for (j = 0; j < Q3MAXTCMODS && layer->tcmods[j].tcmod != Q3TCMOD_NONE; j++)
shaderpass->tcmods[j] = layer->tcmods[j];
for (j = 0; j < layer->numframes; j++)
- {
- for (int i = 0; layer->texturename[j][i]; i++)
- if(layer->texturename[j][i] == '\\')
- layer->texturename[j][i] = '/';
shaderpass->skinframes[j] = R_SkinFrame_LoadExternal(layer->texturename[j], texflags, false, true);
- }
return shaderpass;
}