From: divverent Date: Sat, 2 Feb 2019 02:48:15 +0000 (+0000) Subject: Fix engine not starting on Windows if linked against SDL > 2.0.5 X-Git-Tag: xonotic-v0.8.5~38 X-Git-Url: https://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=commitdiff_plain;h=3bd7661c7b5ae8a3a0810f9a0bd3dc971863f891 Fix engine not starting on Windows if linked against SDL > 2.0.5 This migrates SDL_OpenAudio -> SDL_OpenAudioDevice et cetera, i.e. with explicit device handles now. Changes from DarkplacesRM git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12471 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=2075ae43356d724bae305ce8fd36ea570718b14a --- diff --git a/snd_sdl.c b/snd_sdl.c index 583ea1f8..21341dce 100644 --- a/snd_sdl.c +++ b/snd_sdl.c @@ -25,6 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. static unsigned int sdlaudiotime = 0; +static int audio_device = 0; // Note: SDL calls SDL_LockAudio() right before this function, so no need to lock the audio data here @@ -124,7 +125,7 @@ qboolean SndSys_Init (const snd_format_t* requested, snd_format_t* suggested) "\tSamples : %i\n", wantspec.channels, wantspec.format, wantspec.freq, wantspec.samples); - if( SDL_OpenAudio( &wantspec, &obtainspec ) ) + if ((audio_device = SDL_OpenAudioDevice(NULL, 0, &wantspec, &obtainspec, 0)) == 0) { Con_Printf( "Failed to open the audio device! (%s)\n", SDL_GetError() ); return false; @@ -142,7 +143,7 @@ qboolean SndSys_Init (const snd_format_t* requested, snd_format_t* suggested) wantspec.format != obtainspec.format || wantspec.channels != obtainspec.channels) { - SDL_CloseAudio(); + SDL_CloseAudioDevice(audio_device); // Pass the obtained format as a suggested format if (suggested != NULL) @@ -163,7 +164,7 @@ qboolean SndSys_Init (const snd_format_t* requested, snd_format_t* suggested) Cvar_SetValueQuick (&snd_channellayout, SND_CHANNELLAYOUT_STANDARD); sdlaudiotime = 0; - SDL_PauseAudio( false ); + SDL_PauseAudioDevice(audio_device, 0); return true; } @@ -178,8 +179,10 @@ Stop the sound card, delete "snd_renderbuffer" and free its other resources */ void SndSys_Shutdown(void) { - SDL_CloseAudio(); - + if (audio_device > 0) { + SDL_CloseAudioDevice(audio_device); + audio_device = 0; + } if (snd_renderbuffer != NULL) { Mem_Free(snd_renderbuffer->ring); @@ -224,7 +227,7 @@ Get the exclusive lock on "snd_renderbuffer" */ qboolean SndSys_LockRenderBuffer (void) { - SDL_LockAudio(); + SDL_LockAudioDevice(audio_device); return true; } @@ -238,7 +241,7 @@ Release the exclusive lock on "snd_renderbuffer" */ void SndSys_UnlockRenderBuffer (void) { - SDL_UnlockAudio(); + SDL_UnlockAudioDevice(audio_device); } /*