X-Git-Url: https://git.xonotic.org/?p=xonotic%2Fdarkplaces.git;a=blobdiff_plain;f=common.c;h=78cbd40a87bc4949f10a8a959c150f8f6f5c413b;hp=3a40fb6521efc1e1f6236a2df2e6c2ac569a2e4e;hb=18ebdf763dbed55665bd08d7eabad958bfb345f6;hpb=f991f593b4e0aadd992f25c9ae5649532204dabc diff --git a/common.c b/common.c index 3a40fb65..78cbd40a 100644 --- a/common.c +++ b/common.c @@ -33,6 +33,7 @@ cvar_t cmdline = {0, "cmdline","0", "contains commandline the engine was launche char com_token[MAX_INPUTLINE]; int com_argc; const char **com_argv; +int com_selffd = -1; gamemode_t gamemode; const char *gamename; @@ -51,68 +52,78 @@ char com_modname[MAX_OSPATH] = ""; ============================================================================ */ -short ShortSwap (short l) -{ - unsigned char b1,b2; - - b1 = l&255; - b2 = (l>>8)&255; - return (b1<<8) + b2; +float BuffBigFloat (const unsigned char *buffer) +{ + union + { + float f; + unsigned int i; + } + u; + u.i = (buffer[0] << 24) | (buffer[1] << 16) | (buffer[2] << 8) | buffer[3]; + return u.f; } -int LongSwap (int l) +int BuffBigLong (const unsigned char *buffer) { - unsigned char b1,b2,b3,b4; - - b1 = l&255; - b2 = (l>>8)&255; - b3 = (l>>16)&255; - b4 = (l>>24)&255; + return (buffer[0] << 24) | (buffer[1] << 16) | (buffer[2] << 8) | buffer[3]; +} - return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4; +short BuffBigShort (const unsigned char *buffer) +{ + return (buffer[0] << 8) | buffer[1]; } -float FloatSwap (float f) +float BuffLittleFloat (const unsigned char *buffer) { union { - float f; - unsigned char b[4]; - } dat1, dat2; - - - dat1.f = f; - dat2.b[0] = dat1.b[3]; - dat2.b[1] = dat1.b[2]; - dat2.b[2] = dat1.b[1]; - dat2.b[3] = dat1.b[0]; - return dat2.f; + float f; + unsigned int i; + } + u; + u.i = (buffer[3] << 24) | (buffer[2] << 16) | (buffer[1] << 8) | buffer[0]; + return u.f; } +int BuffLittleLong (const unsigned char *buffer) +{ + return (buffer[3] << 24) | (buffer[2] << 16) | (buffer[1] << 8) | buffer[0]; +} -// Extract integers from buffers - -unsigned int BuffBigLong (const unsigned char *buffer) +short BuffLittleShort (const unsigned char *buffer) { - return (buffer[0] << 24) | (buffer[1] << 16) | (buffer[2] << 8) | buffer[3]; + return (buffer[1] << 8) | buffer[0]; } -unsigned short BuffBigShort (const unsigned char *buffer) +void StoreBigLong (unsigned char *buffer, unsigned int i) { - return (buffer[0] << 8) | buffer[1]; + buffer[0] = (i >> 24) & 0xFF; + buffer[1] = (i >> 16) & 0xFF; + buffer[2] = (i >> 8) & 0xFF; + buffer[3] = i & 0xFF; } -unsigned int BuffLittleLong (const unsigned char *buffer) +void StoreBigShort (unsigned char *buffer, unsigned short i) { - return (buffer[3] << 24) | (buffer[2] << 16) | (buffer[1] << 8) | buffer[0]; + buffer[0] = (i >> 8) & 0xFF; + buffer[1] = i & 0xFF; } -unsigned short BuffLittleShort (const unsigned char *buffer) +void StoreLittleLong (unsigned char *buffer, unsigned int i) { - return (buffer[1] << 8) | buffer[0]; + buffer[0] = i & 0xFF; + buffer[1] = (i >> 8) & 0xFF; + buffer[2] = (i >> 16) & 0xFF; + buffer[3] = (i >> 24) & 0xFF; } +void StoreLittleShort (unsigned char *buffer, unsigned short i) +{ + buffer[0] = i & 0xFF; + buffer[1] = (i >> 8) & 0xFF; +} /* ============================================================================ @@ -173,6 +184,14 @@ unsigned short CRC_Block(const unsigned char *data, size_t size) return crc ^ CRC_XOR_VALUE; } +unsigned short CRC_Block_CaseInsensitive(const unsigned char *data, size_t size) +{ + unsigned short crc = CRC_INIT_VALUE; + while (size--) + crc = (crc << 8) ^ crctable[(crc >> 8) ^ (tolower(*data++))]; + return crc ^ CRC_XOR_VALUE; +} + // QuakeWorld static unsigned char chktbl[1024 + 4] = { @@ -334,7 +353,7 @@ void MSG_WriteCoord32f (sizebuf_t *sb, float f) void MSG_WriteCoord (sizebuf_t *sb, float f, protocolversion_t protocol) { - if (protocol == PROTOCOL_QUAKE || protocol == PROTOCOL_QUAKEDP || protocol == PROTOCOL_NEHAHRAMOVIE || protocol == PROTOCOL_QUAKEWORLD) + if (protocol == PROTOCOL_QUAKE || protocol == PROTOCOL_QUAKEDP || protocol == PROTOCOL_NEHAHRAMOVIE || protocol == PROTOCOL_NEHAHRABJP || protocol == PROTOCOL_NEHAHRABJP2 || protocol == PROTOCOL_NEHAHRABJP3 || protocol == PROTOCOL_QUAKEWORLD) MSG_WriteCoord13i (sb, f); else if (protocol == PROTOCOL_DARKPLACES1) MSG_WriteCoord32f (sb, f); @@ -375,7 +394,7 @@ void MSG_WriteAngle32f (sizebuf_t *sb, float f) void MSG_WriteAngle (sizebuf_t *sb, float f, protocolversion_t protocol) { - if (protocol == PROTOCOL_QUAKE || protocol == PROTOCOL_QUAKEDP || protocol == PROTOCOL_NEHAHRAMOVIE || protocol == PROTOCOL_DARKPLACES1 || protocol == PROTOCOL_DARKPLACES2 || protocol == PROTOCOL_DARKPLACES3 || protocol == PROTOCOL_DARKPLACES4 || protocol == PROTOCOL_QUAKEWORLD) + if (protocol == PROTOCOL_QUAKE || protocol == PROTOCOL_QUAKEDP || protocol == PROTOCOL_NEHAHRAMOVIE || protocol == PROTOCOL_NEHAHRABJP || protocol == PROTOCOL_NEHAHRABJP2 || protocol == PROTOCOL_NEHAHRABJP3 || protocol == PROTOCOL_DARKPLACES1 || protocol == PROTOCOL_DARKPLACES2 || protocol == PROTOCOL_DARKPLACES3 || protocol == PROTOCOL_DARKPLACES4 || protocol == PROTOCOL_QUAKEWORLD) MSG_WriteAngle8i (sb, f); else MSG_WriteAngle16i (sb, f); @@ -474,9 +493,12 @@ float MSG_ReadBigFloat (void) char *MSG_ReadString (void) { static char string[MAX_INPUTLINE]; - int l,c; - for (l = 0;l < (int) sizeof(string) - 1 && (c = MSG_ReadByte()) != -1 && c != 0;l++) - string[l] = c; + const int maxstring = sizeof(string); + int l = 0,c; + // read string into buffer, but only store as many characters as will fit + while ((c = MSG_ReadByte()) > 0) + if (l < maxstring - 1) + string[l++] = c; string[l] = 0; return string; } @@ -506,7 +528,7 @@ float MSG_ReadCoord32f (void) float MSG_ReadCoord (protocolversion_t protocol) { - if (protocol == PROTOCOL_QUAKE || protocol == PROTOCOL_QUAKEDP || protocol == PROTOCOL_NEHAHRAMOVIE || protocol == PROTOCOL_QUAKEWORLD) + if (protocol == PROTOCOL_QUAKE || protocol == PROTOCOL_QUAKEDP || protocol == PROTOCOL_NEHAHRAMOVIE || protocol == PROTOCOL_NEHAHRABJP || protocol == PROTOCOL_NEHAHRABJP2 || protocol == PROTOCOL_NEHAHRABJP3 || protocol == PROTOCOL_QUAKEWORLD) return MSG_ReadCoord13i(); else if (protocol == PROTOCOL_DARKPLACES1) return MSG_ReadCoord32f(); @@ -541,7 +563,7 @@ float MSG_ReadAngle32f (void) float MSG_ReadAngle (protocolversion_t protocol) { - if (protocol == PROTOCOL_QUAKE || protocol == PROTOCOL_QUAKEDP || protocol == PROTOCOL_NEHAHRAMOVIE || protocol == PROTOCOL_DARKPLACES1 || protocol == PROTOCOL_DARKPLACES2 || protocol == PROTOCOL_DARKPLACES3 || protocol == PROTOCOL_DARKPLACES4 || protocol == PROTOCOL_QUAKEWORLD) + if (protocol == PROTOCOL_QUAKE || protocol == PROTOCOL_QUAKEDP || protocol == PROTOCOL_NEHAHRAMOVIE || protocol == PROTOCOL_NEHAHRABJP || protocol == PROTOCOL_NEHAHRABJP2 || protocol == PROTOCOL_NEHAHRABJP3 || protocol == PROTOCOL_DARKPLACES1 || protocol == PROTOCOL_DARKPLACES2 || protocol == PROTOCOL_DARKPLACES3 || protocol == PROTOCOL_DARKPLACES4 || protocol == PROTOCOL_QUAKEWORLD) return MSG_ReadAngle8i (); else return MSG_ReadAngle16i (); @@ -587,7 +609,7 @@ void SZ_Write (sizebuf_t *buf, const unsigned char *data, int length) // attention, it has been eradicated from here, its only (former) use in // all of darkplaces. -static char *hexchar = "0123456789ABCDEF"; +static const char *hexchar = "0123456789ABCDEF"; void Com_HexDumpToConsole(const unsigned char *data, int size) { int i, j, n; @@ -635,7 +657,7 @@ void Com_HexDumpToConsole(const unsigned char *data, int size) *cur++ = STRING_COLOR_TAG; *cur++ = STRING_COLOR_TAG; } - else if (d[j] >= ' ') + else if (d[j] >= (unsigned char) ' ') *cur++ = d[j]; else *cur++ = '.'; @@ -662,6 +684,305 @@ void SZ_HexDumpToConsole(const sizebuf_t *buf) //============================================================================ +/* +============== +COM_Wordwrap + +Word wraps a string. The wordWidth function is guaranteed to be called exactly +once for each word in the string, so it may be stateful, no idea what that +would be good for any more. At the beginning of the string, it will be called +for the char 0 to initialize a clean state, and then once with the string " " +(a space) so the routine knows how long a space is. + +In case no single character fits into the given width, the wordWidth function +must return the width of exactly one character. + +Wrapped lines get the isContinuation flag set and are continuationWidth less wide. + +The sum of the return values of the processLine function will be returned. +============== +*/ +int COM_Wordwrap(const char *string, size_t length, float continuationWidth, float maxWidth, COM_WordWidthFunc_t wordWidth, void *passthroughCW, COM_LineProcessorFunc processLine, void *passthroughPL) +{ + // Logic is as follows: + // + // For each word or whitespace: + // Newline found? Output current line, advance to next line. This is not a continuation. Continue. + // Space found? Always add it to the current line, no matter if it fits. + // Word found? Check if current line + current word fits. + // If it fits, append it. Continue. + // If it doesn't fit, output current line, advance to next line. Append the word. This is a continuation. Continue. + + qboolean isContinuation = false; + float spaceWidth; + const char *startOfLine = string; + const char *cursor = string; + const char *end = string + length; + float spaceUsedInLine = 0; + float spaceUsedForWord; + int result = 0; + size_t wordLen; + size_t dummy; + + dummy = 0; + wordWidth(passthroughCW, NULL, &dummy, -1); + dummy = 1; + spaceWidth = wordWidth(passthroughCW, " ", &dummy, -1); + + for(;;) + { + char ch = (cursor < end) ? *cursor : 0; + switch(ch) + { + case 0: // end of string + result += processLine(passthroughPL, startOfLine, cursor - startOfLine, spaceUsedInLine, isContinuation); + isContinuation = false; + goto out; + case '\n': // end of line + result += processLine(passthroughPL, startOfLine, cursor - startOfLine, spaceUsedInLine, isContinuation); + isContinuation = false; + ++cursor; + startOfLine = cursor; + break; + case ' ': // space + ++cursor; + spaceUsedInLine += spaceWidth; + break; + default: // word + wordLen = 1; + while(cursor + wordLen < end) + { + switch(cursor[wordLen]) + { + case 0: + case '\n': + case ' ': + goto out_inner; + default: + ++wordLen; + break; + } + } + out_inner: + spaceUsedForWord = wordWidth(passthroughCW, cursor, &wordLen, maxWidth - continuationWidth); // this may have reduced wordLen when it won't fit - but this is GOOD. TODO fix words that do fit in a non-continuation line + if(wordLen < 1) // cannot happen according to current spec of wordWidth + { + wordLen = 1; + spaceUsedForWord = maxWidth + 1; // too high, forces it in a line of itself + } + if(spaceUsedInLine + spaceUsedForWord <= maxWidth || cursor == startOfLine) + { + // we can simply append it + cursor += wordLen; + spaceUsedInLine += spaceUsedForWord; + } + else + { + // output current line + result += processLine(passthroughPL, startOfLine, cursor - startOfLine, spaceUsedInLine, isContinuation); + isContinuation = true; + startOfLine = cursor; + cursor += wordLen; + spaceUsedInLine = continuationWidth + spaceUsedForWord; + } + } + } + out: + + return result; + +/* + qboolean isContinuation = false; + float currentWordSpace = 0; + const char *currentWord = 0; + float minReserve = 0; + + float spaceUsedInLine = 0; + const char *currentLine = 0; + const char *currentLineEnd = 0; + float currentLineFinalWhitespace = 0; + const char *p; + + int result = 0; + minReserve = charWidth(passthroughCW, 0); + minReserve += charWidth(passthroughCW, ' '); + + if(maxWidth < continuationWidth + minReserve) + maxWidth = continuationWidth + minReserve; + + charWidth(passthroughCW, 0); + + for(p = string; p < string + length; ++p) + { + char c = *p; + float w = charWidth(passthroughCW, c); + + if(!currentWord) + { + currentWord = p; + currentWordSpace = 0; + } + + if(!currentLine) + { + currentLine = p; + spaceUsedInLine = isContinuation ? continuationWidth : 0; + currentLineEnd = 0; + } + + if(c == ' ') + { + // 1. I can add the word AND a space - then just append it. + if(spaceUsedInLine + currentWordSpace + w <= maxWidth) + { + currentLineEnd = p; // note: space not included here + currentLineFinalWhitespace = w; + spaceUsedInLine += currentWordSpace + w; + } + // 2. I can just add the word - then append it, output current line and go to next one. + else if(spaceUsedInLine + currentWordSpace <= maxWidth) + { + result += processLine(passthroughPL, currentLine, p - currentLine, spaceUsedInLine + currentWordSpace, isContinuation); + currentLine = 0; + isContinuation = true; + } + // 3. Otherwise, output current line and go to next one, where I can add the word. + else if(continuationWidth + currentWordSpace + w <= maxWidth) + { + if(currentLineEnd) + result += processLine(passthroughPL, currentLine, currentLineEnd - currentLine, spaceUsedInLine - currentLineFinalWhitespace, isContinuation); + currentLine = currentWord; + spaceUsedInLine = continuationWidth + currentWordSpace + w; + currentLineEnd = p; + currentLineFinalWhitespace = w; + isContinuation = true; + } + // 4. We can't even do that? Then output both current and next word as new lines. + else + { + if(currentLineEnd) + { + result += processLine(passthroughPL, currentLine, currentLineEnd - currentLine, spaceUsedInLine - currentLineFinalWhitespace, isContinuation); + isContinuation = true; + } + result += processLine(passthroughPL, currentWord, p - currentWord, currentWordSpace, isContinuation); + currentLine = 0; + isContinuation = true; + } + currentWord = 0; + } + else if(c == '\n') + { + // 1. I can add the word - then do it. + if(spaceUsedInLine + currentWordSpace <= maxWidth) + { + result += processLine(passthroughPL, currentLine, p - currentLine, spaceUsedInLine + currentWordSpace, isContinuation); + } + // 2. Otherwise, output current line, next one and make tabula rasa. + else + { + if(currentLineEnd) + { + processLine(passthroughPL, currentLine, currentLineEnd - currentLine, spaceUsedInLine - currentLineFinalWhitespace, isContinuation); + isContinuation = true; + } + result += processLine(passthroughPL, currentWord, p - currentWord, currentWordSpace, isContinuation); + } + currentWord = 0; + currentLine = 0; + isContinuation = false; + } + else + { + currentWordSpace += w; + if( + spaceUsedInLine + currentWordSpace > maxWidth // can't join this line... + && + continuationWidth + currentWordSpace > maxWidth // can't join any other line... + ) + { + // this word cannot join ANY line... + // so output the current line... + if(currentLineEnd) + { + result += processLine(passthroughPL, currentLine, currentLineEnd - currentLine, spaceUsedInLine - currentLineFinalWhitespace, isContinuation); + isContinuation = true; + } + + // then this word's beginning... + if(isContinuation) + { + // it may not fit, but we know we have to split it into maxWidth - continuationWidth pieces + float pieceWidth = maxWidth - continuationWidth; + const char *pos = currentWord; + currentWordSpace = 0; + + // reset the char width function to a state where no kerning occurs (start of word) + charWidth(passthroughCW, ' '); + while(pos <= p) + { + float w = charWidth(passthroughCW, *pos); + if(currentWordSpace + w > pieceWidth) // this piece won't fit any more + { + // print everything until it + result += processLine(passthroughPL, currentWord, pos - currentWord, currentWordSpace, true); + // go to here + currentWord = pos; + currentWordSpace = 0; + } + currentWordSpace += w; + ++pos; + } + // now we have a currentWord that fits... set up its next line + // currentWordSpace has been set + // currentWord has been set + spaceUsedInLine = continuationWidth; + currentLine = currentWord; + currentLineEnd = 0; + isContinuation = true; + } + else + { + // we have a guarantee that it will fix (see if clause) + result += processLine(passthroughPL, currentWord, p - currentWord, currentWordSpace - w, isContinuation); + + // and use the rest of this word as new start of a line + currentWordSpace = w; + currentWord = p; + spaceUsedInLine = continuationWidth; + currentLine = p; + currentLineEnd = 0; + isContinuation = true; + } + } + } + } + + if(!currentWord) + { + currentWord = p; + currentWordSpace = 0; + } + + if(currentLine) // Same procedure as \n + { + // Can I append the current word? + if(spaceUsedInLine + currentWordSpace <= maxWidth) + result += processLine(passthroughPL, currentLine, p - currentLine, spaceUsedInLine + currentWordSpace, isContinuation); + else + { + if(currentLineEnd) + { + result += processLine(passthroughPL, currentLine, currentLineEnd - currentLine, spaceUsedInLine - currentLineFinalWhitespace, isContinuation); + isContinuation = true; + } + result += processLine(passthroughPL, currentWord, p - currentWord, currentWordSpace, isContinuation); + } + } + + return result; +*/ +} /* ============== @@ -670,7 +991,7 @@ COM_ParseToken_Simple Parse a token out of a string ============== */ -int COM_ParseToken_Simple(const char **datapointer, int returnnewline) +int COM_ParseToken_Simple(const char **datapointer, qboolean returnnewline, qboolean parsebackslash) { int len; int c; @@ -691,7 +1012,7 @@ skipwhite: // UNIX: \n // Mac: \r // Windows: \r\n - for (;*data <= ' ' && ((*data != '\n' && *data != '\r') || !returnnewline);data++) + for (;ISWHITESPACE(*data) && ((*data != '\n' && *data != '\r') || !returnnewline);data++) { if (*data == 0) { @@ -727,16 +1048,10 @@ skipwhite: else if (*data == '\"') { // quoted string - for (data++;*data != '\"';data++) + for (data++;*data && *data != '\"';data++) { - if (!*data || len >= (int)sizeof(com_token) - 1) - { - com_token[0] = 0; - *datapointer = NULL; - return false; - } c = *data; - if (*data == '\\') + if (*data == '\\' && parsebackslash) { data++; c = *data; @@ -745,10 +1060,13 @@ skipwhite: else if (c == 't') c = '\t'; } - com_token[len++] = c; + if (len < (int)sizeof(com_token) - 1) + com_token[len++] = c; } com_token[len] = 0; - *datapointer = data+1; + if (*data == '\"') + data++; + *datapointer = data; return true; } else if (*data == '\r') @@ -770,16 +1088,9 @@ skipwhite: else { // regular word - for (;*data > ' ';data++) - { - if (len >= (int)sizeof(com_token) - 1) - { - com_token[0] = 0; - *datapointer = NULL; - return false; - } - com_token[len++] = *data; - } + for (;!ISWHITESPACE(*data);data++) + if (len < (int)sizeof(com_token) - 1) + com_token[len++] = *data; com_token[len] = 0; *datapointer = data; return true; @@ -793,7 +1104,7 @@ COM_ParseToken_QuakeC Parse a token out of a string ============== */ -int COM_ParseToken_QuakeC(const char **datapointer, int returnnewline) +int COM_ParseToken_QuakeC(const char **datapointer, qboolean returnnewline) { int len; int c; @@ -814,7 +1125,7 @@ skipwhite: // UNIX: \n // Mac: \r // Windows: \r\n - for (;*data <= ' ' && ((*data != '\n' && *data != '\r') || !returnnewline);data++) + for (;ISWHITESPACE(*data) && ((*data != '\n' && *data != '\r') || !returnnewline);data++) { if (*data == 0) { @@ -851,14 +1162,8 @@ skipwhite: { // quoted string char quote = *data; - for (data++;*data != quote;data++) + for (data++;*data && *data != quote;data++) { - if (!*data || len >= (int)sizeof(com_token) - 1) - { - com_token[0] = 0; - *datapointer = NULL; - return false; - } c = *data; if (*data == '\\') { @@ -869,10 +1174,13 @@ skipwhite: else if (c == 't') c = '\t'; } - com_token[len++] = c; + if (len < (int)sizeof(com_token) - 1) + com_token[len++] = c; } com_token[len] = 0; - *datapointer = data+1; + if (*data == quote) + data++; + *datapointer = data; return true; } else if (*data == '\r') @@ -894,16 +1202,9 @@ skipwhite: else { // regular word - for (;*data > ' ' && *data != '{' && *data != '}' && *data != ')' && *data != '(' && *data != ']' && *data != '[' && *data != ':' && *data != ',' && *data != ';';data++) - { - if (len >= (int)sizeof(com_token) - 1) - { - com_token[0] = 0; - *datapointer = NULL; - return false; - } - com_token[len++] = *data; - } + for (;!ISWHITESPACE(*data) && *data != '{' && *data != '}' && *data != ')' && *data != '(' && *data != ']' && *data != '[' && *data != ':' && *data != ',' && *data != ';';data++) + if (len < (int)sizeof(com_token) - 1) + com_token[len++] = *data; com_token[len] = 0; *datapointer = data; return true; @@ -917,7 +1218,7 @@ COM_ParseToken_VM_Tokenize Parse a token out of a string ============== */ -int COM_ParseToken_VM_Tokenize(const char **datapointer, int returnnewline) +int COM_ParseToken_VM_Tokenize(const char **datapointer, qboolean returnnewline) { int len; int c; @@ -938,7 +1239,7 @@ skipwhite: // UNIX: \n // Mac: \r // Windows: \r\n - for (;*data <= ' ' && ((*data != '\n' && *data != '\r') || !returnnewline);data++) + for (;ISWHITESPACE(*data) && ((*data != '\n' && *data != '\r') || !returnnewline);data++) { if (*data == 0) { @@ -975,14 +1276,8 @@ skipwhite: { char quote = *data; // quoted string - for (data++;*data != quote;data++) + for (data++;*data && *data != quote;data++) { - if (!*data || len >= (int)sizeof(com_token) - 1) - { - com_token[0] = 0; - *datapointer = NULL; - return false; - } c = *data; if (*data == '\\') { @@ -993,10 +1288,13 @@ skipwhite: else if (c == 't') c = '\t'; } - com_token[len++] = c; + if (len < (int)sizeof(com_token) - 1) + com_token[len++] = c; } com_token[len] = 0; - *datapointer = data+1; + if (*data == quote) + data++; + *datapointer = data; return true; } else if (*data == '\r') @@ -1018,16 +1316,9 @@ skipwhite: else { // regular word - for (;*data > ' ' && *data != ',' && *data != ';' && *data != '{' && *data != '}' && *data != ')' && *data != '(' && *data != ']' && *data != '[' && *data != ':' && *data != ',' && *data != ';';data++) - { - if (len >= (int)sizeof(com_token) - 1) - { - com_token[0] = 0; - *datapointer = NULL; - return false; - } - com_token[len++] = *data; - } + for (;!ISWHITESPACE(*data) && *data != '{' && *data != '}' && *data != ')' && *data != '(' && *data != ']' && *data != '[' && *data != ':' && *data != ',' && *data != ';';data++) + if (len < (int)sizeof(com_token) - 1) + com_token[len++] = *data; com_token[len] = 0; *datapointer = data; return true; @@ -1057,7 +1348,7 @@ int COM_ParseToken_Console(const char **datapointer) // skip whitespace skipwhite: - for (;*data <= ' ';data++) + for (;ISWHITESPACE(*data);data++) { if (*data == 0) { @@ -1077,35 +1368,25 @@ skipwhite: else if (*data == '\"') { // quoted string - for (data++;*data != '\"';data++) + for (data++;*data && *data != '\"';data++) { - if (!*data || len >= (int)sizeof(com_token) - 1) - { - com_token[0] = 0; - *datapointer = NULL; - return false; - } - // allow escaped " case - if (*data == '\\' && data[1] == '\"') + // allow escaped " and \ case + if (*data == '\\' && (data[1] == '\"' || data[1] == '\\')) data++; - com_token[len++] = *data; + if (len < (int)sizeof(com_token) - 1) + com_token[len++] = *data; } com_token[len] = 0; - *datapointer = data+1; + if (*data == '\"') + data++; + *datapointer = data; } else { // regular word - for (;*data > ' ';data++) - { - if (len >= (int)sizeof(com_token) - 1) - { - com_token[0] = 0; - *datapointer = NULL; - return false; - } - com_token[len++] = *data; - } + for (;!ISWHITESPACE(*data);data++) + if (len < (int)sizeof(com_token) - 1) + com_token[len++] = *data; com_token[len] = 0; *datapointer = data; } @@ -1141,115 +1422,153 @@ int COM_CheckParm (const char *parm) // Game mods +gamemode_t com_startupgamemode; +gamemode_t com_startupgamegroup; + typedef struct gamemode_info_s { - const char* prog_name; - const char* cmdline; - const char* gamename; - const char* gamedirname1; - const char* gamedirname2; - const char* gamescreenshotname; - const char* gameuserdirname; + gamemode_t mode; // this gamemode + gamemode_t group; // different games with same group can switch automatically when gamedirs change + const char* prog_name; // not null + const char* cmdline; // not null + const char* gamename; // not null + const char* gamedirname1; // not null + const char* gamedirname2; // null + const char* gamescreenshotname; // not nul + const char* gameuserdirname; // not null } gamemode_info_t; -static const gamemode_info_t gamemode_info [] = -{// prog_name cmdline gamename gamedirname gamescreenshotname - -// GAME_NORMAL -// COMMANDLINEOPTION: Game: -quake runs the game Quake (default) -{ "", "-quake", "DarkPlaces-Quake", "id1", NULL, "dp", "darkplaces" }, -// GAME_HIPNOTIC -// COMMANDLINEOPTION: Game: -hipnotic runs Quake mission pack 1: The Scourge of Armagon -{ "hipnotic", "-hipnotic", "Darkplaces-Hipnotic", "id1", "hipnotic", "dp", "darkplaces" }, -// GAME_ROGUE -// COMMANDLINEOPTION: Game: -rogue runs Quake mission pack 2: The Dissolution of Eternity -{ "rogue", "-rogue", "Darkplaces-Rogue", "id1", "rogue", "dp", "darkplaces" }, -// GAME_NEHAHRA -// COMMANDLINEOPTION: Game: -nehahra runs The Seal of Nehahra movie and game -{ "nehahra", "-nehahra", "DarkPlaces-Nehahra", "id1", "nehahra", "dp", "darkplaces" }, -// GAME_NEXUIZ -// COMMANDLINEOPTION: Game: -nexuiz runs the multiplayer game Nexuiz -{ "nexuiz", "-nexuiz", "Nexuiz", "data", NULL, "nexuiz", "nexuiz" }, -// GAME_TRANSFUSION -// COMMANDLINEOPTION: Game: -transfusion runs Transfusion (the recreation of Blood in Quake) -{ "transfusion", "-transfusion", "Transfusion", "basetf", NULL, "transfusion", "transfusion" }, -// GAME_GOODVSBAD2 -// COMMANDLINEOPTION: Game: -goodvsbad2 runs the psychadelic RTS FPS game Good Vs Bad 2 -{ "gvb2", "-goodvsbad2", "GoodVs.Bad2", "rts", NULL, "gvb2", "gvb2" }, -// GAME_TEU -// COMMANDLINEOPTION: Game: -teu runs The Evil Unleashed (this option is obsolete as they are not using darkplaces) -{ "teu", "-teu", "TheEvilUnleashed", "baseteu", NULL, "teu", "teu" }, -// GAME_BATTLEMECH -// COMMANDLINEOPTION: Game: -battlemech runs the multiplayer topdown deathmatch game BattleMech -{ "battlemech", "-battlemech", "Battlemech", "base", NULL, "battlemech", "battlemech" }, -// GAME_ZYMOTIC -// COMMANDLINEOPTION: Game: -zymotic runs the singleplayer game Zymotic -{ "zymotic", "-zymotic", "Zymotic", "basezym", NULL, "zymotic", "zymotic" }, -// GAME_SETHERAL -// COMMANDLINEOPTION: Game: -setheral runs the multiplayer game Setheral -{ "setheral", "-setheral", "Setheral", "data", NULL, "setheral", "setheral" }, -// GAME_SOM -// COMMANDLINEOPTION: Game: -som runs the multiplayer game Son Of Man -{ "som", "-som", "Son of Man", "id1", "sonofman", "som", "darkplaces" }, -// GAME_TENEBRAE -// COMMANDLINEOPTION: Game: -tenebrae runs the graphics test mod known as Tenebrae (some features not implemented) -{ "tenebrae", "-tenebrae", "DarkPlaces-Tenebrae", "id1", "tenebrae", "dp", "darkplaces" }, -// GAME_NEOTERIC -// COMMANDLINEOPTION: Game: -neoteric runs the game Neoteric -{ "neoteric", "-neoteric", "Neoteric", "id1", "neobase", "neo", "darkplaces" }, -// GAME_OPENQUARTZ -// COMMANDLINEOPTION: Game: -openquartz runs the game OpenQuartz, a standalone GPL replacement of the quake content -{ "openquartz", "-openquartz", "OpenQuartz", "id1", NULL, "openquartz", "darkplaces" }, -// GAME_PRYDON -// COMMANDLINEOPTION: Game: -prydon runs the topdown point and click action-RPG Prydon Gate -{ "prydon", "-prydon", "PrydonGate", "id1", "prydon", "prydon", "darkplaces" }, -// GAME_NETHERWORLD -// COMMANDLINEOPTION: Game: -netherworld runs the game Netherworld: Dark Master -{ "netherworld", "-netherworld", "Netherworld: Dark Master", "id1", "netherworld", "nw", "darkplaces" }, -// GAME_THEHUNTED -// COMMANDLINEOPTION: Game: -thehunted runs the game The Hunted -{ "thehunted", "-thehunted", "The Hunted", "thdata", NULL, "th", "thehunted" }, -// GAME_DEFEATINDETAIL2 -// COMMANDLINEOPTION: Game: -did2 runs the game Defeat In Detail 2 -{ "did2", "-did2", "Defeat In Detail 2", "data", NULL, "did2_", "did2" }, -// GAME_DARSANA -// COMMANDLINEOPTION: Game: -darsana runs the game Darsana -{ "darsana", "-darsana", "Darsana", "ddata", NULL, "darsana", "darsana" }, -// GAME_CONTAGIONTHEORY -// COMMANDLINEOPTION: Game: -contagiontheory runs the game Contagion Theory -{ "contagiontheory", "-contagiontheory", "Contagion Theory", "ctdata", NULL, "ct", "contagiontheory" }, +static const gamemode_info_t gamemode_info [GAME_COUNT] = +{// game basegame prog_name cmdline gamename basegame modgame screenshot userdir // commandline option +{ GAME_NORMAL, GAME_NORMAL, "", "-quake", "DarkPlaces-Quake", "id1", NULL, "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -quake runs the game Quake (default) +{ GAME_HIPNOTIC, GAME_NORMAL, "hipnotic", "-hipnotic", "Darkplaces-Hipnotic", "id1", "hipnotic", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -hipnotic runs Quake mission pack 1: The Scourge of Armagon +{ GAME_ROGUE, GAME_NORMAL, "rogue", "-rogue", "Darkplaces-Rogue", "id1", "rogue", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -rogue runs Quake mission pack 2: The Dissolution of Eternity +{ GAME_NEHAHRA, GAME_NORMAL, "nehahra", "-nehahra", "DarkPlaces-Nehahra", "id1", "nehahra", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -nehahra runs The Seal of Nehahra movie and game +{ GAME_NEXUIZ, GAME_NEXUIZ, "nexuiz", "-nexuiz", "Nexuiz", "data", NULL, "nexuiz", "nexuiz" }, // COMMANDLINEOPTION: Game: -nexuiz runs the multiplayer game Nexuiz +{ GAME_XONOTIC, GAME_XONOTIC, "xonotic", "-xonotic", "Xonotic", "data", NULL, "xonotic", "xonotic" }, // COMMANDLINEOPTION: Game: -xonotic runs the multiplayer game Xonotic +{ GAME_TRANSFUSION, GAME_TRANSFUSION, "transfusion", "-transfusion", "Transfusion", "basetf", NULL, "transfusion", "transfusion" }, // COMMANDLINEOPTION: Game: -transfusion runs Transfusion (the recreation of Blood in Quake) +{ GAME_GOODVSBAD2, GAME_GOODVSBAD2, "gvb2", "-goodvsbad2", "GoodVs.Bad2", "rts", NULL, "gvb2", "gvb2" }, // COMMANDLINEOPTION: Game: -goodvsbad2 runs the psychadelic RTS FPS game Good Vs Bad 2 +{ GAME_TEU, GAME_TEU, "teu", "-teu", "TheEvilUnleashed", "baseteu", NULL, "teu", "teu" }, // COMMANDLINEOPTION: Game: -teu runs The Evil Unleashed (this option is obsolete as they are not using darkplaces) +{ GAME_BATTLEMECH, GAME_BATTLEMECH, "battlemech", "-battlemech", "Battlemech", "base", NULL, "battlemech", "battlemech" }, // COMMANDLINEOPTION: Game: -battlemech runs the multiplayer topdown deathmatch game BattleMech +{ GAME_ZYMOTIC, GAME_ZYMOTIC, "zymotic", "-zymotic", "Zymotic", "basezym", NULL, "zymotic", "zymotic" }, // COMMANDLINEOPTION: Game: -zymotic runs the singleplayer game Zymotic +{ GAME_SETHERAL, GAME_SETHERAL, "setheral", "-setheral", "Setheral", "data", NULL, "setheral", "setheral" }, // COMMANDLINEOPTION: Game: -setheral runs the multiplayer game Setheral +{ GAME_SOM, GAME_NORMAL, "som", "-som", "Son of Man", "id1", "sonofman", "som", "darkplaces" }, // COMMANDLINEOPTION: Game: -som runs the multiplayer game Son Of Man +{ GAME_TENEBRAE, GAME_NORMAL, "tenebrae", "-tenebrae", "DarkPlaces-Tenebrae", "id1", "tenebrae", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -tenebrae runs the graphics test mod known as Tenebrae (some features not implemented) +{ GAME_NEOTERIC, GAME_NORMAL, "neoteric", "-neoteric", "Neoteric", "id1", "neobase", "neo", "darkplaces" }, // COMMANDLINEOPTION: Game: -neoteric runs the game Neoteric +{ GAME_OPENQUARTZ, GAME_NORMAL, "openquartz", "-openquartz", "OpenQuartz", "id1", NULL, "openquartz", "darkplaces" }, // COMMANDLINEOPTION: Game: -openquartz runs the game OpenQuartz, a standalone GPL replacement of the quake content +{ GAME_PRYDON, GAME_NORMAL, "prydon", "-prydon", "PrydonGate", "id1", "prydon", "prydon", "darkplaces" }, // COMMANDLINEOPTION: Game: -prydon runs the topdown point and click action-RPG Prydon Gate +{ GAME_DELUXEQUAKE, GAME_DELUXEQUAKE, "dq", "-dq", "Deluxe Quake", "basedq", "extradq", "basedq", "dq" }, // COMMANDLINEOPTION: Game: -dq runs the game Deluxe Quake +{ GAME_THEHUNTED, GAME_THEHUNTED, "thehunted", "-thehunted", "The Hunted", "thdata", NULL, "th", "thehunted" }, // COMMANDLINEOPTION: Game: -thehunted runs the game The Hunted +{ GAME_DEFEATINDETAIL2, GAME_DEFEATINDETAIL2, "did2", "-did2", "Defeat In Detail 2", "data", NULL, "did2_", "did2" }, // COMMANDLINEOPTION: Game: -did2 runs the game Defeat In Detail 2 +{ GAME_DARSANA, GAME_DARSANA, "darsana", "-darsana", "Darsana", "ddata", NULL, "darsana", "darsana" }, // COMMANDLINEOPTION: Game: -darsana runs the game Darsana +{ GAME_CONTAGIONTHEORY, GAME_CONTAGIONTHEORY, "contagiontheory", "-contagiontheory", "Contagion Theory", "ctdata", NULL, "ct", "contagiontheory" }, // COMMANDLINEOPTION: Game: -contagiontheory runs the game Contagion Theory +{ GAME_EDU2P, GAME_EDU2P, "edu2p", "-edu2p", "EDU2 Prototype", "id1", "edu2", "edu2_p", "edu2prototype" }, // COMMANDLINEOPTION: Game: -edu2p runs the game Edu2 prototype +{ GAME_PROPHECY, GAME_PROPHECY, "prophecy", "-prophecy", "Prophecy", "data", NULL, "prophecy", "prophecy" }, // COMMANDLINEOPTION: Game: -prophecy runs the game Prophecy +{ GAME_BLOODOMNICIDE, GAME_BLOODOMNICIDE, "omnicide", "-omnicide", "Blood Omnicide", "kain", NULL, "omnicide", "omnicide" }, // COMMANDLINEOPTION: Game: -omnicide runs the game Blood Omnicide +{ GAME_STEELSTORM, GAME_STEELSTORM, "steelstorm", "-steelstorm", "Steel-Storm", "gamedata", NULL, "ss", "steelstorm" }, // COMMANDLINEOPTION: Game: -steelstorm runs the game Steel Storm +{ GAME_STRAPBOMB, GAME_STRAPBOMB, "strapbomb", "-strapbomb", "Strap-on-bomb Car", "id1", NULL, "strap", "strapbomb" }, // COMMANDLINEOPTION: Game: -strapbomb runs the game Strap-on-bomb Car +{ GAME_MOONHELM, GAME_MOONHELM, "moonhelm", "-moonhelm", "MoonHelm", "data", NULL, "mh", "moonhelm" }, // COMMANDLINEOPTION: Game: -moonhelm runs the game MoonHelm }; +static void COM_SetGameType(int index); void COM_InitGameType (void) { char name [MAX_OSPATH]; - unsigned int i; + int i; + int index = 0; FS_StripExtension (com_argv[0], name, sizeof (name)); COM_ToLowerString (name, name, sizeof (name)); - // Check the binary name; default to GAME_NORMAL (0) - gamemode = GAME_NORMAL; - for (i = 1; i < sizeof (gamemode_info) / sizeof (gamemode_info[0]); i++) - if (strstr (name, gamemode_info[i].prog_name)) + // check executable filename for keywords + for (i = 1;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++) + if (gamemode_info[i].prog_name && gamemode_info[i].prog_name[0] && strstr (name, gamemode_info[i].prog_name)) { - gamemode = (gamemode_t)i; + index = i; break; } - // Look for a command-line option - for (i = 0; i < sizeof (gamemode_info) / sizeof (gamemode_info[0]); i++) + // check commandline options for keywords + for (i = 0;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++) if (COM_CheckParm (gamemode_info[i].cmdline)) { - gamemode = (gamemode_t)i; + index = i; break; } - gamename = gamemode_info[gamemode].gamename; - gamedirname1 = gamemode_info[gamemode].gamedirname1; - gamedirname2 = gamemode_info[gamemode].gamedirname2; - gamescreenshotname = gamemode_info[gamemode].gamescreenshotname; - gameuserdirname = gamemode_info[gamemode].gameuserdirname; + com_startupgamemode = gamemode_info[index].mode; + com_startupgamegroup = gamemode_info[index].group; + COM_SetGameType(index); +} + +void COM_ChangeGameTypeForGameDirs(void) +{ + int i; + int index = -1; + // this will not not change the gamegroup + // first check if a base game (single gamedir) matches + for (i = 0;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++) + { + if (gamemode_info[i].group == com_startupgamegroup && !(gamemode_info[i].gamedirname2 && gamemode_info[i].gamedirname2[0])) + { + index = i; + break; + } + } + // now that we have a base game, see if there is a matching derivative game (two gamedirs) + if (fs_numgamedirs) + { + for (i = 0;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++) + { + if (gamemode_info[i].group == com_startupgamegroup && (gamemode_info[i].gamedirname2 && gamemode_info[i].gamedirname2[0]) && !strcasecmp(fs_gamedirs[0], gamemode_info[i].gamedirname2)) + { + index = i; + break; + } + } + } + // we now have a good guess at which game this is meant to be... + if (index >= 0 && gamemode != gamemode_info[index].mode) + COM_SetGameType(index); +} + +static void COM_SetGameType(int index) +{ + int i, t; + if (index < 0 || index >= (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]))) + index = 0; + gamemode = gamemode_info[index].mode; + gamename = gamemode_info[index].gamename; + gamedirname1 = gamemode_info[index].gamedirname1; + gamedirname2 = gamemode_info[index].gamedirname2; + gamescreenshotname = gamemode_info[index].gamescreenshotname; + gameuserdirname = gamemode_info[index].gameuserdirname; + + if (gamemode == com_startupgamemode) + { + if((t = COM_CheckParm("-customgamename")) && t + 1 < com_argc) + gamename = com_argv[t+1]; + if((t = COM_CheckParm("-customgamedirname1")) && t + 1 < com_argc) + gamedirname1 = com_argv[t+1]; + if((t = COM_CheckParm("-customgamedirname2")) && t + 1 < com_argc) + gamedirname2 = *com_argv[t+1] ? com_argv[t+1] : NULL; + if((t = COM_CheckParm("-customgamescreenshotname")) && t + 1 < com_argc) + gamescreenshotname = com_argv[t+1]; + if((t = COM_CheckParm("-customgameuserdirname")) && t + 1 < com_argc) + gameuserdirname = com_argv[t+1]; + } + + if (gamedirname2 && gamedirname2[0]) + Con_Printf("Game is %s using base gamedirs %s %s", gamename, gamedirname1, gamedirname2); + else + Con_Printf("Game is %s using base gamedir %s", gamename, gamedirname1); + for (i = 0;i < fs_numgamedirs;i++) + { + if (i == 0) + Con_Printf(", with mod gamedirs"); + Con_Printf(" %s", fs_gamedirs[i]); + } + Con_Printf("\n"); } @@ -1349,7 +1668,11 @@ int dpvsnprintf (char *buffer, size_t buffersize, const char *format, va_list ar { int result; +#if _MSC_VER >= 1400 + result = _vsnprintf_s (buffer, buffersize, _TRUNCATE, format, args); +#else result = vsnprintf (buffer, buffersize, format, args); +#endif if (result < 0 || (size_t)result >= buffersize) { buffer[buffersize - 1] = '\0'; @@ -1415,7 +1738,7 @@ int COM_ReadAndTokenizeLine(const char **text, char **argv, int maxargc, char *t commentprefixlength = (int)strlen(commentprefix); while (*l && *l != '\n' && *l != '\r') { - if (*l > ' ') + if (!ISWHITESPACE(*l)) { if (commentprefixlength && !strncmp(l, commentprefix, commentprefixlength)) { @@ -1440,7 +1763,7 @@ int COM_ReadAndTokenizeLine(const char **text, char **argv, int maxargc, char *t } else { - while (*l > ' ') + while (!ISWHITESPACE(*l)) { if (tokenbuf >= tokenbufend) return -1; @@ -1499,6 +1822,17 @@ COM_StringLengthNoColors(const char *s, size_t size_s, qboolean *valid) ++s; switch((s == end) ? 0 : *s) { + case STRING_COLOR_RGB_TAG_CHAR: + if (s+1 != end && isxdigit(s[1]) && + s+2 != end && isxdigit(s[2]) && + s+3 != end && isxdigit(s[3]) ) + { + s+=3; + break; + } + ++len; // STRING_COLOR_TAG + ++len; // STRING_COLOR_RGB_TAG_CHAR + break; case 0: // ends with unfinished color code! ++len; if(valid) @@ -1537,7 +1871,7 @@ for example). If the output buffer size did not suffice for converting, the function returns FALSE. Generally, if escape_carets is false, the output buffer needs -strlen(str)+1 bytes, and if escape_carets is true, it can need strlen(str)+2 +strlen(str)+1 bytes, and if escape_carets is true, it can need strlen(str)*1.5+2 bytes. In any case, the function makes sure that the resulting string is zero terminated. @@ -1563,6 +1897,19 @@ COM_StringDecolorize(const char *in, size_t size_in, char *out, size_t size_out, ++in; switch((in == end) ? 0 : *in) { + case STRING_COLOR_RGB_TAG_CHAR: + if (in+1 != end && isxdigit(in[1]) && + in+2 != end && isxdigit(in[2]) && + in+3 != end && isxdigit(in[3]) ) + { + in+=3; + break; + } + APPEND(STRING_COLOR_TAG); + if(escape_carets) + APPEND(STRING_COLOR_TAG); + APPEND(STRING_COLOR_RGB_TAG_CHAR); + break; case 0: // ends with unfinished color code! APPEND(STRING_COLOR_TAG); // finish the code by appending another caret when escaping @@ -1663,8 +2010,6 @@ void InfoString_GetValue(const char *buffer, const char *key, char *value, size_ size_t keylength; if (!key) key = ""; - if (!value) - value = ""; keylength = strlen(key); if (valuelength < 1 || !value) { @@ -1752,7 +2097,7 @@ void InfoString_SetValue(char *buffer, size_t bufferlength, const char *key, con // set the key/value and append the remaining text char tempbuffer[4096]; strlcpy(tempbuffer, buffer + pos2, sizeof(tempbuffer)); - sprintf(buffer + pos, "\\%s\\%s%s", key, value, tempbuffer); + dpsnprintf(buffer + pos, bufferlength - pos, "\\%s\\%s%s", key, value, tempbuffer); } else { @@ -1873,3 +2218,84 @@ strlcpy(char *dst, const char *src, size_t siz) } #endif // #ifndef HAVE_STRLCPY + +void FindFraction(double val, int *num, int *denom, int denomMax) +{ + int i; + double bestdiff; + // initialize + bestdiff = fabs(val); + *num = 0; + *denom = 1; + + for(i = 1; i <= denomMax; ++i) + { + int inum = (int) floor(0.5 + val * i); + double diff = fabs(val - inum / (double)i); + if(diff < bestdiff) + { + bestdiff = diff; + *num = inum; + *denom = i; + } + } +} + +// decodes an XPM from C syntax +char **XPM_DecodeString(const char *in) +{ + static char *tokens[257]; + static char lines[257][512]; + size_t line = 0; + + // skip until "{" token + while(COM_ParseToken_QuakeC(&in, false) && strcmp(com_token, "{")); + + // now, read in succession: string, comma-or-} + while(COM_ParseToken_QuakeC(&in, false)) + { + tokens[line] = lines[line]; + strlcpy(lines[line++], com_token, sizeof(lines[0])); + if(!COM_ParseToken_QuakeC(&in, false)) + return NULL; + if(!strcmp(com_token, "}")) + break; + if(strcmp(com_token, ",")) + return NULL; + if(line >= sizeof(tokens) / sizeof(tokens[0])) + return NULL; + } + + return tokens; +} + +static const char base64[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; +static void base64_3to4(const unsigned char *in, unsigned char *out, int bytes) +{ + unsigned char i0 = (bytes > 0) ? in[0] : 0; + unsigned char i1 = (bytes > 1) ? in[1] : 0; + unsigned char i2 = (bytes > 2) ? in[2] : 0; + unsigned char o0 = base64[i0 >> 2]; + unsigned char o1 = base64[((i0 << 4) | (i1 >> 4)) & 077]; + unsigned char o2 = base64[((i1 << 2) | (i2 >> 6)) & 077]; + unsigned char o3 = base64[i2 & 077]; + out[0] = (bytes > 0) ? o0 : '?'; + out[1] = (bytes > 0) ? o1 : '?'; + out[2] = (bytes > 1) ? o2 : '='; + out[3] = (bytes > 2) ? o3 : '='; +} + +size_t base64_encode(unsigned char *buf, size_t buflen, size_t outbuflen) +{ + size_t blocks, i; + // expand the out-buffer + blocks = (buflen + 2) / 3; + if(blocks*4 > outbuflen) + return 0; + for(i = blocks; i > 0; ) + { + --i; + base64_3to4(buf + 3*i, buf + 4*i, buflen - 3*i); + } + return blocks * 4; +}