SceneChangeNotify();
}
-void Select_FitTextureW( float horizontal, float vertical ){
- if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
- Scene_BrushFitTexture_SelectedW( GlobalSceneGraph(), horizontal, vertical );
- }
- Scene_BrushFitTexture_Component_SelectedW( GlobalSceneGraph(), horizontal, vertical );
-
- SceneChangeNotify();
-}
-
-void Select_FitTextureH( float horizontal, float vertical ){
- if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
- Scene_BrushFitTexture_SelectedH( GlobalSceneGraph(), horizontal, vertical );
- }
- Scene_BrushFitTexture_Component_SelectedH( GlobalSceneGraph(), horizontal, vertical );
-
- SceneChangeNotify();
-}
-
inline void hide_node( scene::Node& node, bool hide ){
hide
? node.enable( scene::Node::eHidden )