From: bones_was_here Date: Wed, 4 Oct 2023 16:43:12 +0000 (+1000) Subject: vid: implement monitor selection with instant cvar changes X-Git-Url: https://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=commitdiff_plain;h=9412d05dbf840a07e21a3cb6058eb07e54d0fd10 vid: implement monitor selection with instant cvar changes Adds cvars: vid_display, vid_info_displaycount Prints the monitors detected at startup and on hotplug. Requires SDL headers >= 2.0.18 at build time. At runtime older versions should still work but may lack some functionality. May not work properly or at all if vid_desktopfullscreen is 0. May require vid_restart after hotplug events. --- Changes existing cvars vid_fullscreen, vid_desktopfullscreen, vid_resizable, vid_borderless to apply instantly. Also (for windowed mode) works around window managers that move the window after SDL creates and centres it (typically when adding a titlebar), so the crosshair is always at the centre of the monitor. Adds some missing SDL_WINDOWEVENT enumerations. Changes the GL viewport size retrieval from screen coordinates to pixels, which is a prerequisite for "HIGHDPI" aka "Apple Retina" support. Fixes https://gitlab.com/xonotic/darkplaces/-/issues/385 Signed-off-by: bones_was_here --- diff --git a/cvar.c b/cvar.c index e95344b5..e711df46 100644 --- a/cvar.c +++ b/cvar.c @@ -390,7 +390,7 @@ static void Cvar_SetQuick_Internal (cvar_t *var, const char *value) changed = strcmp(var->string, value) != 0; // LadyHavoc: don't reallocate when there is no change if (!changed) - return; + goto cvar_callback; // LadyHavoc: don't reallocate when the buffer is the same size valuelen = strlen(value); @@ -423,6 +423,7 @@ static void Cvar_SetQuick_Internal (cvar_t *var, const char *value) Cvar_UpdateAutoCvar(var); +cvar_callback: // Call the function stored in the cvar for bounds checking, cleanup, etc Cvar_Callback(var); } diff --git a/vid.h b/vid.h index 5a22072f..816a6935 100644 --- a/vid.h +++ b/vid.h @@ -96,6 +96,9 @@ typedef struct viddef_s viddef_support_t support; int forcetextype; // always use GL_BGRA for D3D, always use GL_RGBA for GLES, etc + + int xPos, yPos; // current virtual position of the top left corner of the SDL window + unsigned char displayindex; // the monitor it's on currently } viddef_t; // global video state @@ -155,6 +158,8 @@ extern cvar_t vid_touchscreen_supportshowkeyboard; extern cvar_t vid_stick_mouse; extern cvar_t vid_resizable; extern cvar_t vid_desktopfullscreen; +extern cvar_t vid_display; +extern cvar_t vid_info_displaycount; #ifdef WIN32 extern cvar_t vid_ignore_taskbar; #endif diff --git a/vid_sdl.c b/vid_sdl.c index 1a6756aa..7b2eb27d 100644 --- a/vid_sdl.c +++ b/vid_sdl.c @@ -72,6 +72,7 @@ static qbool vid_usingmouse = false; static qbool vid_usingmouse_relativeworks = false; // SDL2 workaround for unimplemented RelativeMouse mode static qbool vid_usinghidecursor = false; static qbool vid_hasfocus = false; +static qbool vid_wmborder_waiting, vid_wmborderless; static SDL_Joystick *vid_sdljoystick = NULL; static SDL_GameController *vid_sdlgamecontroller = NULL; static cvar_t joy_sdl2_trigger_deadzone = {CF_ARCHIVE | CF_CLIENT, "joy_sdl2_trigger_deadzone", "0.5", "deadzone for triggers to be registered as key presses"}; @@ -1055,6 +1056,7 @@ static keynum_t buttonremap[] = }; //#define DEBUGSDLEVENTS +static void VID_ChangeDisplay_c(cvar_t *var); void Sys_SDL_HandleEvents(void) { static qbool sound_active = true; @@ -1166,12 +1168,45 @@ void Sys_SDL_HandleEvents(void) #endif break; case SDL_WINDOWEVENT_MOVED: + vid.xPos = event.window.data1; + vid.yPos = event.window.data2; + // Update vid.displayindex (current monitor) as it may have changed + // SDL_GetWindowDisplayIndex() doesn't work if the window manager moves the fullscreen window, but this works: + for (i = 0; i < vid_info_displaycount.integer; ++i) + { + SDL_Rect displaybounds; + if (SDL_GetDisplayBounds(i, &displaybounds) < 0) + { + Con_Printf(CON_ERROR "Error getting bounds of display %i: \"%s\"\n", i, SDL_GetError()); + return; + } + if (vid.xPos >= displaybounds.x && vid.xPos < displaybounds.x + displaybounds.w) + if (vid.yPos >= displaybounds.y && vid.yPos < displaybounds.y + displaybounds.h) + { + vid.displayindex = i; + break; + } + } + // when the window manager adds/removes the border it's likely to move the SDL window + // we'll need to correct that to (re)align the xhair with the monitor + if (vid_wmborder_waiting) + { + SDL_GetWindowBordersSize(window, &i, NULL, NULL, NULL); + if (!i != vid_wmborderless) // border state changed + { + SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(vid.displayindex), SDL_WINDOWPOS_CENTERED_DISPLAY(vid.displayindex)); + SDL_GetWindowPosition(window, &vid.xPos, &vid.yPos); + vid_wmborder_waiting = false; + } + } break; - case SDL_WINDOWEVENT_RESIZED: + case SDL_WINDOWEVENT_RESIZED: // external events only if(vid_resizable.integer < 2) { - vid.width = event.window.data1; - vid.height = event.window.data2; + //vid.width = event.window.data1; + //vid.height = event.window.data2; + // get the real framebuffer size in case the platform's screen coordinates are DPI scaled + SDL_GL_GetDrawableSize(window, &vid.width, &vid.height); #ifdef SDL_R_RESTART // better not call R_Modules_Restart_f from here directly, as this may wreak havoc... // so, let's better queue it for next frame @@ -1183,6 +1218,8 @@ void Sys_SDL_HandleEvents(void) #endif } break; + case SDL_WINDOWEVENT_SIZE_CHANGED: // internal and external events + break; case SDL_WINDOWEVENT_MINIMIZED: break; case SDL_WINDOWEVENT_MAXIMIZED: @@ -1202,9 +1239,36 @@ void Sys_SDL_HandleEvents(void) case SDL_WINDOWEVENT_CLOSE: host.state = host_shutdown; break; + case SDL_WINDOWEVENT_TAKE_FOCUS: + break; + case SDL_WINDOWEVENT_HIT_TEST: + break; + case SDL_WINDOWEVENT_ICCPROF_CHANGED: + break; + case SDL_WINDOWEVENT_DISPLAY_CHANGED: + // this event can't be relied on in fullscreen, see SDL_WINDOWEVENT_MOVED above + vid.displayindex = event.window.data1; + break; } } break; + case SDL_DISPLAYEVENT: // Display hotplugging + switch (event.display.event) + { + case SDL_DISPLAYEVENT_CONNECTED: + Con_Printf("Display %i connected: %s\nA vid_restart may be necessary!\n", event.display.display, SDL_GetDisplayName(event.display.display)); + Cvar_SetValueQuick(&vid_info_displaycount, SDL_GetNumVideoDisplays()); + // Ideally we'd call VID_ChangeDisplay_c() to try to switch to the preferred display here, + // but we may need a vid_restart first, see comments in VID_ChangeDisplay_c(). + break; + case SDL_DISPLAYEVENT_DISCONNECTED: + Con_Printf("Display %i disconnected.\nA vid_restart may be necessary!\n", event.display.display); + Cvar_SetValueQuick(&vid_info_displaycount, SDL_GetNumVideoDisplays()); + break; + case SDL_DISPLAYEVENT_ORIENTATION: + break; + } + break; case SDL_TEXTEDITING: #ifdef DEBUGSDLEVENTS Con_DPrintf("SDL_Event: SDL_TEXTEDITING - composition = %s, cursor = %d, selection lenght = %d\n", event.edit.text, event.edit.start, event.edit.length); @@ -1319,6 +1383,86 @@ qbool GL_ExtensionSupported(const char *name) return SDL_GL_ExtensionSupported(name); } +static void VID_ChangeDisplay_c(cvar_t *var) +{ + unsigned int fullscreenwanted, fullscreencurrent; + unsigned int displaywanted = bound(0, vid_display.integer, vid_info_displaycount.integer - 1); + + if (!window) + return; + + fullscreencurrent = SDL_GetWindowFlags(window) & (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN); + if (vid_fullscreen.integer) + fullscreenwanted = vid_desktopfullscreen.integer ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_FULLSCREEN; + else + fullscreenwanted = 0; + + // moving to another display, changing the fullscreen mode or switching to windowed + if (vid.displayindex != displaywanted // SDL seems unable to move any fullscreen window to another display + || fullscreencurrent != fullscreenwanted) // even for desktop <-> exclusive: switching to windowed first feels safer + { + if (SDL_SetWindowFullscreen(window, 0) < 0) + { + Con_Printf(CON_ERROR "ERROR: can't deactivate fullscreen on display %i because %s\n", vid.displayindex, SDL_GetError()); + return; + } + vid.fullscreen = false; + Con_DPrintf("Fullscreen deactivated on display %i\n", vid.displayindex); + } + + // switching to windowed + if (!fullscreenwanted) + { + int toppx; + SDL_SetWindowSize(window, vid.width = vid_width.integer, vid.height = vid_height.integer); + SDL_SetWindowResizable(window, vid_resizable.integer ? SDL_TRUE : SDL_FALSE); + SDL_SetWindowBordered(window, (SDL_bool)!vid_borderless.integer); + SDL_GetWindowBordersSize(window, &toppx, NULL, NULL, NULL); + vid_wmborderless = !toppx; + if (vid_borderless.integer != vid_wmborderless) // this is not the state we're looking for + vid_wmborder_waiting = true; + } + + // moving to another display or switching to windowed + if (vid.displayindex != displaywanted || !fullscreenwanted) + { +// SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(displaywanted), SDL_WINDOWPOS_CENTERED_DISPLAY(displaywanted)); +// SDL_GetWindowPosition(window, &vid.xPos, &vid.yPos); + + /* bones_was_here BUG: after SDL_DISPLAYEVENT hotplug events, + * SDL_WINDOWPOS_CENTERED_DISPLAY(displaywanted) may place the window somewhere completely invisible. + * WORKAROUND: manual positioning seems safer: although SDL_GetDisplayBounds() may return outdated values, + * SDL_SetWindowPosition() always placed the window somewhere fully visible, even if it wasn't correct, + * when tested with SDL 2.26.5. + */ + SDL_Rect displaybounds; + if (SDL_GetDisplayBounds(displaywanted, &displaybounds) < 0) + { + Con_Printf(CON_ERROR "Error getting bounds of display %i: \"%s\"\n", displaywanted, SDL_GetError()); + return; + } + vid.xPos = displaybounds.x + 0.5 * (displaybounds.w - vid.width); + vid.yPos = displaybounds.y + 0.5 * (displaybounds.h - vid.height); + SDL_SetWindowPosition(window, vid.xPos, vid.yPos); + + vid.displayindex = displaywanted; + } + + // switching to a fullscreen mode + if (fullscreenwanted) + { + if (SDL_SetWindowFullscreen(window, fullscreenwanted) < 0) + { + Con_Printf(CON_ERROR "ERROR: can't activate fullscreen on display %i because %s\n", vid.displayindex, SDL_GetError()); + return; + } + // get the real framebuffer size in case the platform's screen coordinates are DPI scaled + SDL_GL_GetDrawableSize(window, &vid.width, &vid.height); + vid.fullscreen = true; + Con_DPrintf("Fullscreen activated on display %i\n", vid.displayindex); + } +} + static void VID_SetVsync_c(cvar_t *var) { signed char vsyncwanted = cls.timedemo ? 0 : bound(-1, vid_vsync.integer, 1); @@ -1350,6 +1494,17 @@ void VID_Init (void) R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL); #endif +#if defined(__linux__) + // exclusive fullscreen is no longer functional (and when it worked was obnoxious and not faster) + Cvar_SetValueQuick(&vid_desktopfullscreen, 1); + vid_desktopfullscreen.flags |= CF_READONLY; +#endif + + Cvar_RegisterCallback(&vid_fullscreen, VID_ChangeDisplay_c); + Cvar_RegisterCallback(&vid_desktopfullscreen, VID_ChangeDisplay_c); + Cvar_RegisterCallback(&vid_display, VID_ChangeDisplay_c); + Cvar_RegisterCallback(&vid_resizable, VID_ChangeDisplay_c); + Cvar_RegisterCallback(&vid_borderless, VID_ChangeDisplay_c); Cvar_RegisterCallback(&vid_vsync, VID_SetVsync_c); if (SDL_Init(SDL_INIT_VIDEO) < 0) @@ -1481,16 +1636,19 @@ static void AdjustWindowBounds(viddef_mode_t *mode, RECT *rect) static qbool VID_InitModeGL(viddef_mode_t *mode) { int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL; - // currently SDL_WINDOWPOS_UNDEFINED behaves exactly like SDL_WINDOWPOS_CENTERED, this might change some day - // https://trello.com/c/j56vUcwZ/81-centered-vs-undefined-window-position - int xPos = SDL_WINDOWPOS_UNDEFINED; - int yPos = SDL_WINDOWPOS_UNDEFINED; int i; #ifndef USE_GLES2 // SDL usually knows best const char *drivername = NULL; #endif + // video display selection (multi-monitor) + Cvar_SetValueQuick(&vid_info_displaycount, SDL_GetNumVideoDisplays()); + vid.displayindex = bound(0, vid_display.integer, vid_info_displaycount.integer - 1); + vid.xPos = SDL_WINDOWPOS_CENTERED_DISPLAY(vid.displayindex); + vid.yPos = SDL_WINDOWPOS_CENTERED_DISPLAY(vid.displayindex); + vid_wmborder_waiting = vid_wmborderless = false; + win_half_width = mode->width>>1; win_half_height = mode->height>>1; @@ -1535,18 +1693,16 @@ static qbool VID_InitModeGL(viddef_mode_t *mode) { if (vid_borderless.integer) windowflags |= SDL_WINDOW_BORDERLESS; -#ifdef WIN32 - if (vid_ignore_taskbar.integer) - { - xPos = SDL_WINDOWPOS_CENTERED; - yPos = SDL_WINDOWPOS_CENTERED; - } else + vid_wmborder_waiting = true; // waiting for border to be added +#ifdef WIN32 + if (!vid_ignore_taskbar.integer) { RECT rect; AdjustWindowBounds(mode, &rect); - xPos = rect.left; - yPos = rect.top; + vid.xPos = rect.left; + vid.xPos = rect.top; + vid_wmborder_waiting = false; } #endif } @@ -1585,14 +1741,18 @@ static qbool VID_InitModeGL(viddef_mode_t *mode) SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, (gl_debug.integer > 0 ? SDL_GL_CONTEXT_DEBUG_FLAG : 0)); - window = SDL_CreateWindow(gamename, xPos, yPos, mode->width, mode->height, windowflags); + window = SDL_CreateWindow(gamename, vid.xPos, vid.yPos, mode->width, mode->height, windowflags); if (window == NULL) { Con_Printf(CON_ERROR "Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError()); VID_Shutdown(); return false; } - SDL_GetWindowSize(window, &mode->width, &mode->height); + // get the real framebuffer size in case the platform's screen coordinates are DPI scaled + SDL_GL_GetDrawableSize(window, &mode->width, &mode->height); + // After using SDL_WINDOWPOS_CENTERED_DISPLAY we don't know the real position + SDL_GetWindowPosition(window, &vid.xPos, &vid.yPos); + context = SDL_GL_CreateContext(window); if (context == NULL) { @@ -1643,6 +1803,9 @@ static qbool VID_InitModeGL(viddef_mode_t *mode) Cvar_SetQuick(&gl_info_version, gl_version); Cvar_SetQuick(&gl_info_driver, drivername ? drivername : ""); + for (i = 0; i < vid_info_displaycount.integer; ++i) + Con_Printf("Display %i: %s\n", i, SDL_GetDisplayName(i)); + return true; } @@ -1700,7 +1863,7 @@ vid_mode_t VID_GetDesktopMode(void) Uint32 rmask, gmask, bmask, amask; vid_mode_t desktop_mode; - SDL_GetDesktopDisplayMode(0, &mode); + SDL_GetDesktopDisplayMode(vid.displayindex, &mode); SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask); desktop_mode.width = mode.w; desktop_mode.height = mode.h; @@ -1708,9 +1871,6 @@ vid_mode_t VID_GetDesktopMode(void) desktop_mode.refreshrate = mode.refresh_rate; desktop_mode.pixelheight_num = 1; desktop_mode.pixelheight_denom = 1; // SDL does not provide this - // TODO check whether this actually works, or whether we do still need - // a read-window-size-after-entering-desktop-fullscreen hack for - // multiscreen setups. return desktop_mode; } @@ -1718,13 +1878,13 @@ size_t VID_ListModes(vid_mode_t *modes, size_t maxcount) { size_t k = 0; int modenum; - int nummodes = SDL_GetNumDisplayModes(0); + int nummodes = SDL_GetNumDisplayModes(vid.displayindex); SDL_DisplayMode mode; for (modenum = 0;modenum < nummodes;modenum++) { if (k >= maxcount) break; - if (SDL_GetDisplayMode(0, modenum, &mode)) + if (SDL_GetDisplayMode(vid.displayindex, modenum, &mode)) continue; modes[k].width = mode.w; modes[k].height = mode.h; diff --git a/vid_shared.c b/vid_shared.c index aa3bdb1f..5e216845 100644 --- a/vid_shared.c +++ b/vid_shared.c @@ -163,6 +163,8 @@ cvar_t vid_touchscreen_supportshowkeyboard = {CF_CLIENT | CF_READONLY, "vid_touc cvar_t vid_stick_mouse = {CF_CLIENT | CF_ARCHIVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" }; cvar_t vid_resizable = {CF_CLIENT | CF_ARCHIVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" }; cvar_t vid_desktopfullscreen = {CF_CLIENT | CF_ARCHIVE, "vid_desktopfullscreen", "1", "force desktop resolution for fullscreen; also use some OS dependent tricks for better fullscreen integration"}; +cvar_t vid_display = {CF_CLIENT | CF_ARCHIVE, "vid_display", "0", "which monitor to render on, numbered from 0 (system default)" }; +cvar_t vid_info_displaycount = {CF_CLIENT | CF_READONLY, "vid_info_displaycount", "1", "how many monitors are currently available, updated by hotplug events" }; #ifdef WIN32 cvar_t vid_ignore_taskbar = {CF_CLIENT | CF_ARCHIVE, "vid_ignore_taskbar", "0", "in windowed mode, prevent the Windows taskbar and window borders from affecting the size and placement of the window. it will be aligned centered and uses the unaltered vid_width/vid_height values"}; #endif @@ -1317,6 +1319,8 @@ void VID_Shared_Init(void) Cvar_RegisterVariable(&vid_stick_mouse); Cvar_RegisterVariable(&vid_resizable); Cvar_RegisterVariable(&vid_desktopfullscreen); + Cvar_RegisterVariable(&vid_display); + Cvar_RegisterVariable(&vid_info_displaycount); #ifdef WIN32 Cvar_RegisterVariable(&vid_ignore_taskbar); #endif @@ -1435,7 +1439,7 @@ static int VID_Mode(int fullscreen, int width, int height, int bpp, float refres ) vid.sRGB2D = vid.sRGB3D = false; - Con_Printf("Video Mode: %s %dx%dx%dx%.2fhz%s\n", mode.fullscreen ? "fullscreen" : "window", mode.width, mode.height, mode.bitsperpixel, mode.refreshrate, mode.stereobuffer ? " stereo" : ""); + Con_Printf("Video Mode: %s %dx%dx%dx%.2fhz%s on display %i\n", mode.fullscreen ? "fullscreen" : "window", mode.width, mode.height, mode.bitsperpixel, mode.refreshrate, mode.stereobuffer ? " stereo" : "", vid.displayindex); Cvar_SetValueQuick(&vid_fullscreen, vid.mode.fullscreen); Cvar_SetValueQuick(&vid_width, vid.mode.width);