]> git.xonotic.org Git - voretournament/voretournament.git/shortlog
voretournament/voretournament.git
2012-01-30 MirceaKitsuneMerge branch 'master' into mirceakitsune/portraits mirceakitsune/portraits
2012-01-30 MirceaKitsuneReverse glow and shirt textures for the second vixen...
2012-01-30 MirceaKitsuneStill draw the portrait when the HUD is rebooting.
2012-01-30 MirceaKitsuneAlways send the player model / skin to the client,...
2012-01-30 MirceaKitsuneFix something I forgot in my code. The correct player...
2012-01-30 MirceaKitsuneDraw portrait when dead
2012-01-30 MirceaKitsuneLastly, show portraits when they need to be shown,...
2012-01-30 MirceaKitsuneThe chat portraits are pretty much done. But I plan...
2012-01-30 MirceaKitsuneFree unused strings from memory
2012-01-30 MirceaKitsuneLimit name length for portraits, so they don't exceed...
2012-01-30 MirceaKitsunePrevent using bad strings. Fixes crash
2012-01-30 MirceaKitsuneMake the portrait slide in and out of the left edge
2012-01-30 MirceaKitsuneImplement code to fade the portrait in and out, using...
2012-01-29 MirceaKitsuneProperly strunzone strings
2012-01-29 MirceaKitsuneDon't strunzone portrait image and name after the timer...
2012-01-29 MirceaKitsuneMake portraits expire after an amount of time
2012-01-29 MirceaKitsuneCvars and code comments
2012-01-29 MirceaKitsuneHandle portrait updates
2012-01-29 MirceaKitsuneDraw the player's name as well
2012-01-29 MirceaKitsuneDraw portrait in the proper location and at the proper...
2012-01-29 MirceaKitsuneGet the portrait to draw on the screen.
2012-01-29 MirceaKitsuneSimplify server code for portraits
2012-01-29 MirceaKitsuneObtain image name from the character's text file
2012-01-29 MirceaKitsuneNetwork the player name in portraits. Also move my...
2012-01-29 MirceaKitsuneOnly send portraits to the proper source
2012-01-29 MirceaKitsuneImplement an entity which can send a portrait over...
2012-01-29 MirceaKitsuneDon't attempt to assign some values to the world when...
2012-01-29 MirceaKitsuneFix a bug causing regurgitation to loop if holding...
2012-01-29 MirceaKitsuneGlossy nose for vixen1 too
2012-01-29 MirceaKitsuneSame improvements to the second vixen texture
2012-01-29 MirceaKitsuneHeavy improvements to the first vixen texture. Make...
2012-01-29 MirceaKitsuneCubemap reflections for Ruiner walls
2012-01-29 MirceaKitsuneStronger fall bobbing
2012-01-29 MirceaKitsuneUpdate sound count
2012-01-29 MirceaKitsuneChange some annoying vore taunts
2012-01-29 MirceaKitsuneFixing warpzones and teleporters for flying spectators...
2012-01-29 MirceaKitsunePort flying spectators from Xonotic. They don't go...
2012-01-29 MirceaKitsuneRemove the map Corsair. It can't be an official map...
2012-01-29 MirceaKitsuneAttempt to give the HUD a better default design. I...
2012-01-29 MirceaKitsuneFinish the grab sound feature
2012-01-28 MirceaKitsunePlay a sound when the predator first starts capturing...
2012-01-28 MirceaKitsuneSadly, I need to turn off my effect on items. It impact...
2012-01-28 MirceaKitsuneAdd a cute effect to all health pickups ^^
2012-01-28 MirceaKitsunePlayer leaning: Reverse acceleration angle, so players...
2012-01-28 MirceaKitsuneMore plans and general tweaks
2012-01-28 MirceaKitsuneDocument new changes in Release Notes, and also add...
2012-01-28 MirceaKitsuneRemove now useless TODOs
2012-01-28 MirceaKitsuneMerge branch 'master' into mirceakitsune/envmap mirceakitsune/envmap
2012-01-28 MirceaKitsuneSome more tweaks to the default rendering
2012-01-28 MirceaKitsuneMake a TODO note to add cubemaps to eX and trak5. I...
2012-01-28 MirceaKitsunedesertfactory cubemaps
2012-01-28 MirceaKitsuneMerge two shaders which I don't understand why were...
2012-01-28 MirceaKitsunee7 and e8 cubemap shaders
2012-01-28 MirceaKitsunee7 and e8 cubemaps
2012-01-28 MirceaKitsuneFix another surface which isn't metal
2012-01-28 MirceaKitsuneRemove forgotten _reflect from cubemap shaders
2012-01-28 MirceaKitsuneCubemap some textures I had forgotten
2012-01-28 MirceaKitsuneMake some exceptions to surfaceparm metalsteps
2012-01-28 MirceaKitsuneAdd surfaceparm metalsteps to all cubemapped surfaces...
2012-01-28 MirceaKitsuneCubemaps for evil1 grates
2012-01-28 MirceaKitsuneRe-format the evil8 shaders
2012-01-28 MirceaKitsuneShaders for evil and evil9
2012-01-28 MirceaKitsuneCubemaps for evil and evil9
2012-01-28 MirceaKitsuneFix the final shader typos for the evil set
2012-01-28 MirceaKitsuneevil8 shader update
2012-01-28 MirceaKitsuneevil8 cubemaps
2012-01-28 MirceaKitsuneLight cubemaps for all evil sets
2012-01-28 MirceaKitsuneevil6 shaders
2012-01-28 MirceaKitsuneevil6 cubemap textures
2012-01-28 MirceaKitsuneevil5 reflections
2012-01-28 MirceaKitsuneevil4 shaders (hopefully I didn't break any)
2012-01-28 MirceaKitsuneevil4 envmap textures
2012-01-28 MirceaKitsuneForgotten evil3 textures
2012-01-28 MirceaKitsuneFix shader typos in evil3
2012-01-28 MirceaKitsuneevil3 reflection shaders
2012-01-28 MirceaKitsuneevil3 reflections
2012-01-28 MirceaKitsuneFurther fix the shaders in evil2
2012-01-28 MirceaKitsuneFix the evil2 shaders
2012-01-28 MirceaKitsuneShaders for evil2
2012-01-28 MirceaKitsuneReflection textures for the evil2 set
2012-01-28 MirceaKitsuneEnvmaps for the remaining evil1 textures which should...
2012-01-28 MirceaKitsuneCubemap reflections for evil1_metals
2012-01-28 MirceaKitsuneUse the new cubemap for evil1_floors
2012-01-28 MirceaKitsuneAdd new cubemap, exomorph
2012-01-28 MirceaKitsuneFirst attempt to add world reflections, using the defau...
2012-01-28 MirceaKitsuneA new TODO
2012-01-03 MirceaKitsuneMissing preview images: Use draw_PictureSize == '0...
2012-01-02 MirceaKitsuneCommit all my local TODO notes to GIT. It's easier...
2012-01-02 MirceaKitsuneDocument fixing of some divisions by 0
2012-01-02 MirceaKitsuneStunning: Return instead of setting wishspeed to 0
2012-01-02 MirceaKitsuneGrabber alt fire will also stun players, making it...
2012-01-02 MirceaKitsuneGrabber secondary will do less damage, but heavily...
2012-01-02 MirceaKitsuneAdd r_viewfbo to the menu, and allow it to be used...
2012-01-02 MirceaKitsuneBetter bloom settings
2011-11-29 MirceaKitsuneFix a compiler issue with latest fteqcc
2011-11-26 MirceaKitsuneXonotic port: Use Morphed's new blood. Don't get any...
2011-11-25 MirceaKitsuneUse an even more awesome bloom setup
2011-11-25 MirceaKitsunemenuskin is a better name
2011-11-25 MirceaKitsuneCode a missing preview image for menu skins too, so...
2011-11-25 MirceaKitsuneFix a typo for the missing preview images
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