vector swap(float x, float y) { vector ret = '0 0 0'; // everyone knows this trick ret.x = x; ret.y = y; ret.x = ret.x ^ ret.y; ret.y = ret.y ^ ret.x; ret.x = ret.x ^ ret.y; return ret; } float f(vector b) { return b.x+b.y+b.z; } void main() { float x = 5; float y = 3; float z = x ^ y; // 6 float a = 2; float b = 10; float c = a ^ b; // 8 print(ftos(z), "\n"); print(ftos(c), "\n"); // commutative? if (x ^ y == y ^ x) print("commutative\n"); // assocative? if (x ^ (y ^ z) == (x ^ y) ^ z) print("assocative\n"); // elements are their own inverse? if (x ^ 0 == x) print("inverse\n"); // vector ^ vector // vector ^ float // are legal in constant expressions (currently) vector v1 = '5 2 5'; vector v2 = '3 10 3'; print("vv: ", vtos(v1 ^ v2), "\n"); print("vf: ", vtos(v1 ^ 10), "\n"); const vector v3 = '5 2 5' ^ '3 10 3'; const vector v4 = '5 2 5' ^ 10; print("vv: ", vtos(v3), "\n"); print("vf: ", vtos(v4), "\n"); // good olde xor swap test too float swap_x = 100; float swap_y = 200; vector swaps = swap(swap_x, swap_y); print("100:200 swapped is: ", ftos(swaps.x), ":", ftos(swaps.y), "\n"); // good olde xor swap test too vector swap_u = '1 2 3'; vector swap_v = '4 5 6'; swap_u ^= swap_v; swap_v ^= swap_u; swap_u ^= swap_v; print("'1 2 3':'4 5 6' swapped is: ", vtos(swap_u), ":", vtos(swap_v), "\n"); // the one that showed us overlap bugs print(vtos('1 2 3' ^ f('3 2 1') ^ f('1 1 1')), "\n"); print(vtos('1 2 3' ^ f('3 2 1') ^ 3), "\n"); print(vtos('1 2 3' ^ 6 ^ 3), "\n"); print(vtos('1 2 3' ^ 6 ^ f('1 1 1')), "\n"); print(vtos('1 2 3' ^ 5), "\n"); }