]> git.xonotic.org Git - xonotic/netradiant-xonoticpack.git/commitdiff
build menu: no need to keep lights in bsp when exporting to obj/ase
authorThomas Debesse <dev@illwieckz.net>
Sat, 13 Mar 2021 11:32:03 +0000 (12:32 +0100)
committerThomas Debesse <dev@illwieckz.net>
Sun, 14 Mar 2021 16:44:17 +0000 (17:44 +0100)
xonotic.game/default_build_menu.xml

index c7b9f607285c4a59f33543610b74191e9eebaf3f..83320a72e0e75ba462caad0db1460ddb3d45bfa6 100644 (file)
@@ -47,7 +47,7 @@
 </build>
 <separator/>
 <build name="Compile and convert to .obj (optimized)">
-<command>[q3map2] -bsp -meta -keeplights -patchmeta &quot;[MapFile]&quot;</command>
+<command>[q3map2] -bsp -meta -patchmeta &quot;[MapFile]&quot;</command>
 <command>[q3map2] -convert -format obj &quot;[BspFile]&quot;</command>
 </build>
 <build name="Convert to .obj (fast)">
 </build>
 <separator/>
 <build name="Compile and convert to .ase for modelling applications (optimized)">
-<command>[q3map2] -bsp -meta -keeplights -patchmeta &quot;[MapFile]&quot;</command>
+<command>[q3map2] -bsp -meta -patchmeta &quot;[MapFile]&quot;</command>
 <command>[q3map2] -convert -format ase &quot;[BspFile]&quot;</command>
 </build>
 <build name="Compile and convert to .ase for mapping (optimized)">
-<command>[q3map2] -bsp -meta -keeplights -patchmeta &quot;[MapFile]&quot;</command>
+<command>[q3map2] -bsp -meta -patchmeta &quot;[MapFile]&quot;</command>
 <command>[q3map2] -convert -format ase -shadersasbitmap &quot;[BspFile]&quot;</command>
 </build>
 <build name="Convert to .ase for modelling applications (fast)">