struct prvm_prog_s;
void R_UpdateFog(void);
qbool CL_VM_UpdateView(double frametime);
+void CL_VM_DrawHud(double frametime);
void SCR_DrawConsole(void);
void R_Shadow_EditLights_DrawSelectedLightProperties(void);
void R_DecalSystem_Reset(decalsystem_t *decalsystem);