For savegames
=============
*/
-extern cvar_t developer_entityparsing;
void PRVM_ED_Write (prvm_prog_t *prog, qfile_t *f, prvm_edict_t *ed)
{
ddef_t *d;
Con_Printf("PRVM_Breakpoint: %s\n", text);
PRVM_PrintState(prog, stack_index);
if (prvm_breakpointdump.integer)
- Host_Savegame_to(prog, va(vabuf, sizeof(vabuf), "breakpoint-%s.dmp", prog->name));
+ SV_Savegame_to(prog, va(vabuf, sizeof(vabuf), "breakpoint-%s.dmp", prog->name));
}
void PRVM_Watchpoint(prvm_prog_t *prog, int stack_index, const char *text, etype_t type, prvm_eval_t *o, prvm_eval_t *n)
PRVM_UpdateBreakpoints(prog);
}
-void PRVM_Init_Commands (void)
+/*
+===============
+PRVM_Init
+===============
+*/
+void PRVM_Init (void)
{
Cmd_AddCommand(CMD_SHARED, "prvm_edict", PRVM_ED_PrintEdict_f, "print all data about an entity number in the selected VM (server, client, menu)");
Cmd_AddCommand(CMD_SHARED, "prvm_edicts", PRVM_ED_PrintEdicts_f, "prints all data about all entities in the selected VM (server, client, menu)");
Cvar_RegisterVariable (&prvm_garbagecollection_scan_limit);
Cvar_RegisterVariable (&prvm_garbagecollection_strings);
Cvar_RegisterVariable (&prvm_stringdebug);
-}
-/*
-===============
-PRVM_Init
-===============
-*/
-void PRVM_Init (void)
-{
// COMMANDLINEOPTION: PRVM: -norunaway disables the runaway loop check (it might be impossible to exit DarkPlaces if used!)
prvm_runawaycheck = !COM_CheckParm("-norunaway");