/* Vitals */ .armor { fill:#97ff4b } .health { fill:#ff9564 } /* Ammo */ .cells { fill:#a9eeff } .explosives { fill:#ffc091 } .fuel { fill:#fcf494 } .nades { fill:#ffffff } .plasma { fill:#fbc9ff } /* Weapons */ .arc { fill:#62ff55 } .crylink { fill:#e577fb } .electro { fill:#6ed1ff } .fireball { fill:#ffb75a } .grenadelauncher { fill:#ff8669 } .hagar { fill:#ffa35f } .hook { fill:#adff4b } .laser { fill:#ff7373 } .minelayer { fill:#ff7d6e } .porto { fill:#73c1ff } .rifle { fill:#ffdf50 } .rocketlauncher { fill:#ffca55 } .seeker { fill:#fff34b } .shockwave { fill:#66ffe5 } .tuba { fill:#edf94b } .vaporizer { fill:#a087ff } .vortex { fill:#ff73c0 } /* Powerups */ .shield { fill:#97ff4b } .strength { fill:#ffa35f } .superweapons { fill:#fff34b } /* Items */ .keepaway { fill:#add4ff } .ball { fill:#ebf1f3 } /* Notifications */ .camping { fill:#62ff55 } .death { fill:#a5dafb } .fall { fill:#ff7373 } .lava { fill:#ffb75a } .melee { fill:#adff4b } .outofammo { fill:#ff8669 } .selfkill { fill:#a5dafb } .shootingstar { fill:#fff34b } .slime { fill:#dcff4b } .telefrag { fill:#73c1ff } .void { fill:#c8b9ff } .water { fill:#69fffa } /* Race */ .newfail { fill:#69e1ff } .newrank { fill:#fff34b } .newrecord { fill:#ff8669 } .newtime { fill:#81ff4b } /* Borders */ .border_corner { fill:url(common.gradients#border_corner) } .border_default { fill:url(common.gradients#border_default) } .border_fading { fill:url(common.gradients#border_fading) } .border_small { fill:#2f2f2f; opacity:0.7 } .border_highlighted { fill:#ffffff } /* Selectors */ .current { fill:#b3deff } .current_bg { fill:#cee4f8; opacity:0.6 } .weapon_accuracy { fill:#ffffff; opacity:0.4 } .weapon_ammo { fill:url(common.gradients#weapon_ammo); opacity:0.9 } .weapon_complainbubble { fill:#ffffff; opacity:0.6 } /* Misc */ .backdrop { fill:#000000; opacity:0.6 } .progressbar { fill:#ffffff } .key { fill:#a5dafb } .no { fill:#ff6a59 } .yes { fill:#97ff4b } /* Filters */ .blurred { filter:url(common.filters#blurred) } .darkened { filter:url(common.filters#darkened) } .glowing { filter:url(common.filters#glowing) } .highlighted { filter:url(common.filters#highlighted) } .shadowed { filter:url(common.filters#shadowed) }