]> git.xonotic.org Git - xonotic/darkplaces.git/history - r_shadow.c
Add CL_MeshEntities_*, every frame in the client all MESH_ entities are added to...
[xonotic/darkplaces.git] / r_shadow.c
2018-04-03 havocAdd skipmaterialflagsmask feature to TraceLine and...
2018-04-03 havocAdd r_shadow_culllights_trace feature, this culls rtlig...
2018-04-03 havocChange shadowless rtlights so that they are not occlude...
2017-04-08 Rudolf Polzer::stable-branch::reset=f6d8bf009aadd637cd9d7444a564ad1b...
2017-03-07 divverentr_coronas_occlusionquery: don't try using a GL20-requir...
2017-03-07 havocRemove a confusing part of the description of r_shadow_...
2017-03-07 havocAdded an implementation of Lehmer random number generat...
2017-03-07 divverentr_coronas_occlusionquery: don't try using a GL20-requir...
2017-01-02 havocRemove a confusing part of the description of r_shadow_...
2017-01-02 havocchange shadowmapping atlas from 4096x4096 to 8192x8192...
2016-12-02 vicUse tighter bounds for bouncegrid texture
2016-11-29 havocAdd skipsupercontentsmask parameter to all the collisio...
2016-11-29 havocFix MSVC++ 2015 warnings about variable scope and some...
2016-11-29 havocAdded r_shadow_bouncegrid_lightpathsize which is an...
2016-11-29 havocimplemented r_shadow_bouncegrid_blur, this tremendously...
2016-11-29 havocRefactored r_shadow_bouncegrid light splatting code...
2016-11-29 havocRefactored r_shadow_bouncegrid code into several functi...
2016-11-29 havocFix a serious bug with r_shadow_bouncegrid_static where...
2016-11-29 havocRewrote bouncegrid path splatting, it now has a cone...
2016-11-28 havocFix severe bugs in mul128 implementation which was...
2016-11-27 havocSignificant rework of bouncegrid photon distribution...
2016-11-27 havocChanged bouncegrid to use its own buffers (Mem_Alloc...
2016-11-27 havocAdded an implementation of Lehmer random number generat...
2016-11-27 havocAdd skipsupercontentsmask parameter to all the collisio...
2016-11-27 havocRollback last change which was meant to be many smaller...
2016-11-27 havocAdded developer_memorylargerthanmb cvar which dprints...
2016-10-11 havocFix another bug in R_Shadow_PrepareLights_AddSceneLight...
2016-10-11 havocFix bad memory overrun bug in R_Shadow_PrepareLights_Ad...
2016-09-11 havocOverhauled shadowmap rendering to use an atlas texture...
2016-09-10 havocFix MSVC++ 2015 warnings about variable scope and some...
2016-08-28 havocAdded r_shadow_bouncegrid_lightpathsize which is an...
2016-08-27 havocimplemented r_shadow_bouncegrid_blur, this tremendously...
2016-08-27 havocRefactored r_shadow_bouncegrid light splatting code...
2016-08-27 havocRefactored r_shadow_bouncegrid code into several functi...
2016-08-27 havocFix a serious bug with r_shadow_bouncegrid_static where...
2015-06-06 havocAdded MSVC++ 2013 projects, fixed a casting issue in...
2015-06-06 havocAdded MSVC++ 2013 projects, fixed a casting issue in...
2015-03-21 divverentAdd a cvar: r_shadow_realtime_world_importlightentities...
2015-03-21 divverentAdd a cvar: r_shadow_realtime_world_importlightentities...
2014-12-29 eihrulmiscellaneous fixes from graphitemaster
2014-12-09 eihrulmiscellaneous fixes from graphitemaster
2014-10-04 divverentCache corona occlusion buffer
2014-10-04 divverentImplement GPU-side corona fading
2014-10-04 divverentCache corona occlusion buffer
2014-10-04 divverentImplement GPU-side corona fading
2014-06-04 havocFixed a large number of WIN64 type conversion warnings.
2014-05-29 havocFixed a large number of WIN64 type conversion warnings.
2014-05-08 havocOverhauled the tracebox extending code, it now lives...
2014-05-08 havocallow .rtlights files to have style values outside...
2014-05-08 havocOverhauled the tracebox extending code, it now lives...
2014-01-30 havocallow .rtlights files to have style values outside...
2013-11-25 havocsuppress shadow entities when preparing an rtlight...
2013-11-20 havocsuppress shadow entities when preparing an rtlight...
2013-07-22 havocSteel Storm additions for mobile (EluanCM)
2013-07-17 havocSteel Storm additions for mobile (EluanCM)
2013-04-19 eihrulOPENGL_ORIENTATION -> MATRIX4x4_OPENGLORIENTATION
2013-04-18 eihrulOPENGL_ORIENTATION -> MATRIX4x4_OPENGLORIENTATION
2013-03-21 havocimplemented r_batch_dynamicbuffer which allows the...
2013-02-28 havocimplemented r_batch_dynamicbuffer which allows the...
2013-02-25 havocadded entity caching stats in graph
2013-02-25 havocchanged r_refdef.stats struct to be an array indexed...
2013-02-25 havocchanged format of builtin shader strings to use comma...
2013-02-23 havocadded entity caching stats in graph
2013-02-23 havocchanged r_refdef.stats struct to be an array indexed...
2013-02-07 havocchanged format of builtin shader strings to use comma...
2013-01-23 divverentfix r_depthfirst 2 with r_glsl_skeletal 1
2013-01-22 divverentfix r_depthfirst 2 with r_glsl_skeletal 1
2012-12-31 havocfixed coronas not being rendered with MATERIALFLAG_NODE...
2012-12-22 havocfixed coronas not being rendered with MATERIALFLAG_NODE...
2012-12-13 eihruladditional high quality shadowmap filter that uses...
2012-12-08 eihruladditional high quality shadowmap filter that uses...
2012-09-29 eihrulensure shadowing quality keeps track of r_fb.usedepthte...
2012-09-29 eihrulensure shadowing quality keeps track of r_fb.usedepthte...
2012-09-18 vortexNew cvar r_shadows_shadowmapbias to customize bias...
2012-09-18 eihruluse texture gather emulation for the shadowmap sampler...
2012-09-17 vortexNew cvar r_shadows_shadowmapbias to customize bias...
2012-07-23 divverentrename a macro with misleading name, as TriangleOverlap...
2012-06-15 divverentrename a macro with misleading name, as TriangleOverlap...
2012-06-15 vortexNew shader keyword dptransparentsort (can be "sky"...
2012-06-10 havocdisable r_coronas by default
2012-05-27 havocdisable r_coronas by default
2012-05-24 vortexNew shader keyword dptransparentsort (can be "sky"...
2012-05-19 eihruluse texture gather emulation for the shadowmap sampler...
2012-04-19 divverentremove some more dead code
2012-04-19 divverentremove some more dead code
2012-04-11 havocadded PRVM_64 define which upgrades the QC VM to double...
2012-04-04 havocadded PRVM_64 define which upgrades the QC VM to double...
2012-04-01 eihrulR_Shadow_CullFrustumSide fixes
2012-04-01 vortexr_editlights: added r_editlights_drawproperties cvar...
2012-03-24 eihrulR_Shadow_CullFrustumSide fixes
2012-03-20 vortexr_editlights: added r_editlights_drawproperties cvar...
2012-03-18 havocadded r_celshading cvar and GLSL shader code
2012-03-18 eihrulfix usage of linear filter when using shadowmap sampler
2012-03-18 eihrulfix usage of linear filter when using shadowmap sampler
2012-02-15 havocadded r_celshading cvar and GLSL shader code
2012-01-16 eihrulbetter ATI detection
2012-01-14 eihrulbetter ATI detection
2011-12-13 divverentget rid of 3 permutation bits
2011-12-13 divverentget rid of 3 permutation bits
2011-12-05 havocfixed a crash with r_shadow_bouncegrid 2 when also...
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