VectorClear(diffusecolor);
VectorClear(diffusenormal);
- if (!r_fullbright.integer && cl.worldmodel && cl.worldmodel->brush.LightPoint)
+ if (!r_fullbright.integer && r_refdef.worldmodel && r_refdef.worldmodel->brush.LightPoint)
{
ambientcolor[0] = ambientcolor[1] = ambientcolor[2] = r_ambient.value * (2.0f / 128.0f);
- cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
+ r_refdef.worldmodel->brush.LightPoint(r_refdef.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
}
else
VectorSet(ambientcolor, 1, 1, 1);
// FIXME: this .lights related stuff needs to be ported into the Mod_Q1BSP code
- if (cl.worldmodel->brushq1.numlights)
+ if (r_refdef.worldmodel->brushq1.numlights)
{
int i;
vec3_t v;
float f;
mlight_t *sl;
- for (i = 0;i < cl.worldmodel->brushq1.numlights;i++)
+ for (i = 0;i < r_refdef.worldmodel->brushq1.numlights;i++)
{
- sl = cl.worldmodel->brushq1.lights + i;
+ sl = r_refdef.worldmodel->brushq1.lights + i;
if (d_lightstylevalue[sl->style] > 0)
{
VectorSubtract (p, sl->origin, v);
maxnearlights = 0;
else
{
- if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
+ if (r_refdef.worldmodel && r_refdef.worldmodel->brush.LightPoint)
{
- cl.worldmodel->brush.LightPoint(cl.worldmodel, ent->origin, ambient4f, diffusecolor, tempdiffusenormal);
+ r_refdef.worldmodel->brush.LightPoint(r_refdef.worldmodel, ent->origin, ambient4f, diffusecolor, tempdiffusenormal);
Matrix4x4_Transform3x3(&ent->inversematrix, tempdiffusenormal, diffusenormal);
VectorNormalize(diffusenormal);
}
nl = &nearlight[0];
for (i = 0;i < ent->numentlights;i++)
{
- sl = cl.worldmodel->brushq1.lights + ent->entlights[i];
+ sl = r_refdef.worldmodel->brushq1.lights + ent->entlights[i];
stylescale = d_lightstylevalue[sl->style] * (1.0f / 65536.0f);
VectorSubtract (ent->origin, sl->origin, v);
f = ((1.0f / (DotProduct(v, v) * sl->falloff + sl->distbias)) - sl->subtract) * stylescale;
ent->entlightstime = realtime + 0.1;
VectorCopy(ent->origin, ent->entlightsorigin);
ent->numentlights = 0;
- if (cl.worldmodel)
- for (i = 0, sl = cl.worldmodel->brushq1.lights;i < cl.worldmodel->brushq1.numlights && ent->numentlights < MAXENTLIGHTS;i++, sl++)
+ if (r_refdef.worldmodel)
+ for (i = 0, sl = r_refdef.worldmodel->brushq1.lights;i < r_refdef.worldmodel->brushq1.numlights && ent->numentlights < MAXENTLIGHTS;i++, sl++)
if (CL_TraceLine(ent->origin, sl->origin, NULL, NULL, false, NULL, SUPERCONTENTS_SOLID) == 1)
ent->entlights[ent->numentlights++] = i;
}