#include "brush.h"
bool g_writeMapComments = true;
+bool g_deferredStartupShaders = false;
class NameObserver
{
g_currentMap = &g_map;
+ // Load up shaders now that we have the map loaded.
+ g_deferredStartupShaders = true;
+
Brush_switchFormat( switch_format );
}
// restart VFS to apply new pak filtering based on mapname
// needed for daemon DPK VFS
VFS_Restart();
+
+ // Load up shaders now that we have the map loaded.
+ g_deferredStartupShaders = true;
}
extern void ConstructRegionBrushes( scene::Node * brushes[6], const Vector3 ®ion_mins, const Vector3 ®ion_maxs );