// get scene name from first frame
pinframe = (daliasframe_t *)datapointer;
- strlcpy(scene->name, pinframe->name, sizeof(scene->name));
+ dp_strlcpy(scene->name, pinframe->name, sizeof(scene->name));
scene->firstframe = pose;
scene->framecount = groupframes;
scene->framerate = 1.0f / interval;
// store the info about the new skin
Mod_LoadCustomMaterial(loadmodel->mempool, loadmodel->data_textures + totalskins * loadmodel->num_surfaces, name, SUPERCONTENTS_SOLID, MATERIALFLAG_WALL, tempskinframe);
- strlcpy(loadmodel->skinscenes[loadmodel->numskins].name, name, sizeof(loadmodel->skinscenes[loadmodel->numskins].name));
+ dp_strlcpy(loadmodel->skinscenes[loadmodel->numskins].name, name, sizeof(loadmodel->skinscenes[loadmodel->numskins].name));
loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
out[k] = v[vertremap[k]];
datapointer += numxyz * sizeof(trivertx_t);
- strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
+ dp_strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
loadmodel->animscenes[i].firstframe = i;
loadmodel->animscenes[i].framecount = 1;
loadmodel->animscenes[i].framerate = 10;
loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
for (i = 0, pinframe = (md3frameinfo_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++)
{
- strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
+ dp_strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
loadmodel->animscenes[i].firstframe = i;
loadmodel->animscenes[i].framecount = 1;
loadmodel->animscenes[i].framerate = 10;
loadmodel->data_tags = (aliastag_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_tagframes * loadmodel->num_tags * sizeof(aliastag_t));
for (i = 0, pintag = (md3tag_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++)
{
- strlcpy(loadmodel->data_tags[i].name, pintag->name, sizeof(loadmodel->data_tags[i].name));
+ dp_strlcpy(loadmodel->data_tags[i].name, pintag->name, sizeof(loadmodel->data_tags[i].name));
for (j = 0;j < 9;j++)
loadmodel->data_tags[i].matrixgl[j] = LittleFloat(pintag->rotationmatrix[j]);
for (j = 0;j < 3;j++)
loadmodel->synctype = ST_RAND;
FS_StripExtension(loadmodel->name, animname, sizeof(animname));
- strlcat(animname, ".psa", sizeof(animname));
+ dp_strlcat(animname, ".psa", sizeof(animname));
animbuffer = animfilebuffer = FS_LoadFile(animname, loadmodel->mempool, false, &filesize);
animbufferend = (void *)((unsigned char*)animbuffer + (int)filesize);
if (!animbuffer)
// copy over the bones
for (index = 0;index < numbones;index++)
{
- strlcpy(loadmodel->data_bones[index].name, bones[index].name, sizeof(loadmodel->data_bones[index].name));
+ dp_strlcpy(loadmodel->data_bones[index].name, bones[index].name, sizeof(loadmodel->data_bones[index].name));
loadmodel->data_bones[index].parent = (index || bones[index].parent > 0) ? bones[index].parent : -1;
if (loadmodel->data_bones[index].parent >= index)
Host_Error("%s bone[%i].parent >= %i", loadmodel->name, index, index);
}
else
{
- strlcpy(loadmodel->animscenes[0].name, "base", sizeof(loadmodel->animscenes[0].name));
+ dp_strlcpy(loadmodel->animscenes[0].name, "base", sizeof(loadmodel->animscenes[0].name));
loadmodel->animscenes[0].firstframe = 0;
loadmodel->animscenes[0].framecount = 1;
loadmodel->animscenes[0].loop = true;
joint1[i].rotation[j] = LittleFloat(injoint1[i].rotation[j]);
joint1[i].scale[j] = LittleFloat(injoint1[i].scale[j]);
}
- strlcpy(loadmodel->data_bones[i].name, &text[joint1[i].name], sizeof(loadmodel->data_bones[i].name));
+ dp_strlcpy(loadmodel->data_bones[i].name, &text[joint1[i].name], sizeof(loadmodel->data_bones[i].name));
loadmodel->data_bones[i].parent = joint1[i].parent;
if (loadmodel->data_bones[i].parent >= i)
Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
joint[i].scale[j] = LittleFloat(injoint[i].scale[j]);
}
joint[i].rotation[3] = LittleFloat(injoint[i].rotation[3]);
- strlcpy(loadmodel->data_bones[i].name, &text[joint[i].name], sizeof(loadmodel->data_bones[i].name));
+ dp_strlcpy(loadmodel->data_bones[i].name, &text[joint[i].name], sizeof(loadmodel->data_bones[i].name));
loadmodel->data_bones[i].parent = joint[i].parent;
if (loadmodel->data_bones[i].parent >= i)
Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
anim.num_frames = LittleLong(anims[i].num_frames);
anim.framerate = LittleFloat(anims[i].framerate);
anim.flags = LittleLong(anims[i].flags);
- strlcpy(loadmodel->animscenes[i].name, &text[anim.name], sizeof(loadmodel->animscenes[i].name));
+ dp_strlcpy(loadmodel->animscenes[i].name, &text[anim.name], sizeof(loadmodel->animscenes[i].name));
loadmodel->animscenes[i].firstframe = anim.first_frame;
loadmodel->animscenes[i].framecount = anim.num_frames;
loadmodel->animscenes[i].loop = ((anim.flags & IQM_LOOP) != 0);
}
if (header.num_anims <= 0)
{
- strlcpy(loadmodel->animscenes[0].name, "static", sizeof(loadmodel->animscenes[0].name));
+ dp_strlcpy(loadmodel->animscenes[0].name, "static", sizeof(loadmodel->animscenes[0].name));
loadmodel->animscenes[0].firstframe = 0;
loadmodel->animscenes[0].framecount = 1;
loadmodel->animscenes[0].loop = true;