]> git.xonotic.org Git - xonotic/darkplaces.git/history - gl_rsurf.c
Add skipmaterialflagsmask feature to TraceLine and friends - this allows more sensibl...
[xonotic/darkplaces.git] / gl_rsurf.c
2018-04-03 havocChange shadowless rtlights so that they are not occlude...
2017-04-08 Rudolf Polzer::stable-branch::reset=f6d8bf009aadd637cd9d7444a564ad1b...
2016-09-14 havocOverhauled quake3 shader loading such that it now produ...
2016-09-11 havocEnable shadowmapping on transparent surfaces.
2016-09-11 havocOverhauled shadowmap rendering to use an atlas texture...
2014-12-29 eihrulmore miscellaneous fixes from graphitemaster
2014-12-09 eihrulmore miscellaneous fixes from graphitemaster
2014-05-08 havocReworked r_useportalculling to use expanded portal...
2014-05-08 havocReworked r_useportalculling to use expanded portal...
2013-03-28 eihruldisable depthfirst rendering on animated models since...
2013-03-26 eihruldisable depthfirst rendering on animated models since...
2013-03-21 havocimplemented r_batch_dynamicbuffer which allows the...
2013-02-28 havocimplemented r_batch_dynamicbuffer which allows the...
2013-02-25 havocchanged r_refdef.stats struct to be an array indexed...
2013-02-23 havocchanged r_refdef.stats struct to be an array indexed...
2013-01-23 divverentfix r_depthfirst 2 with r_glsl_skeletal 1
2013-01-22 divverentfix r_depthfirst 2 with r_glsl_skeletal 1
2013-01-13 havocflag a few more things (depth-only draws, shadowmap...
2013-01-08 havocflag a few more things (depth-only draws, shadowmap...
2012-07-23 divverentrename a macro with misleading name, as TriangleOverlap...
2012-06-15 divverentrename a macro with misleading name, as TriangleOverlap...
2012-06-15 vortexNew shader keyword dptransparentsort (can be "sky"...
2012-05-24 vortexNew shader keyword dptransparentsort (can be "sky"...
2012-05-13 vortexR_MeshQueue_AddTransparent: Switch checks for RENDER_NO...
2012-04-24 vortexR_MeshQueue_AddTransparent: Switch checks for RENDER_NO...
2012-03-09 havocpatch from Klaus Silveira cleaning up several inefficie...
2012-03-09 havocpatch from Klaus Silveira cleaning up several inefficie...
2011-11-15 Rudolf Polzer::stable-branch::reset=9b74aa42ccbe076796426f8c131cf3ef...
2011-11-09 havocadded r_transparent_sortsurfacesbynearest cvar (default...
2011-11-08 divverentfix compile error regarding vid_sRGB declaration
2011-11-08 divverentfix compile error regarding vid_sRGB declaration
2011-10-31 havocadded R_LoadTextureRenderbuffer for creating renderbuff...
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-10-21 divverentmake the sRGB fallback cvar controlled (and off by...
2011-10-21 divverentrename the function
2011-10-21 divverentconvert lightmaps to sRGB for nice sRGB support
2011-10-20 divverentmake the sRGB fallback cvar controlled (and off by...
2011-10-20 divverentrename the function
2011-10-20 divverentconvert lightmaps to sRGB for nice sRGB support
2011-10-18 havocfix motionblur with r_viewfbo 2 or 3
2011-10-18 havocrenamed r_bloomstate to r_fb because it contains frameb...
2011-10-16 havocfix motionblur with r_viewfbo 2 or 3
2011-10-16 havocrenamed r_bloomstate to r_fb because it contains frameb...
2011-10-14 havocmoved surface culling code to a separate function,...
2011-10-12 havocmoved surface culling code to a separate function,...
2011-10-01 eihrulfix crash when compiling shadowmaps for certain Q3BSP...
2011-10-01 eihrulfix crash when compiling shadowmaps for certain Q3BSP...
2011-09-26 havocfix watershader on entities
2011-09-18 havocfix watershader on entities
2011-09-11 divverentsimplify: just turn off rtlights on MATERIALFLAG_FULLBR...
2011-09-11 divverentfix interaction of blendfunc with rtlights
2011-09-07 divverentsimplify: just turn off rtlights on MATERIALFLAG_FULLBR...
2011-09-06 divverentfix interaction of blendfunc with rtlights
2011-07-31 vortexFix gl_texturecompression_sprites to check for gl_textu...
2011-07-24 vortexFix gl_texturecompression_sprites to check for gl_textu...
2011-05-29 havocadded r_trippy cvar
2011-05-29 havocadded r_trippy cvar
2011-05-03 vortexTransparent sorting: added maxdist and array size cvars...
2011-05-02 vortexTransparent sorting: added maxdist and array size cvars...
2011-03-30 havocfix some warnings
2011-03-28 havocfix some warnings
2011-03-25 havocBIH building and recursion no longer directly links...
2011-03-25 havocchanged default r_useportalculling from 1 to 2, this...
2011-03-25 havocadded mod_collision_bih_childrengrouping cvar (default...
2011-03-22 havocchanged default r_useportalculling from 1 to 2, this...
2011-03-21 havocBIH building and recursion no longer directly links...
2011-03-21 havocadded mod_collision_bih_childrengrouping cvar (default...
2011-03-20 havocadded r_usesurfaceculling cvar which defaults on, this...
2011-03-19 havocadded r_usesurfaceculling cvar which defaults on, this...
2011-03-07 Rudolf Polzer::stable-branch::reset=c0b5a9d4a829afdee87b9ef5fc508dff...
2011-02-23 havocadded r_shadow_bouncegrid cvar, this feature does realt...
2011-02-12 Rudolf Polzer::stable-branch::reset=83d0515e854d7acf232a792868fe330b...
2011-02-09 havocGL20 path now uses same shader as GLES2 (albeit with...
2011-01-18 havocreduced memory usage by around 20MB (no longer allocate...
2011-01-14 havocadded r_enableshadowvolumes cvar, this defaults to...
2011-01-14 havocadded r_enableshadowvolumes cvar, this defaults to...
2010-11-24 havocrefactored and optimized the R_Q1BSP_RecursiveGetLightI...
2010-11-22 havocrefactored and optimized the R_Q1BSP_RecursiveGetLightI...
2010-11-20 Rudolf Polzer::stable-branch::reset=2b2ce6d4f94d18b45451c9e648c1c0bb...
2010-11-19 havocilluminated surfaces are now sorted by texture, giving...
2010-11-14 havocilluminated surfaces are now sorted by texture, giving...
2010-11-13 havocuse less R_Mesh_ResetTextureState calls for more perfor...
2010-11-12 havocfix serious bug with stencil shadows from world caused...
2010-11-11 havocfix serious bug with stencil shadows from world caused...
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 divverent divveren... UNMERGE
2010-09-24 divverentremove more unused code
2010-09-24 divverentremove more unused code
2010-09-24 Rudolf PolzerReset the stable branch to the current DP trunk, as...
2010-07-15 havocfix a bug with svbsp compiled lights when a leaf has...
2010-07-14 havocfix a bug with svbsp compiled lights when a leaf has...
2010-05-21 vortexremove some Blood Omnicide related hacks, fixed video...
2010-05-18 vortexremove some Blood Omnicide related hacks, fixed video...
2010-05-09 havocfix a stencil shadowvolume bug with models that use...
2010-05-01 havocoverhauled vertex formats, now supports 100% interleave...
2010-03-02 divverentWarpZones:
2010-02-28 divverentWarpZones:
2010-02-26 havocchanges to rtlight surface culling:
2010-02-25 havocchanges to rtlight surface culling:
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