2011-07-31 |
vortex | Fix gl_texturecompression_sprites to check for gl_textu... |
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2011-05-29 |
havoc | added r_trippy cvar |
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2011-05-03 |
vortex | Transparent sorting: added maxdist and array size cvars... |
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2011-03-30 |
havoc | fix some warnings |
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2011-03-25 |
havoc | BIH building and recursion no longer directly links... |
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2011-03-25 |
havoc | changed default r_useportalculling from 1 to 2, this... |
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2011-03-25 |
havoc | added mod_collision_bih_childrengrouping cvar (default... |
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2011-03-20 |
havoc | added r_usesurfaceculling cvar which defaults on, this... |
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2011-03-07 |
Rudolf Polzer | ::stable-branch::reset=c0b5a9d4a829afdee87b9ef5fc508dff... |
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2011-02-23 |
havoc | added r_shadow_bouncegrid cvar, this feature does realt... |
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2011-02-12 |
Rudolf Polzer | ::stable-branch::reset=83d0515e854d7acf232a792868fe330b... |
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2011-02-09 |
havoc | GL20 path now uses same shader as GLES2 (albeit with... |
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2011-01-18 |
havoc | reduced memory usage by around 20MB (no longer allocate... |
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2011-01-14 |
havoc | added r_enableshadowvolumes cvar, this defaults to... |
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2011-01-14 |
havoc | added r_enableshadowvolumes cvar, this defaults to... |
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2010-11-24 |
havoc | refactored and optimized the R_Q1BSP_RecursiveGetLightI... |
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2010-11-22 |
havoc | refactored and optimized the R_Q1BSP_RecursiveGetLightI... |
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2010-11-20 |
Rudolf Polzer | ::stable-branch::reset=2b2ce6d4f94d18b45451c9e648c1c0bb... |
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2010-11-19 |
havoc | illuminated surfaces are now sorted by texture, giving... |
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2010-11-14 |
havoc | illuminated surfaces are now sorted by texture, giving... |
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2010-11-13 |
havoc | use less R_Mesh_ResetTextureState calls for more perfor... |
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2010-11-12 |
havoc | fix serious bug with stencil shadows from world caused... |
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2010-11-11 |
havoc | fix serious bug with stencil shadows from world caused... |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
divverent divveren... | UNMERGE |
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2010-09-24 |
divverent | remove more unused code |
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2010-09-24 |
divverent | remove more unused code |
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2010-09-24 |
Rudolf Polzer | Reset the stable branch to the current DP trunk, as... |
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2010-07-15 |
havoc | fix a bug with svbsp compiled lights when a leaf has... |
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2010-07-14 |
havoc | fix a bug with svbsp compiled lights when a leaf has... |
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2010-05-21 |
vortex | remove some Blood Omnicide related hacks, fixed video... |
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2010-05-18 |
vortex | remove some Blood Omnicide related hacks, fixed video... |
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2010-05-09 |
havoc | fix a stencil shadowvolume bug with models that use... |
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2010-05-01 |
havoc | overhauled vertex formats, now supports 100% interleave... |
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2010-03-02 |
divverent | WarpZones: |
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2010-02-28 |
divverent | WarpZones: |
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2010-02-26 |
havoc | changes to rtlight surface culling: |
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2010-02-25 |
havoc | changes to rtlight surface culling: |
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2010-02-06 |
eihrul | reuse batchsurfacelist between R_Q1BSP_DrawShadowMap... |
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2010-02-03 |
eihrul | reuse batchsurfacelist between R_Q1BSP_DrawShadowMap... |
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2010-02-01 |
havoc | fix a bunch of warnings |
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2010-01-31 |
havoc | fix a bunch of warnings |
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2010-01-26 |
havoc | remove support for GL_EXT_compiled_vertex_array extension |
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2010-01-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-01-10 |
havoc | remove support for GL_EXT_compiled_vertex_array extension |
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2010-01-05 |
havoc | remove support for GL_EXT_compiled_vertex_array extension |
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2009-12-27 |
havoc | changed a ton of developer cvar checks into developer_e... |
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2009-12-24 |
havoc | changed svbsp code to use floats instead of doubles |
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2009-12-24 |
havoc | renamed a parameter, removed some unused cvars |
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2009-12-24 |
havoc | removed r_shadow_culltriangles - the only useful part... |
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2009-12-23 |
havoc | the beginnings of a cgGL rendering path experiment... |
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2009-12-21 |
havoc | removed r_precachetextures cvar |
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2009-12-21 |
havoc | allocate memory for big temporary storage arrays rather... |
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2009-12-20 |
havoc | force shadowmapping when deferred rendering is on |
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2009-12-17 |
havoc | implemented deferred rendering (r_shadow_deferred cvar... |
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2009-12-13 |
havoc | added R_FrameData_Alloc and Store functions (a per... |
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2009-11-29 |
vortex | r_replacemaptexture: no printings for GAME_BLOODOMNICIDE |
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2009-11-12 |
havoc | fix bug with VIEWCACHEDYNAMIC |
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2009-11-11 |
havoc | migrated a large number of #define MAX values to quaked... |
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2009-11-06 |
havoc | msurface_t pointer arrays are now const, as are the... |
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2009-11-06 |
havoc | use larger batches for shadowmaps |
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2009-11-06 |
havoc | renamed polygonelements, skyboxelements, skysphereeleme... |
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2009-10-07 |
eihrul | use bounding boxes for shadowmap side culling instead... |
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2009-10-06 |
eihrul | improved shadowmap side culling |
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2009-10-03 |
eihrul | compile separate index lists for each cubemap shadowmap... |
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2009-09-22 |
havoc | implemented omnidirectional shadowmapping using depth... |
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2009-09-15 |
havoc | fix errors and warnings in MSVC when compiling as C++ |
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2009-05-14 |
divverent | r_speeds: show current clusterindex |
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2009-04-01 |
havoc | reset rsurface.entity to NULL after each entity is... |
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2009-03-29 |
havoc | compute sorted surface list at load of each model ... |
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2009-02-12 |
havoc | laying the groundwork for zpass shadow volume support... |
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2009-02-12 |
havoc | implemented occlusion query support on corona rendering... |
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2009-01-28 |
divverent | make DP compile with C++ again |
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2008-12-03 |
havoc | fix a signedness warning |
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2008-12-03 |
havoc | fix for a crash in certain q1bsp maps with very large... |
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2008-08-18 |
havoc | fix crashes when recursing portals on maps with some... |
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2008-07-05 |
havoc | an attempt at optimizing msurface_t dlight_cache checks... |
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2008-06-17 |
havoc | hush a warning in Dev-C++ |
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2008-06-01 |
divverent | some const fixes and type fixes found by gcc -combine |
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2008-05-07 |
havoc | added some checks for the possibility of a map having... |
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2008-04-21 |
divverent | globally rename model_t to dp_model_t for OpenSolaris... |
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2008-04-18 |
havoc | changed cl_stainmaps to be a loadtime cvar which decide... |
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2008-04-18 |
havoc | changed meaning of r_useportalculling 1 to only use... |
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2008-04-10 |
havoc | implemented uint16 element array support, and use of... |
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2008-02-01 |
havoc | renamed MATERIALFLAG_WATER to MATERIALFLAG_WATERSCROLL |
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2008-01-29 |
havoc | fixed VBO batching bug in rtlight rendering |
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2008-01-27 |
havoc | remove a bogus RSurf_SetupDepthAndCulling call that... |
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2008-01-27 |
havoc | some surface rendering code cleanup |
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2008-01-27 |
havoc | implemented r_glsl_usegeneric cvar, this causes generic... |
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2008-01-13 |
havoc | go back to using MATERIALFLAGMASK_DEPTHSORTED for trans... |
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2008-01-10 |
havoc | reworked transparent sorting of MATERIALFLAG_BLENDED... |
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2008-01-07 |
black | Move a part of r_refdef_t into a new r_refdef_scene_t... |
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2008-01-04 |
black | Refactor the code to make r_view and r_viewcache member... |
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2007-12-21 |
havoc | move R_UpdateAllTextureInfo call back to DrawLight |
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2007-12-20 |
havoc | reenabled R_UpdateAllTextureInfo calls when lighting... |
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2007-12-17 |
havoc | don't R_UpdateAllTextureInfo when doing shadows or... |
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2007-12-02 |
havoc | r_speeds now shows number of lightmap updates (and... |
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2007-11-28 |
havoc | improved performance of dlight triangle batching in... |
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2007-11-28 |
havoc | changed texture formats from RGBA to BGRA, yes this... |
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