]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rmain.c
laid groundwork for a new decal system
[xonotic/darkplaces.git] / gl_rmain.c
index d090db9644a1137fc005fd5862fc01c2e6553030..aaf4356b57cceebcd2d6dc74522a9aa4c33849ec 100644 (file)
@@ -5282,7 +5282,7 @@ void R_DrawNoModel_TransparentCallback(const entity_render_t *ent, const rtlight
        float f1, f2, *c;
        float color4f[6*4];
 
-       RSurf_ActiveCustomEntity(&ent->matrix, &ent->inversematrix, ent->flags, ent->shadertime, ent->colormod[0], ent->colormod[1], ent->colormod[2], ent->alpha, 6, nomodelvertex3f, NULL, NULL, NULL, NULL, 8, nomodelelement3i, nomodelelement3s, false, false);
+       RSurf_ActiveCustomEntity(&ent->matrix, &ent->inversematrix, ent->flags, ent->shadertime, ent->colormod[0], ent->colormod[1], ent->colormod[2], ent->alpha, 6, nomodelvertex3f, NULL, NULL, NULL, NULL, nomodelcolor4f, 8, nomodelelement3i, nomodelelement3s, false, false);
 
        // this is only called once per entity so numsurfaces is always 1, and
        // surfacelist is always {0}, so this code does not handle batches
@@ -6103,7 +6103,7 @@ void RSurf_ActiveModelEntity(const entity_render_t *ent, qboolean wantnormals, q
        rsurface.texcoordtexture2f = rsurface.modeltexcoordtexture2f;
 }
 
-void RSurf_ActiveCustomEntity(const matrix4x4_t *matrix, const matrix4x4_t *inversematrix, int entflags, double shadertime, float r, float g, float b, float a, int numvertices, const float *vertex3f, const float *texcoord2f, const float *normal3f, const float *svector3f, const float *tvector3f, int numtriangles, const int *element3i, const unsigned short *element3s, qboolean wantnormals, qboolean wanttangents)
+void RSurf_ActiveCustomEntity(const matrix4x4_t *matrix, const matrix4x4_t *inversematrix, int entflags, double shadertime, float r, float g, float b, float a, int numvertices, const float *vertex3f, const float *texcoord2f, const float *normal3f, const float *svector3f, const float *tvector3f, const float *color4f, int numtriangles, const int *element3i, const unsigned short *element3s, qboolean wantnormals, qboolean wanttangents)
 {
        rsurface.entity = r_refdef.scene.worldentity;
        rsurface.ent_skinnum = 0;
@@ -6166,7 +6166,7 @@ void RSurf_ActiveCustomEntity(const matrix4x4_t *matrix, const matrix4x4_t *inve
        rsurface.modelnormal3f_bufferobject = 0;
        rsurface.modelnormal3f_bufferoffset = 0;
        rsurface.generatedvertex = true;
-       rsurface.modellightmapcolor4f  = NULL;
+       rsurface.modellightmapcolor4f  = color4f;
        rsurface.modellightmapcolor4f_bufferobject = 0;
        rsurface.modellightmapcolor4f_bufferoffset = 0;
        rsurface.modeltexcoordtexture2f  = texcoord2f;
@@ -8113,8 +8113,308 @@ void R_DrawLocs(void)
        }
 }
 
-void R_DrawDebugModel(entity_render_t *ent)
+void R_DecalSystem_Reset(decalsystem_t *decalsystem)
 {
+       if (decalsystem->decals)
+               Mem_Free(decalsystem->decals);
+       memset(decalsystem, 0, sizeof(*decalsystem));
+}
+
+void R_DecalSystem_SpawnTriangle(decalsystem_t *decalsystem, const float *v0, const float *v1, const float *v2, const float *t0, const float *t1, const float *t2, const float *c0, const float *c1, const float *c2, int triangleindex)
+{
+       float *v3f;
+       float *tc2f;
+       tridecal_t *decal;
+       tridecal_t *decals;
+       int i;
+       int maxdecals;
+
+       // expand or initialize the system
+       if (decalsystem->maxdecals <= decalsystem->numdecals)
+       {
+               decalsystem_t old = *decalsystem;
+               qboolean useshortelements;
+               decalsystem->maxdecals = max(16, decalsystem->maxdecals * 2);
+               useshortelements = decalsystem->maxdecals * 3 <= 65536;
+               decalsystem->decals = Mem_Alloc(r_main_mempool, decalsystem->maxdecals * (sizeof(tridecal_t) + sizeof(float[3][3]) + sizeof(float[3][2]) + sizeof(float[3][4]) + sizeof(int[3]) + useshortelements ? sizeof(unsigned short[3]) : 0));
+               decalsystem->vertex3f = (float *)(decalsystem->decals + decalsystem->maxdecals);
+               decalsystem->texcoord2f = (float *)(decalsystem->vertex3f + decalsystem->maxdecals*9);
+               decalsystem->color4f = (float *)(decalsystem->texcoord2f + decalsystem->maxdecals*6);
+               decalsystem->element3i = (int *)(decalsystem->color4f + decalsystem->maxdecals*12);
+               decalsystem->element3s = useshortelements ? (unsigned short *)(decalsystem->element3i + decalsystem->maxdecals*3) : NULL;
+               if (decalsystem->numdecals)
+               {
+                       memcpy(decalsystem->decals, old.decals, decalsystem->numdecals * sizeof(tridecal_t));
+                       memcpy(decalsystem->vertex3f, old.vertex3f, decalsystem->numdecals * sizeof(float[3][3]));
+                       memcpy(decalsystem->texcoord2f, old.texcoord2f, decalsystem->numdecals * sizeof(float[3][2]));
+                       memcpy(decalsystem->color4f, old.color4f, decalsystem->numdecals * sizeof(float[3][4]));
+               }
+               for (i = 0;i < decalsystem->maxdecals*3;i++)
+                       decalsystem->element3i[i] = i;
+               if (useshortelements)
+                       for (i = 0;i < decalsystem->maxdecals*3;i++)
+                               decalsystem->element3s[i] = i;
+       }
+
+       // grab a decal and search for another free slot for the next one
+       maxdecals = decalsystem->maxdecals;
+       decals = decalsystem->decals;
+       decal = decalsystem->decals + (i = decalsystem->freedecal++);
+       v3f = decalsystem->vertex3f + 9*i;
+       tc2f = decalsystem->texcoord2f + 6*i;
+       for (i = decalsystem->freedecal;i < maxdecals && decals[i].alpha;i++)
+               ;
+       decalsystem->freedecal = i;
+       if (decalsystem->numdecals <= i)
+               decalsystem->numdecals = i + 1;
+
+       // initialize the decal
+       decal->fade = cl_decals_time.value;
+       decal->alpha = 1.0f;
+       decal->colors[0][0] = (unsigned char)(c0[0]*255.0f);
+       decal->colors[0][1] = (unsigned char)(c0[1]*255.0f);
+       decal->colors[0][2] = (unsigned char)(c0[2]*255.0f);
+       decal->colors[0][3] = (unsigned char)(c0[3]*255.0f);
+       decal->colors[1][0] = (unsigned char)(c1[0]*255.0f);
+       decal->colors[1][1] = (unsigned char)(c1[1]*255.0f);
+       decal->colors[1][2] = (unsigned char)(c1[2]*255.0f);
+       decal->colors[1][3] = (unsigned char)(c1[3]*255.0f);
+       decal->colors[2][0] = (unsigned char)(c2[0]*255.0f);
+       decal->colors[2][1] = (unsigned char)(c2[1]*255.0f);
+       decal->colors[2][2] = (unsigned char)(c2[2]*255.0f);
+       decal->colors[2][3] = (unsigned char)(c2[3]*255.0f);
+       v3f[0] = v0[0];
+       v3f[1] = v0[1];
+       v3f[2] = v0[2];
+       v3f[3] = v1[0];
+       v3f[4] = v1[1];
+       v3f[5] = v1[2];
+       v3f[6] = v2[0];
+       v3f[7] = v2[1];
+       v3f[8] = v2[2];
+       tc2f[0] = t0[0];
+       tc2f[1] = t0[1];
+       tc2f[2] = t1[0];
+       tc2f[3] = t1[1];
+       tc2f[4] = t2[0];
+       tc2f[5] = t2[1];
+}
+
+void R_DecalSystem_Splat(decalsystem_t *decalsystem, int numvertices, const float *vertex3f, int numtriangles, const int *element3i, const matrix4x4_t *projection, float r, float g, float b, float a, qboolean dynamic)
+{
+       int vertexindex;
+       int triangleindex;
+       int cornerindex;
+       int index;
+       int numpoints;
+       const int *e;
+       float v[9][3];
+       float tc[9][3]; // third coord is distance fade
+       float c[9][4];
+       float *temp;
+       float origin[3];
+       float normal[3];
+       float planes[6][3];
+       float f;
+       float points[2][9][3];
+       temp = Mem_Alloc(tempmempool, numvertices * sizeof(float[3]));
+       for (vertexindex = 0;vertexindex < numvertices;vertexindex++)
+               Matrix4x4_Transform(projection, vertex3f + 3*vertexindex, temp + 3*vertexindex);
+       for (triangleindex = 0, e = element3i;triangleindex < numtriangles;triangleindex++, e += 3)
+       {
+               for (cornerindex = 0;cornerindex < 3;cornerindex++)
+               {
+                       index = 3*e[cornerindex];
+                       VectorCopy(temp + index, tc[cornerindex]);
+               }
+               // cull triangles that are entirely outside the projection
+               if (min(tc[0][0], min(tc[1][0], tc[2][0])) >=  1)
+                       continue;
+               if (min(tc[0][1], min(tc[1][1], tc[2][1])) >=  1)
+                       continue;
+               if (min(tc[0][2], min(tc[1][2], tc[2][2])) >=  1)
+                       continue;
+               if (max(tc[0][0], max(tc[1][0], tc[2][0])) <= -1)
+                       continue;
+               if (max(tc[0][1], max(tc[1][1], tc[2][1])) <= -1)
+                       continue;
+               if (max(tc[0][2], max(tc[1][2], tc[2][2])) <= -1)
+                       continue;
+               // cull backfaces
+               TriangleNormal(tc[0], tc[1], tc[2], normal);
+               if (normal[2] < 0)
+                       continue;
+               // we accept this triangle
+               for (cornerindex = 0;cornerindex < 3;cornerindex++)
+               {
+                       index = 3*e[cornerindex];
+                       VectorCopy(vertex3f + index, v[cornerindex]);
+                       // calculate distance fade from the projection origin
+                       f = a * (1-fabs(tc[cornerindex][2]));
+                       c[cornerindex][0] = r * f;
+                       c[cornerindex][1] = g * f;
+                       c[cornerindex][2] = b * f;
+                       c[cornerindex][3] = 1;
+               }
+               if (dynamic)
+               {
+                       R_DecalSystem_SpawnTriangle(decalsystem, v[0], v[1], v[2], tc[0], tc[1], tc[2], c[0], c[1], c[2], triangleindex);
+               }
+               else
+               {
+                       // clip by each of the box planes formed from the projection matrix
+                       Matrix4x4_ToVectors(projection, planes[0], planes[2], planes[4], origin);
+                       VectorNegate(planes[0], planes[1]);
+                       VectorNegate(planes[2], planes[3]);
+                       VectorNegate(planes[4], planes[5]);
+                       VectorCopy(planes[4], normal);
+                       VectorNormalize(normal);
+                       VectorMA(v[0], 0.125f, planes[4], v[0]);
+                       VectorMA(v[1], 0.125f, planes[4], v[1]);
+                       VectorMA(v[2], 0.125f, planes[4], v[2]);
+                       numpoints = PolygonF_Clip(3        , v[0]        , planes[0][0], planes[0][1], planes[0][2], DotProduct(planes[0], origin) - 1, 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[1][0]);
+                       numpoints = PolygonF_Clip(numpoints, points[1][0], planes[1][0], planes[1][1], planes[1][2], DotProduct(planes[1], origin) - 1, 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[0][0]);
+                       numpoints = PolygonF_Clip(numpoints, points[0][0], planes[2][0], planes[2][1], planes[2][2], DotProduct(planes[2], origin) - 1, 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[1][0]);
+                       numpoints = PolygonF_Clip(numpoints, points[1][0], planes[3][0], planes[3][1], planes[3][2], DotProduct(planes[3], origin) - 1, 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[0][0]);
+                       numpoints = PolygonF_Clip(numpoints, points[0][0], planes[4][0], planes[4][1], planes[4][2], DotProduct(planes[4], origin) - 1, 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[1][0]);
+                       numpoints = PolygonF_Clip(numpoints, points[1][0], planes[5][0], planes[5][1], planes[5][2], DotProduct(planes[5], origin) - 1, 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), v[0]);
+                       for (cornerindex = 0;cornerindex < numpoints;cornerindex++)
+                       {
+                               // convert vertex positions to texcoords
+                               Matrix4x4_Transform(projection, v[cornerindex], tc[cornerindex]);
+                               // calculate distance fade from the projection origin
+                               f = a * (1-fabs(tc[cornerindex][2]));
+                               c[cornerindex][0] = r * f;
+                               c[cornerindex][1] = g * f;
+                               c[cornerindex][2] = b * f;
+                               c[cornerindex][3] = 1;
+                       }
+                       for (cornerindex = 0;cornerindex < numpoints-2;cornerindex++)
+                               R_DecalSystem_SpawnTriangle(decalsystem, v[0], v[cornerindex+1], v[cornerindex+2], tc[0], tc[cornerindex+1], tc[cornerindex+2], c[0], c[cornerindex+1], c[cornerindex+2], -1);
+               }
+       }
+}
+
+extern skinframe_t *decalskinframe;
+void RSurf_DrawTriDecals(void)
+{
+       int i;
+       decalsystem_t *decalsystem = &rsurface.entity->decalsystem;
+       int numdecals = decalsystem->numdecals;
+       tridecal_t *decal = decalsystem->decals;
+       float frametime = cl.time - decalsystem->lastupdatetime;
+       float decalfade;
+       float alphascale;
+       float ca;
+       float *v3f;
+       float *c4f;
+       const int *e;
+
+       decalsystem->lastupdatetime = cl.time;
+
+       if (!decalsystem->numdecals)
+               return;
+
+       decalfade = 1.0f / max(0.001f, cl_decals_fadetime.value);
+       alphascale = (1.0f / 255.0f);
+
+       if (rsurface.ent_color[3] < 1 || (rsurface.ent_flags & RENDER_ADDITIVE))
+       {
+               Mem_Free(decalsystem->decals);
+               memset(decalsystem, 0, sizeof(*decalsystem));
+               return;
+       }
+
+       if (decalfade < 0)
+               decalfade = 0;
+
+       for (i = 0, decal = decalsystem->decals;i < numdecals;i++, decal++)
+       {
+               if (!decal->alpha)
+                       continue;
+
+               decal->fade -= frametime;
+               if (decal->fade <= 0)
+               {
+                       decal->alpha -= decalfade;
+                       if (decal->alpha <= 0)
+                       {
+                               // kill the decal by zeroing vertex data
+                               memset(decalsystem->vertex3f + 9*i, 0, sizeof(float[3][3]));
+                               memset(decalsystem->texcoord2f + 6*i, 0, sizeof(float[3][2]));
+                               memset(decalsystem->color4f + 12*i, 0, sizeof(float[3][4]));
+                               memset(decal, 0, sizeof(*decal));
+                               if (decalsystem->freedecal > i)
+                                       decalsystem->freedecal = i;
+                               continue;
+                       }
+               }
+
+               // update color values for fading decals
+               ca = decal->alpha * alphascale;
+               c4f = decalsystem->color4f + 12*i;
+               c4f[ 0] = decal->colors[0][0] * ca;
+               c4f[ 1] = decal->colors[0][1] * ca;
+               c4f[ 2] = decal->colors[0][2] * ca;
+               c4f[ 3] = 1;
+               c4f[ 4] = decal->colors[1][0] * ca;
+               c4f[ 5] = decal->colors[1][1] * ca;
+               c4f[ 6] = decal->colors[1][2] * ca;
+               c4f[ 7] = 1;
+               c4f[ 8] = decal->colors[2][0] * ca;
+               c4f[ 9] = decal->colors[2][1] * ca;
+               c4f[10] = decal->colors[2][2] * ca;
+               c4f[11] = 1;
+
+               // update vertex positions for animated models
+               if (decal->triangleindex >= 0 && decal->triangleindex < rsurface.modelnum_triangles)
+               {
+                       e = rsurface.modelelement3i + 3*decal->triangleindex;
+                       v3f = decalsystem->vertex3f + i*i;
+                       VectorCopy(rsurface.vertex3f + 3*e[0], v3f);
+                       VectorCopy(rsurface.vertex3f + 3*e[1], v3f + 3);
+                       VectorCopy(rsurface.vertex3f + 3*e[2], v3f + 6);
+               }
+
+               r_refdef.stats.decals++;
+       }
+
+       // reduce numdecals if possible
+       while (numdecals > 0 && !decalsystem->decals[numdecals - 1].alpha)
+               numdecals--;
+       decalsystem->numdecals = numdecals;
+
+       if (numdecals > 0)
+       {
+               // now render the decals all at once
+               // (this assumes they all use one particle font texture!)
+               RSurf_ActiveCustomEntity(&rsurface.matrix, &rsurface.inversematrix, rsurface.ent_flags, rsurface.ent_shadertime, 1, 1, 1, 1, numdecals*3, decalsystem->vertex3f, decalsystem->texcoord2f, NULL, NULL, NULL, decalsystem->color4f, numdecals, decalsystem->element3i, decalsystem->element3s, false, false);
+               R_Mesh_ResetTextureState();
+               R_Mesh_VertexPointer(decalsystem->vertex3f, 0, 0);
+               R_Mesh_TexCoordPointer(0, 2, decalsystem->texcoord2f, 0, 0);
+               R_Mesh_ColorPointer(decalsystem->color4f, 0, 0);
+               R_SetupGenericShader(true);
+               GL_DepthMask(false);
+               GL_DepthRange(0, 1);
+               GL_PolygonOffset(0, 0);
+               GL_DepthTest(true);
+               GL_CullFace(GL_NONE);
+               GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
+               R_Mesh_TexBind(0, R_GetTexture(decalskinframe->base));
+               GL_LockArrays(0, numdecals * 3);
+               R_Mesh_Draw(0, numdecals * 3, 0, numdecals, decalsystem->element3i, decalsystem->element3s, 0, 0);
+               GL_LockArrays(0, 0);
+       }
+       else
+       {
+               // if there are no decals left, reset decalsystem
+               R_DecalSystem_Reset(decalsystem);
+       }
+}
+
+void R_DrawDebugModel(void)
+{
+       entity_render_t *ent = rsurface.entity;
        int i, j, k, l, flagsmask;
        const int *elements;
        q3mbrush_t *brush;
@@ -8302,7 +8602,7 @@ void R_DrawWorldSurfaces(qboolean skysurfaces, qboolean writedepth, qboolean dep
 
        if (debug)
        {
-               R_DrawDebugModel(r_refdef.scene.worldentity);
+               R_DrawDebugModel();
                rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity
                return;
        }
@@ -8342,6 +8642,10 @@ void R_DrawWorldSurfaces(qboolean skysurfaces, qboolean writedepth, qboolean dep
                for (j = 0;j < numsurfacelist;j++)
                        r_refdef.stats.world_triangles += r_surfacelist[j]->num_triangles;
        }
+
+       // draw decals
+       RSurf_DrawTriDecals();
+
        rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity
 }
 
@@ -8397,7 +8701,7 @@ void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean wr
 
        if (debug)
        {
-               R_DrawDebugModel(ent);
+               R_DrawDebugModel();
                rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity
                return;
        }
@@ -8432,6 +8736,10 @@ void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean wr
                for (j = 0;j < numsurfacelist;j++)
                        r_refdef.stats.entities_triangles += r_surfacelist[j]->num_triangles;
        }
+
+       // draw decals
+       RSurf_DrawTriDecals();
+
        rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity
 }