void main() { float x = 5; float y = 3; float z = x ^ y; // 6 float a = 2; float b = 10; float c = a ^ b; // 8 print(ftos(z), "\n"); print(ftos(c), "\n"); // commutative? if (x ^ y == y ^ x) print("commutative\n"); // assocative? if (x ^ (y ^ z) == (x ^ y) ^ z) print("assocative\n"); // elements are their own inverse? if (x ^ 0 == x) print("inverse\n"); // vector ^ vector // vector ^ float // are legal in constant expressions (currently) const vector v3 = '5 2 5' ^ '3 10 3'; const vector v4 = '5 2 5' ^ 10; print("vv: ", vtos(v3), "\n"); print("vf: ", vtos(v4), "\n"); }