]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - shader_glsl.h
fix GLSL shader error with directional bouncegrid and fog
[xonotic/darkplaces.git] / shader_glsl.h
index 5d6672bfa927f74fbf8b737b26950daa6a45b055..5a00e7a7acd2c791a5ac30e923696f9a2d2603e6 100644 (file)
 "uniform highp float FogHeightFade;\n"
 "vec3 FogVertex(vec4 surfacecolor)\n"
 "{\n"
-"#if defined(MODE_LIGHTDIRECTIONMAP_MODELSPACE) || defined(MODE_DEFERREDGEOMETRY) || defined(USEREFLECTCUBE)\n"
+"#if defined(MODE_LIGHTDIRECTIONMAP_MODELSPACE) || defined(MODE_DEFERREDGEOMETRY) || defined(USEREFLECTCUBE) || defined(USEBOUNCEGRIDDIRECTIONAL)\n"
 "      vec3 EyeVectorModelSpace = vec3(VectorS.w, VectorT.w, VectorR.w);\n"
 "#endif\n"
 "      float FogPlaneVertexDist = EyeVectorFogDepth.w;\n"