cvar_t crosshair_size = {CF_CLIENT | CF_ARCHIVE, "crosshair_size", "1", "adjusts size of the crosshair on the screen"};
static void Sbar_MiniDeathmatchOverlay (int x, int y);
-static void Sbar_DeathmatchOverlay (void);
static void Sbar_IntermissionOverlay (void);
static void Sbar_FinaleOverlay (void);
Cvar_RegisterVariable(&sbar_miniscoreboard_size);
Cvar_RegisterVariable(&sbar_info_pos);
Cvar_RegisterVariable(&cl_deathscoreboard);
+ // This name is used by QuakeSpasm-based engines and is read by the Alkaline 1.2 CSQC
+ Cvar_RegisterVirtual(&sbar_alpha_bg, "scr_sbaralpha");
Cvar_RegisterVariable(&crosshair_color_red);
Cvar_RegisterVariable(&crosshair_color_green);