extern char fs_userdir [MAX_OSPATH];
// list of active game directories (empty if not running a mod)
-#define MAX_GAMEDIRS 16
+#define MAX_GAMEDIRS 17 // 16 + gamedirname1
extern int fs_numgamedirs;
extern char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH];
+typedef struct vfs_s
+{
+ char gamedir[MAX_OSPATH];
+ char basedir[MAX_OSPATH];
+ char userdir[MAX_OSPATH];
+ int numgamedirs;
+ char gamedirs[MAX_GAMEDIRS][MAX_QPATH];
+} vfs_t;
// ------ Main functions ------ //
// IMPORTANT: the file path is automatically prefixed by the current game directory for
// each file created by FS_WriteFile, or opened in "write" or "append" mode by FS_OpenRealFile
-qbool FS_AddPack(const char *pakfile, qbool *already_loaded, qbool keep_plain_dirs); // already_loaded may be NULL if caller does not care
+qbool FS_AddPack(const char *pakfile, qbool *already_loaded, qbool keep_plain_dirs, qbool dlcache); // already_loaded may be NULL if caller does not care
const char *FS_WhichPack(const char *filename);
void FS_CreatePath (char *path);
int FS_SysOpenFD(const char *filepath, const char *mode, qbool nonblocking); // uses absolute path
const char *FS_FileWithoutPath (const char *in);
const char *FS_FileExtension (const char *in);
int FS_CheckNastyPath (const char *path, qbool isgamedir);
+void FS_SanitizePath (char *path);
extern const char *const fs_checkgamedir_missing; // "(missing)"
const char *FS_CheckGameDir(const char *gamedir); // returns NULL if nasty, fs_checkgamedir_missing (exact pointer) if missing
extern gamedir_t *fs_all_gamedirs; // terminated by entry with empty name
extern int fs_all_gamedirs_count;
-qbool FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qbool complain, qbool failmissing);
+typedef enum addgamedirs_e {
+ GAMEDIRS_ALLGOOD = -1,
+ GAMEDIRS_FAILURE = 0,
+ GAMEDIRS_SUCCESS = 1
+} addgamedirs_t;
+addgamedirs_t FS_SetGameDirs(int numgamedirs, const char *gamedirs[], qbool failmissing, qbool abortonfail);
+qbool FS_ChangeGameDirs(int numgamedirs, const char *gamedirs[], qbool failmissing);
qbool FS_IsRegisteredQuakePack(const char *name);
int FS_CRCFile(const char *filename, size_t *filesizepointer);
+void FS_UnloadPacks_dlcache(void);
void FS_Rescan(void);
typedef struct fssearch_s
#define FS_FILETYPE_NONE 0
#define FS_FILETYPE_FILE 1
#define FS_FILETYPE_DIRECTORY 2
-int FS_FileType (const char *filename); // the file can be into a package
-int FS_SysFileType (const char *filename); // only look for files outside of packages
-
-qbool FS_FileExists (const char *filename); // the file can be into a package
-qbool FS_SysFileExists (const char *filename); // only look for files outside of packages
+/// Look for a file in the packages and in the filesystem
+int FS_FileType (const char *filename);
+/// Look for a file in the filesystem only
+int FS_SysFileType (const char *filename);
+
+/// Look for a file in the packages and in the filesystem
+/// Returns its canonical name (same case as used in the pack) if found, else NULL.
+/// If the file is found outside a pak, this will be the same pointer as passed in.
+const char *FS_FileExists (const char *filename);
+/// Look for a file in the filesystem only
+qbool FS_SysFileExists (const char *filename);
unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
unsigned char *FS_Inflate(const unsigned char *data, size_t size, size_t *inflated_size, mempool_t *mempool);