-#define MAX_NUM_ARGVS 50
-
-
-#define MAX_QPATH 128 // max length of a quake game pathname
-#define MAX_OSPATH 1024 // max length of a filesystem pathname
-
-#define ON_EPSILON 0.1 // point on plane side epsilon
-
-#define MAX_PACKETFRAGMENT 1024 // max length of packet fragment
-#define NET_MAXMESSAGE 65536
-#define NET_MINRATE 1000 // limits "rate" and "sv_maxrate" cvars
-#define NET_MAXRATE 25000 // limits "rate" and "sv_maxrate" cvars
-
-//
-// per-level limits
-//
-// LordHavoc: increased entity limit to 2048 from 600
-#define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch!
-#define MAX_LIGHTSTYLES 256 // LordHavoc: increased from 64, NOTE special consideration is needed in savegames!
-// LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier)
-#define MAX_MODELS 4096
-#define MAX_SOUNDS 4096
-
-#define SAVEGAME_COMMENT_LENGTH 39
-
-#define MAX_STYLESTRING 64
-
-//
-// stats are integers communicated to the client by the server
-//
-#define MAX_CL_STATS 256
-#define STAT_HEALTH 0
-#define STAT_FRAGS 1
-#define STAT_WEAPON 2
-#define STAT_AMMO 3
-#define STAT_ARMOR 4
-#define STAT_WEAPONFRAME 5
-#define STAT_SHELLS 6
-#define STAT_NAILS 7
-#define STAT_ROCKETS 8
-#define STAT_CELLS 9
-#define STAT_ACTIVEWEAPON 10
-#define STAT_TOTALSECRETS 11
-#define STAT_TOTALMONSTERS 12
-#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
-#define STAT_MONSTERS 14 // bumped by svc_killedmonster
-#define STAT_ITEMS 15 // FTE, DP
-#define STAT_VIEWHEIGHT 16 // FTE, DP
-//#define STAT_TIME 17 // FTE
-//#define STAT_VIEW2 20 // FTE
-#define STAT_VIEWZOOM 21 // DP