TextureBrowser_SetHideUnused( g_TextureBrowser, false );
+       TextureBrowser_ToggleHideUnused();
+       //TextureBrowser_heightChanged( g_TextureBrowser );
        TextureBrowser_updateTitle();
 }
 
 void TextureBrowser_showUntagged(){
-       auto result = g_TextureBrowser.m_parent.alert( "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
+       auto result = ui::alert( g_TextureBrowser.m_parent, "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
 
        if ( result == ui::alert_response::YES ) {
                g_TextureBrowser.m_found_shaders.clear();
@@ -2500,7 +2747,7 @@ void TextureBrowser_EnableAlpha(){
        TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
 }
 
-void TextureBrowser_exportTitle( const ImportExportCallback<const char *>::Import_t& importer ){
+void TextureBrowser_exportTitle( const Callback<void(const char *)> & importer ){
        StringOutputStream buffer( 64 );
        buffer << "Textures: ";
        if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
@@ -2513,90 +2760,105 @@ void TextureBrowser_exportTitle( const ImportExportCallback<const char *>::Impor
        importer( buffer.c_str() );
 }
 
+struct TextureScale {
+       static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
+               switch (self.m_textureScale) {
+                       case 10:
+                               returnz(0);
+                               break;
+                       case 25:
+                               returnz(1);
+                               break;
+                       case 50:
+                               returnz(2);
+                               break;
+                       case 100:
+                               returnz(3);
+                               break;
+                       case 200:
+                               returnz(4);
+                               break;
+               }
+       }
 
-void TextureScaleImport( TextureBrowser& textureBrowser, int value ){
-       switch ( value )
-       {
-       case 0:
-               TextureBrowser_setScale( textureBrowser, 10 );
-               break;
-       case 1:
-               TextureBrowser_setScale( textureBrowser, 25 );
-               break;
-       case 2:
-               TextureBrowser_setScale( textureBrowser, 50 );
-               break;
-       case 3:
-               TextureBrowser_setScale( textureBrowser, 100 );
-               break;
-       case 4:
-               TextureBrowser_setScale( textureBrowser, 200 );
-               break;
-       }
-}
-typedef ReferenceCaller<TextureBrowser, void(int), TextureScaleImport> TextureScaleImportCaller;
-
-void TextureScaleExport( TextureBrowser& textureBrowser, const ImportExportCallback<int>::Import_t& importer ){
-       switch ( textureBrowser.m_textureScale )
-       {
-       case 10:
-               importer( 0 );
-               break;
-       case 25:
-               importer( 1 );
-               break;
-       case 50:
-               importer( 2 );
-               break;
-       case 100:
-               importer( 3 );
-               break;
-       case 200:
-               importer( 4 );
-               break;
+       static void Import(TextureBrowser &self, int value) {
+               switch (value) {
+                       case 0:
+                               TextureBrowser_setScale(self, 10);
+                               break;
+                       case 1:
+                               TextureBrowser_setScale(self, 25);
+                               break;
+                       case 2:
+                               TextureBrowser_setScale(self, 50);
+                               break;
+                       case 3:
+                               TextureBrowser_setScale(self, 100);
+                               break;
+                       case 4:
+                               TextureBrowser_setScale(self, 200);
+                               break;
+               }
        }
-}
-typedef ReferenceCaller<TextureBrowser, void(const ImportExportCallback<int>::Import_t&), TextureScaleExport> TextureScaleExportCaller;
+};
 
+struct UniformTextureSize {
+       static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
+               returnz(g_TextureBrowser.m_uniformTextureSize);
+       }
 
-void UniformTextureSizeImport( TextureBrowser& textureBrowser, int value ){
+       static void Import(TextureBrowser &self, int value) {
+               if (value > 16)
+                       TextureBrowser_setUniformSize(self, value);
+       }
+};
 
-       if ( value > 16 )
-               TextureBrowser_setUniformSize( textureBrowser, value );
-}
-typedef ReferenceCaller<TextureBrowser, void(int), UniformTextureSizeImport> UniformTextureSizeImportCaller;
+struct UniformTextureMinSize {
+       static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
+               returnz(g_TextureBrowser.m_uniformTextureMinSize);
+       }
+
+       static void Import(TextureBrowser &self, int value) {
+               if (value > 16)
+                       TextureBrowser_setUniformSize(self, value);
+       }
+};
 
 void TextureBrowser_constructPreferences( PreferencesPage& page ){
        page.appendCheckBox(
                "", "Texture scrollbar",
-               {TextureBrowserImportShowScrollbarCaller( GlobalTextureBrowser() ),
-               BoolExportCaller( GlobalTextureBrowser().m_showTextureScrollbar )}
+               make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
                );
        {
                const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
                page.appendCombo(
                        "Texture Thumbnail Scale",
                        STRING_ARRAY_RANGE( texture_scale ),
-                       {ImportExportCallback<int>::Import_t( TextureScaleImportCaller( GlobalTextureBrowser() ) ),
-                       ImportExportCallback<int>::Export_t( TextureScaleExportCaller( GlobalTextureBrowser() ) )}
+                       make_property<TextureScale>(GlobalTextureBrowser())
                        );
        }
-       page.appendSpinner(
-               "Texture Thumbnail Size",
-               GlobalTextureBrowser().m_uniformTextureSize,
-               GlobalTextureBrowser().m_uniformTextureSize,
-               16, 8192
-       );
+       page.appendSpinner( "Thumbnails Max Size", GlobalTextureBrowser().m_uniformTextureSize, GlobalTextureBrowser().m_uniformTextureSize, 16, 8192 );
+       page.appendSpinner( "Thumbnails Min Size", GlobalTextureBrowser().m_uniformTextureMinSize, GlobalTextureBrowser().m_uniformTextureMinSize, 16, 8192 );
        page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
        {
                const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() };
                page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
        }
+       {
+               StringOutputStream sstream( 256 );
+               sstream << "Hide nonShaders in " << TextureBrowser_getComonShadersDir() << " folder";
+               page.appendCheckBox(
+                       "", sstream.c_str(),
+                       GlobalTextureBrowser().m_hideNonShadersInCommon
+                       );
+       }
 }
+
 void TextureBrowser_constructPage( PreferenceGroup& group ){
        PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
        TextureBrowser_constructPreferences( page );
 }
+
 void TextureBrowser_registerPreferencesPage(){
        PreferencesDialog_addSettingsPage( makeCallbackF(TextureBrowser_constructPage) );
 }
@@ -2605,9 +2867,6 @@ void TextureBrowser_registerPreferencesPage(){
 #include "preferencesystem.h"
 #include "stringio.h"
 
-typedef ReferenceCaller<TextureBrowser, void(std::size_t), TextureBrowser_setScale> TextureBrowserSetScaleCaller;
-
-
 
 void TextureClipboard_textureSelected( const char* shader );
 
@@ -2624,31 +2883,28 @@ void TextureBrowser_Construct(){
        GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
        GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) );
        GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
-       GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
+       GlobalToggles_insert( "ToggleShowTextures", makeCallbackF(TextureBrowser_ToggleShowTextures), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showtextures_item ) );
+       GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly),
+ ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
        GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
        GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
        GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hidenotex_item ) );
        GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
 
-       GlobalPreferenceSystem().registerPreference( "TextureScale",
-                                                                                                makeSizeStringImportCallback( TextureBrowserSetScaleCaller( g_TextureBrowser ) ),
-                                                                                                SizeExportStringCaller( g_TextureBrowser.m_textureScale )
-                                                                                                );
-       GlobalPreferenceSystem().registerPreference( "UniformTextureSize",
-                                                                                                makeIntStringImportCallback(UniformTextureSizeImportCaller(g_TextureBrowser)),
-                                                                                                IntExportStringCaller(g_TextureBrowser.m_uniformTextureSize) );
-       GlobalPreferenceSystem().registerPreference( "TextureScrollbar",
-                                                                                                makeBoolStringImportCallback( TextureBrowserImportShowScrollbarCaller( g_TextureBrowser ) ),
-                                                                                                BoolExportStringCaller( GlobalTextureBrowser().m_showTextureScrollbar )
-                                                                                                );
-       GlobalPreferenceSystem().registerPreference( "ShowShaders", BoolImportStringCaller( GlobalTextureBrowser().m_showShaders ), BoolExportStringCaller( GlobalTextureBrowser().m_showShaders ) );
-       GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", BoolImportStringCaller( g_TextureBrowser_shaderlistOnly ), BoolExportStringCaller( g_TextureBrowser_shaderlistOnly ) );
-       GlobalPreferenceSystem().registerPreference( "FixedSize", BoolImportStringCaller( g_TextureBrowser_fixedSize ), BoolExportStringCaller( g_TextureBrowser_fixedSize ) );
-       GlobalPreferenceSystem().registerPreference( "FilterMissing", BoolImportStringCaller( g_TextureBrowser_filterMissing ), BoolExportStringCaller( g_TextureBrowser_filterMissing ) );
-       GlobalPreferenceSystem().registerPreference( "EnableAlpha", BoolImportStringCaller( g_TextureBrowser_enableAlpha ), BoolExportStringCaller( g_TextureBrowser_enableAlpha ) );
-       GlobalPreferenceSystem().registerPreference( "LoadShaders", IntImportStringCaller( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ), IntExportStringCaller( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
-       GlobalPreferenceSystem().registerPreference( "WheelMouseInc", SizeImportStringCaller( GlobalTextureBrowser().m_mouseWheelScrollIncrement ), SizeExportStringCaller( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
-       GlobalPreferenceSystem().registerPreference( "SI_Colors0", Vector3ImportStringCaller( GlobalTextureBrowser().color_textureback ), Vector3ExportStringCaller( GlobalTextureBrowser().color_textureback ) );
+       GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string<TextureScale>(g_TextureBrowser) );
+       GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string<UniformTextureSize>(g_TextureBrowser) );
+       GlobalPreferenceSystem().registerPreference( "UniformTextureMinSize", make_property_string<UniformTextureMinSize>(g_TextureBrowser) );
+       GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser()));
+       GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( GlobalTextureBrowser().m_showShaders ) );
+       GlobalPreferenceSystem().registerPreference( "ShowTextures", make_property_string( GlobalTextureBrowser().m_showTextures ) );
+       GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) );
+       GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) );
+       GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) );
+       GlobalPreferenceSystem().registerPreference( "EnableAlpha", make_property_string( g_TextureBrowser_enableAlpha ) );
+       GlobalPreferenceSystem().registerPreference( "LoadShaders", make_property_string( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
+       GlobalPreferenceSystem().registerPreference( "WheelMouseInc", make_property_string( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
+       GlobalPreferenceSystem().registerPreference( "SI_Colors0", make_property_string( GlobalTextureBrowser().color_textureback ) );
+       GlobalPreferenceSystem().registerPreference( "HideNonShadersInCommon", make_property_string( GlobalTextureBrowser().m_hideNonShadersInCommon ) );
 
        g_TextureBrowser.shader = texdef_name_default();
 
@@ -2660,8 +2916,13 @@ void TextureBrowser_Construct(){
 
        TextureBrowser_textureSelected = TextureClipboard_textureSelected;
 }
+
 void TextureBrowser_Destroy(){
        GlobalShaderSystem().detach( g_ShadersObserver );
 
        Textures_setModeChangedNotify( Callback<void()>() );
 }
+
+ui::Widget TextureBrowser_getGLWidget(){
+       return GlobalTextureBrowser().m_gl_widget;
+}