}
Face & face = g_SelectedFaceInstances.last().getFace();
- textureNum = face.getShader().m_state->getTexture().texture_number;
+ // FIXME: is it called by CamWindow thread?
+ textureNum = RequestBindTextureNumber( face.getShader().m_state->getTexture(), VP_CAMWINDOW );
textureSize.x() = face.getShader().m_state->getTexture().width;
textureSize.y() = face.getShader().m_state->getTexture().height;
//globalOutputStream() << "--> Texture #" << textureNum << ": " << textureSize.x() << " x " << textureSize.y() << "...\n";