]> git.xonotic.org Git - xonotic/darkplaces.git/history - view.c
Improved r_sky_scissor - scissor box is tighter as it now computes scissor box for...
[xonotic/darkplaces.git] / view.c
2018-04-03 havocAdd skipmaterialflagsmask feature to TraceLine and...
2018-04-03 divverentFix initialization of gunorg/vieworg when cl_followmode...
2017-09-22 divverentAvoid running cl_followmodel and cl_leanmodel code...
2016-11-29 havocFix one trace I missed when adding skipsupercontentsmas...
2016-11-29 havocAdd skipsupercontentsmask parameter to all the collisio...
2016-11-29 havocAdded cl_bob_limit cvar which limits the maximum rage...
2016-11-27 havocFix one trace I missed when adding skipsupercontentsmas...
2016-11-27 havocAdd skipsupercontentsmask parameter to all the collisio...
2016-11-27 havocRollback last change which was meant to be many smaller...
2016-11-27 havocAdded developer_memorylargerthanmb cvar which dprints...
2016-10-11 havocAdded cl_bob_limit cvar which limits the maximum rage...
2016-03-07 divverentv_yshearing: Make the cvar take the max angle to apply...
2016-03-07 divverentv_yshearing: Make the cvar take the max angle to apply...
2016-03-04 divverentv_yshearing: Make view and input behave more like Duke...
2016-03-04 divverentv_yshearing: Make view and input behave more like Duke...
2015-03-06 Rudolf Polzer::stable-branch::reset=704d101890948f0f496ce4fe73be5231...
2015-03-04 divverentFix uninitialized gunangles.
2014-05-08 havocOverhauled the tracebox extending code, it now lives...
2014-05-08 havocOverhauled the tracebox extending code, it now lives...
2012-05-13 havocfix some int to bool conversion warnings on MSVS2008
2012-05-05 havocfix some int to bool conversion warnings on MSVS2008
2012-01-09 divverentadd a missing line from the previous commit
2012-01-09 divverentfix issues with V_CalcRefdef in CSQC and stereo view
2012-01-09 divverentadd a missing line from the previous commit
2012-01-09 divverentfix issues with V_CalcRefdef in CSQC and stereo view
2012-01-09 divverentuse a param for velocity too
2012-01-09 divverentfix a typo, removing use of cl.viewangles
2012-01-09 divverentadd TODO markers, possibly for WIP3 version of V_CalcRe...
2012-01-09 divverentuse a param for velocity too
2012-01-09 divverentfix a typo, removing use of cl.viewangles
2012-01-09 divverentadd TODO markers, possibly for WIP3 version of V_CalcRe...
2012-01-09 divverentDP_CSQC_V_CALCREFDEF_WIP2
2012-01-09 divverentadd viewmodel info too
2012-01-09 divverentDP_CSQC_V_CALCREFDEF_WIP2
2012-01-09 divverentadd viewmodel info too
2012-01-09 divverentVectorCopy vieworg and viewangles in intermission too
2012-01-09 divverentVectorCopy vieworg and viewangles in intermission too
2011-12-31 divverentfix a typo in V_CalcRefdef regarding csqc view entities
2011-12-31 divverentfix a typo in V_CalcRefdef regarding csqc view entities
2011-11-19 divverentsupport viewentity to be shared; DP_CSQC_V_CALCREFDEF
2011-11-19 divverentsupport viewentity to be shared; DP_CSQC_V_CALCREFDEF
2011-11-15 Rudolf Polzer::stable-branch::reset=9b74aa42ccbe076796426f8c131cf3ef...
2011-11-14 divverentfix another bug in grounded V_CalcRefDef
2011-11-14 divverentground R_CalcRefdef when the player entity is shared
2011-11-14 divverentfactor V_CalcRefdef into two functions
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-05-31 divverentviewmodel matrix fixes:
2011-05-31 divverentviewmodel matrix fixes:
2011-05-29 divverentfix calculation of viewangles to include v_idlescale
2011-05-29 divverentfix calculation of viewangles to include v_idlescale
2011-05-27 havocapply vid_sRGB correction to viewblends and particles
2011-05-27 havocapply vid_sRGB correction to viewblends and particles
2011-05-09 havocfixed RF_VIEWMODEL really good this time
2011-05-08 havocfixed RF_VIEWMODEL really good this time
2011-03-07 Rudolf Polzer::stable-branch::reset=c0b5a9d4a829afdee87b9ef5fc508dff...
2011-03-01 havocq1bsp traceline code now hits surfaces, this comes...
2011-02-25 havocreworked the entire config loading system for the gamed...
2011-02-16 divverentUse the proper frametime calculation for model animatio...
2011-02-14 divverentUse the proper frametime calculation for model animatio...
2011-02-12 Rudolf Polzer::stable-branch::reset=83d0515e854d7acf232a792868fe330b...
2011-02-08 divverentOoops, forgot to update the description so the cvar...
2011-02-08 divverentFix a typo with declaration of the cvar and default...
2011-02-08 divverentAdd smoothing to the viewheight so that things such...
2010-11-06 divverentfix a small bug regarding bobfall
2010-11-06 divverentfix a small bug regarding bobfall
2010-09-25 divverentFix a typo (v_idlescale is always 0 there)
2010-09-25 divverentFix a typo (v_idlescale is always 0 there)
2010-08-20 divverentuse cl.movevars_stepheight for stair smoothing
2010-08-19 divverentuse cl.movevars_stepheight for stair smoothing
2010-07-21 divverentMerge remote branch 'origin/mirceakitsune/landing_views...
2010-07-21 divverentAnd my third intended change: Remove view bobbing depen...
2010-07-21 divverentSecond change: Use cos for the horizontal view bobbing...
2010-07-21 divverentSort this space in a more correct way while I'm at it
2010-07-21 divverentFix some final things on my list for my effects in...
2010-07-21 divverentOops, must be framerate dependent
2010-07-21 divverentFix the final details and disable by default. Use cl_bo...
2010-07-21 divverentMinimum necessary speed for fall-bobbing to occur
2010-07-21 divverentBounds
2010-07-21 divverentCvars. Enabled by default just for testing until everyt...
2010-07-21 divverentThe code works as intended! Change some names and comme...
2010-07-21 divverentVery close to getting the correct maths done. It now...
2010-07-21 divverentEven closer to a senseful code. We need to get just...
2010-07-21 divverentUse sin() for the the view going up / down. Now it...
2010-07-21 divverentMore progress, still nothing considerable
2010-07-21 divverentSome comments and a view bound on the speed, which...
2010-07-21 divverentMake the view slowly go back after hitting the ground...
2010-07-21 divverentAttempt to implement landing viewshake effect (the...
2010-07-20 divverentMerge remote branch 'origin/mirceakitsune/landing_views...
2010-07-20 divverentAnd my third intended change: Remove view bobbing depen...
2010-07-20 divverentSecond change: Use cos for the horizontal view bobbing...
2010-07-20 divverentSort this space in a more correct way while I'm at it
2010-07-20 divverentFix some final things on my list for my effects in...
2010-07-16 divverentOops, must be framerate dependent
2010-07-16 divverentFix the final details and disable by default. Use cl_bo...
2010-07-16 divverentMinimum necessary speed for fall-bobbing to occur
2010-07-16 divverentBounds
2010-07-16 divverentCvars. Enabled by default just for testing until everyt...
2010-07-16 divverentThe code works as intended! Change some names and comme...
2010-07-16 divverentVery close to getting the correct maths done. It now...
2010-07-16 divverentEven closer to a senseful code. We need to get just...
next