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2012-05-24 | vortex | New shader keyword dptransparentsort (can be "sky"... | commit | commitdiff |
2011-11-09 | havoc | added r_transparent_sortsurfacesbynearest cvar (default... | commit | commitdiff |
2011-05-02 | vortex | Transparent sorting: added maxdist and array size cvars... | commit | commitdiff |
2006-05-12 | havoc | reorganized a lot of renderer variables into r_refdef... | commit | commitdiff |
2006-04-26 | havoc | now does batching of transparent surfaces, such as... | commit | commitdiff |
2005-12-27 | havoc | reworked rtlighting code to handle transparent water... | commit | commitdiff |
2002-08-28 | havoc | most of the framework for hardware accelerated transfor... | commit | commitdiff |
2002-08-27 | havoc | liquid now goes through meshqueue sorting | commit | commitdiff |
2002-08-02 | havoc | added a mesh queue callback system (to allow mesh rende... | commit | commitdiff |