cvar_t cl_nodelta = {0, "cl_nodelta", "0", "disables delta compression of non-player entities in QW network protocol"};
+cvar_t cl_csqc_generatemousemoveevents = {0, "cl_csqc_generatemousemoveevents", "1", "enables calls to CSQC_InputEvent with type 2, for compliance with EXT_CSQC spec"};
+
extern cvar_t v_flipped;
/*
Send the intended movement message to the server
================
*/
+extern qboolean CL_VM_InputEvent (int eventtype, int x, int y);
void CL_Input (void)
{
float mx, my;
// allow mice or other external controllers to add to the move
IN_Move ();
+ // send mouse move to csqc
+ if (cl.csqc_loaded && cl_csqc_generatemousemoveevents.integer)
+ {
+ if (cl.csqc_wantsmousemove)
+ {
+ // event type 3 is a DP_CSQC thing
+ static int oldwindowmouse[2];
+ if (oldwindowmouse[0] != in_windowmouse_x || oldwindowmouse[1] != in_windowmouse_y)
+ {
+ CL_VM_InputEvent(3, in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height);
+ oldwindowmouse[0] = in_windowmouse_x;
+ oldwindowmouse[1] = in_windowmouse_y;
+ }
+ }
+ else
+ {
+ if (in_mouse_x || in_mouse_y)
+ CL_VM_InputEvent(2, in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height);
+ }
+ }
+
// apply m_accelerate if it is on
if(m_accelerate.value > 1)
{
Cvar_RegisterVariable(&cl_netimmediatebuttons);
Cvar_RegisterVariable(&cl_nodelta);
+
+ Cvar_RegisterVariable(&cl_csqc_generatemousemoveevents);
}