// for physics functions shared by the client and server #include "phys.h" #include "quakedef.h" #include "cl_collision.h" qbool PHYS_NudgeOutOfSolid(prvm_prog_t *prog, prvm_edict_t *ent) { int bump, pass; trace_t stucktrace; vec3_t stuckorigin; vec3_t stuckmins, stuckmaxs; vec_t nudge; vec_t separation; model_t *worldmodel; if (prog == SVVM_prog) { worldmodel = sv.worldmodel; separation = sv_gameplayfix_nudgeoutofsolid_separation.value; } else if (prog == CLVM_prog) { worldmodel = cl.worldmodel; separation = cl_gameplayfix_nudgeoutofsolid_separation.value; } else Sys_Error("PHYS_NudgeOutOfSolid: cannot be called from %s VM\n", prog->name); VectorCopy(PRVM_serveredictvector(ent, mins), stuckmins); VectorCopy(PRVM_serveredictvector(ent, maxs), stuckmaxs); if (worldmodel && worldmodel->brushq1.numclipnodes) separation = 0.0f; // when using hulls, it can not be enlarged else { stuckmins[0] -= separation; stuckmins[1] -= separation; stuckmins[2] -= separation; stuckmaxs[0] += separation; stuckmaxs[1] += separation; stuckmaxs[2] += separation; } // first pass we try to get it out of brush entities // second pass we try to get it out of world only (can't win them all) for (pass = 0;pass < 2;pass++) { VectorCopy(PRVM_serveredictvector(ent, origin), stuckorigin); for (bump = 0;bump < 10;bump++) { if (prog == SVVM_prog) // TODO: can we refactor to use a shared TraceBox or at least a func ptr for these cases? stucktrace = SV_TraceBox(stuckorigin, stuckmins, stuckmaxs, stuckorigin, pass ? MOVE_WORLDONLY : MOVE_NOMONSTERS, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value); else stucktrace = CL_TraceBox(stuckorigin, stuckmins, stuckmaxs, stuckorigin, pass ? MOVE_WORLDONLY : MOVE_NOMONSTERS, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, pass ? false : true, false, NULL, false); if (!stucktrace.bmodelstartsolid || stucktrace.startdepth >= 0) { // found a good location, use it VectorCopy(stuckorigin, PRVM_serveredictvector(ent, origin)); return true; } nudge = -stucktrace.startdepth; VectorMA(stuckorigin, nudge, stucktrace.startdepthnormal, stuckorigin); } } return false; }