cvar_t gl_fogstart = {0, "gl_fogstart", "0"};
cvar_t gl_fogend = {0, "gl_fogend","0"};
-cvar_t r_ser = {CVAR_SAVE, "r_ser", "0"};
-
cvar_t r_multitexture = {0, "r_multitexture", "1"};
/*
Cvar_RegisterVariable (&r_dynamic);
Cvar_RegisterVariable (&r_waterripple);
Cvar_RegisterVariable (&r_fullbright);
- Cvar_RegisterVariable (&r_ser);
Cvar_RegisterVariable (&r_multitexture);
if (gamemode == GAME_NEHAHRA)
Cvar_SetValue("r_fullbrights", 0);
extern void R_Light_Init(void);
extern void R_Particles_Init(void);
extern void R_Explosion_Init(void);
-extern void R_Clip_Init(void);
extern void ui_init(void);
extern void gl_backend_init(void);
R_Textures_Init();
Mod_RenderInit();
gl_backend_init();
- R_Clip_Init();
GL_Draw_Init();
GL_Main_Init();
GL_Models_Init();
continue;
R_LerpAnimation(currentrenderentity);
- if (r_ser.integer)
- currentrenderentity->model->SERAddEntity();
- else
- currentrenderentity->visframe = r_framecount;
+ currentrenderentity->visframe = r_framecount;
}
}
R_SetFrustum();
R_SetupFog();
R_SkyStartFrame();
- if (r_ser.integer)
- R_Clip_StartFrame();
R_BuildLightList();
R_Mesh_Start();
R_MarkEntities();
R_TimeReport("markentity");
- if (r_ser.integer)
- {
- R_Clip_EndFrame();
- R_TimeReport("hiddensurf");
- }
-
R_MarkWorldLights();
R_TimeReport("marklights");