]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - view.c
Merge remote branch 'origin/master' into akari/irc
[xonotic/darkplaces.git] / view.c
diff --git a/view.c b/view.c
index 86902ad883337c126061f3a221f7059b7b1d10a7..3e0ccc57ebbf17154f9e4e8dd536fdc818222de5 100644 (file)
--- a/view.c
+++ b/view.c
@@ -21,6 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 #include "cl_collision.h"
+#include "image.h"
 
 void CL_VM_UpdateDmgGlobals (int dmg_take, int dmg_save, vec3_t dmg_origin);
 
@@ -369,7 +370,8 @@ static void V_BonusFlash_f (void)
 ==============================================================================
 */
 
-extern matrix4x4_t viewmodelmatrix;
+extern matrix4x4_t viewmodelmatrix_nobob;
+extern matrix4x4_t viewmodelmatrix_withbob;
 
 #include "cl_collision.h"
 #include "csprogs.h"
@@ -433,6 +435,7 @@ void V_CalcRefdef (void)
        entity_t *ent;
        float vieworg[3], viewangles[3], smoothtime;
        float gunorg[3], gunangles[3];
+       matrix4x4_t tmpmatrix;
        
        static float viewheightavg;
        float viewheight;       
@@ -444,7 +447,8 @@ void V_CalcRefdef (void)
 #endif
        trace_t trace;
        VectorClear(gunorg);
-       viewmodelmatrix = identitymatrix;
+       viewmodelmatrix_nobob = identitymatrix;
+       viewmodelmatrix_withbob = identitymatrix;
        r_refdef.view.matrix = identitymatrix;
        if (cls.state == ca_connected && cls.signon == SIGNONS)
        {
@@ -473,7 +477,9 @@ void V_CalcRefdef (void)
                                r_refdef.view.matrix = ent->render.matrix;
                                Matrix4x4_AdjustOrigin(&r_refdef.view.matrix, 0, 0, cl.stats[STAT_VIEWHEIGHT]);
                        }
-                       viewmodelmatrix = r_refdef.view.matrix;
+                       Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
+                       Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
+                       Matrix4x4_Copy(&viewmodelmatrix_withbob, &viewmodelmatrix_nobob);
                }
                else
                {
@@ -793,13 +799,23 @@ void V_CalcRefdef (void)
                        }
                        // calculate a view matrix for rendering the scene
                        if (v_idlescale.value)
-                               Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, vieworg[0], vieworg[1], vieworg[2], viewangles[0] + v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level.value, viewangles[1] + v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value, viewangles[2] + v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value, 1);
-                       else
-                               Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, vieworg[0], vieworg[1], vieworg[2], viewangles[0], viewangles[1], viewangles[2], 1);
+                       {
+                               viewangles[0] += v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level.value;
+                               viewangles[1] += v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value;
+                               viewangles[2] += v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value;
+                       }
+                       Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, vieworg[0], vieworg[1], vieworg[2], viewangles[0], viewangles[1], viewangles[2], 1);
+
                        // calculate a viewmodel matrix for use in view-attached entities
-                       Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, gunorg[0], gunorg[1], gunorg[2], gunangles[0], gunangles[1], gunangles[2], cl_viewmodel_scale.value);
-                       VectorCopy(vieworg, cl.csqc_origin);
-                       VectorCopy(viewangles, cl.csqc_angles);
+                       Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
+                       Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
+
+                       Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix_withbob, gunorg[0], gunorg[1], gunorg[2], gunangles[0], gunangles[1], gunangles[2], cl_viewmodel_scale.value);
+                       VectorCopy(vieworg, cl.csqc_vieworiginfromengine);
+                       VectorCopy(viewangles, cl.csqc_viewanglesfromengine);
+
+                       Matrix4x4_Invert_Simple(&tmpmatrix, &r_refdef.view.matrix);
+                       Matrix4x4_Concat(&cl.csqc_viewmodelmatrixfromengine, &tmpmatrix, &viewmodelmatrix_withbob);
                }
        }
 }
@@ -923,10 +939,22 @@ void V_CalcViewBlend(void)
                        a2 = 1 / r_refdef.viewblend[3];
                        VectorScale(r_refdef.viewblend, a2, r_refdef.viewblend);
                }
-               r_refdef.viewblend[0] = bound(0.0f, r_refdef.viewblend[0] * (1.0f/255.0f), 1.0f);
-               r_refdef.viewblend[1] = bound(0.0f, r_refdef.viewblend[1] * (1.0f/255.0f), 1.0f);
-               r_refdef.viewblend[2] = bound(0.0f, r_refdef.viewblend[2] * (1.0f/255.0f), 1.0f);
+               r_refdef.viewblend[0] = bound(0.0f, r_refdef.viewblend[0], 255.0f);
+               r_refdef.viewblend[1] = bound(0.0f, r_refdef.viewblend[1], 255.0f);
+               r_refdef.viewblend[2] = bound(0.0f, r_refdef.viewblend[2], 255.0f);
                r_refdef.viewblend[3] = bound(0.0f, r_refdef.viewblend[3] * gl_polyblend.value, 1.0f);
+               if (vid.sRGB3D)
+               {
+                       r_refdef.viewblend[0] = Image_LinearFloatFromsRGB(r_refdef.viewblend[0]);
+                       r_refdef.viewblend[1] = Image_LinearFloatFromsRGB(r_refdef.viewblend[1]);
+                       r_refdef.viewblend[2] = Image_LinearFloatFromsRGB(r_refdef.viewblend[2]);
+               }
+               else
+               {
+                       r_refdef.viewblend[0] *= (1.0f/256.0f);
+                       r_refdef.viewblend[1] *= (1.0f/256.0f);
+                       r_refdef.viewblend[2] *= (1.0f/256.0f);
+               }
                
                // Samual: Ugly hack, I know. But it's the best we can do since
                // there is no way to detect client states from the engine.