X-Git-Url: https://git.xonotic.org/?p=xonotic%2Fgmqcc.git;a=blobdiff_plain;f=README;h=b9f3a27892ebc7e37962d0166dac82fb6040aa66;hp=4ecb4db06f5fd6bb23d7dd4925f5c81718f05222;hb=f67b6ea240ed62fd40d7383968940b8f90f0c6c9;hpb=a440c1410bad2a06b6a9385094a3dae0142f9395 diff --git a/README b/README index 4ecb4db..b9f3a27 100644 --- a/README +++ b/README @@ -23,13 +23,22 @@ main.c parse.c This is the parser which goes over all tokens and generates a parse tree - (not currently, but will) and check for syntax correctness. + and check for syntax correctness. typedef.c This is the typedef system, this is a seperate file because it's a lot more complicated than it sounds. This handles all typedefs, and even recrusive typedefs. +util.c + These are utilities for the compiler, some things in here include a + allocator used for debugging, and some string functions. + +assembler.c + This implements support for assembling Quake assembler (which doesn't + actually exist untill now: documentation of the Quake assembler is below. + This also implements (will) inline assembly for the C compiler. + README This is the file you're currently reading @@ -44,3 +53,80 @@ Makefile #make clean Cleans the build files left behind by a previous build + +//////////////////////////////////////////////////////////////////////// +///////////////////// Quake Assembler Documentation //////////////////// +//////////////////////////////////////////////////////////////////////// +Quake assembler is quite simple: it's just an annotated version of the binary +produced by any existing QuakeC compiler, but made cleaner to use, (so that +the location of various globals or strings are not required to be known). + +Constants: + Using one of the following valid constant typenames, you can declare + a constant {FLOAT,VECTOR,FUNCTION,FIELD,ENTITY}, all typenames are + proceeded by a colon, and the name (white space doesn't matter). + + Examples: + FLOAT: foo 1 + VECTOR: bar 1 2 1 + STRING: hello "hello world" + +Comments: + Commenting assembly requires the use of either # or ; on the line + that you'd like to be ignored by the assembler. You can only comment + blank lines, and not lines assembly already exists on. + + Examples: + ; this is allowed + # as it this + FLOAT: foo 1 ; this is not allowed + FLOAT: bar 2 # neither is this + +Functions: + Creating functions is the same as declaring a constant, simply use + FUNCTION followed by a colon, and the name (white space doesn't matter) + and start the statements for that function on the line after it + + Examples: + FLOAT: foo 1 + FLOAT: bar 2 + FUNCTION: test1 + ADD foo, bar, OFS_RETURN + RETURN + + FUNCTION: test2 + CALL0 test1 + DONE + +Internal: + The Quake engine provides some internal functions such as print, to + access these you first must declare them and their names. To do this + you create a FUNCTION as you currently do. Adding a $ followed by the + number of the engine builtin (negated). + + Examples: + FUNCTION: print $4 + FUNCTION: error $3 + +Misc: + There are some rules as to what your identifiers can be for functions + and constants. All indentifiers mustn't begin with a numeric digit, + identifiers cannot include spaces, or tabs; they cannot contain symbols, + and they cannot exceed 32768 characters. Identifiers cannot be all + capitalized either, as all capatilized identifiers are reserved by the + assembler. + + Numeric constants cannot contain special notation such as `1-e10`, all + numeric constants have to be numeric, they can contain decmial points + and signs (+, -) however. + + Constants cannot be assigned values of other constants, their value must + be fully expressed inspot of the declration. + + No two identifiers can be the same name, this applies for variables allocated + inside a function scope (despite it being considered local). + + There exists one other keyword that is considered sugar, and that + is AUTHOR, this keyword will allow you to speciy the AUTHOR(S) of + the assembly being assembled. The string represented for each usage + of AUTHOR is wrote to the end of the string table.