if ( brush != 0
&& Instance_getSelectable( instance )->isSelected()
&& path.size() > 1 ) {
+ scene::Node& parent = path.parent();
Path_deleteTop( path );
- if( Node_getTraversable( path.parent() )->empty() ){
+ if( Node_getTraversable( parent )->empty() ){
m_eraseParent = true;
//globalOutputStream() << "Empty node?!.\n";
}