cl.csqc_paused = false;
}
-//#343 void(float usecursor) setcursormode (EXT_CSQC)
+//#343 void(float usecursor) setcursormode (DP_CSQC)
static void VM_CL_setcursormode (void)
{
VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
cl_ignoremousemoves = 2;
}
-//#344 vector() getmousepos (EXT_CSQC)
+//#344 vector() getmousepos (DP_CSQC)
static void VM_CL_getmousepos(void)
{
VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
-VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
-VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
+VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
+VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)