extern rtexture_t *r_shadow_bouncegridtexture;
extern matrix4x4_t r_shadow_bouncegridmatrix;
extern vec_t r_shadow_bouncegridintensity;
+extern qboolean r_shadow_bouncegriddirectional;
void R_Shadow_Init(void);
qboolean R_Shadow_ShadowMappingEnabled(void);