]> git.xonotic.org Git - voretournament/voretournament.git/shortlog
voretournament/voretournament.git
2012-01-28 MirceaKitsuneMerge branch 'master' into mirceakitsune/envmap mirceakitsune/envmap
2012-01-28 MirceaKitsuneSome more tweaks to the default rendering
2012-01-28 MirceaKitsuneMake a TODO note to add cubemaps to eX and trak5. I...
2012-01-28 MirceaKitsunedesertfactory cubemaps
2012-01-28 MirceaKitsuneMerge two shaders which I don't understand why were...
2012-01-28 MirceaKitsunee7 and e8 cubemap shaders
2012-01-28 MirceaKitsunee7 and e8 cubemaps
2012-01-28 MirceaKitsuneFix another surface which isn't metal
2012-01-28 MirceaKitsuneRemove forgotten _reflect from cubemap shaders
2012-01-28 MirceaKitsuneCubemap some textures I had forgotten
2012-01-28 MirceaKitsuneMake some exceptions to surfaceparm metalsteps
2012-01-28 MirceaKitsuneAdd surfaceparm metalsteps to all cubemapped surfaces...
2012-01-28 MirceaKitsuneCubemaps for evil1 grates
2012-01-28 MirceaKitsuneRe-format the evil8 shaders
2012-01-28 MirceaKitsuneShaders for evil and evil9
2012-01-28 MirceaKitsuneCubemaps for evil and evil9
2012-01-28 MirceaKitsuneFix the final shader typos for the evil set
2012-01-28 MirceaKitsuneevil8 shader update
2012-01-28 MirceaKitsuneevil8 cubemaps
2012-01-28 MirceaKitsuneLight cubemaps for all evil sets
2012-01-28 MirceaKitsuneevil6 shaders
2012-01-28 MirceaKitsuneevil6 cubemap textures
2012-01-28 MirceaKitsuneevil5 reflections
2012-01-28 MirceaKitsuneevil4 shaders (hopefully I didn't break any)
2012-01-28 MirceaKitsuneevil4 envmap textures
2012-01-28 MirceaKitsuneForgotten evil3 textures
2012-01-28 MirceaKitsuneFix shader typos in evil3
2012-01-28 MirceaKitsuneevil3 reflection shaders
2012-01-28 MirceaKitsuneevil3 reflections
2012-01-28 MirceaKitsuneFurther fix the shaders in evil2
2012-01-28 MirceaKitsuneFix the evil2 shaders
2012-01-28 MirceaKitsuneShaders for evil2
2012-01-28 MirceaKitsuneReflection textures for the evil2 set
2012-01-28 MirceaKitsuneEnvmaps for the remaining evil1 textures which should...
2012-01-28 MirceaKitsuneCubemap reflections for evil1_metals
2012-01-28 MirceaKitsuneUse the new cubemap for evil1_floors
2012-01-28 MirceaKitsuneAdd new cubemap, exomorph
2012-01-28 MirceaKitsuneFirst attempt to add world reflections, using the defau...
2012-01-28 MirceaKitsuneA new TODO
2012-01-03 MirceaKitsuneMissing preview images: Use draw_PictureSize == '0...
2012-01-02 MirceaKitsuneCommit all my local TODO notes to GIT. It's easier...
2012-01-02 MirceaKitsuneDocument fixing of some divisions by 0
2012-01-02 MirceaKitsuneStunning: Return instead of setting wishspeed to 0
2012-01-02 MirceaKitsuneGrabber alt fire will also stun players, making it...
2012-01-02 MirceaKitsuneGrabber secondary will do less damage, but heavily...
2012-01-02 MirceaKitsuneAdd r_viewfbo to the menu, and allow it to be used...
2012-01-02 MirceaKitsuneBetter bloom settings
2011-11-29 MirceaKitsuneFix a compiler issue with latest fteqcc
2011-11-26 MirceaKitsuneXonotic port: Use Morphed's new blood. Don't get any...
2011-11-25 MirceaKitsuneUse an even more awesome bloom setup
2011-11-25 MirceaKitsunemenuskin is a better name
2011-11-25 MirceaKitsuneCode a missing preview image for menu skins too, so...
2011-11-25 MirceaKitsuneFix a typo for the missing preview images
2011-11-25 MirceaKitsunePort a code I made in Xonotic, which displays "no previ...
2011-11-19 MirceaKitsuneDon't keep dead prey waiting for so long
2011-11-19 MirceaKitsuneEnable autodigest for eaten players too by default...
2011-11-19 MirceaKitsuneAlways clear the armor of a dead player. Also tweak...
2011-11-19 MirceaKitsuneSome more tweaks
2011-11-19 MirceaKitsuneNo, it wasn't ok before. Hopefully it is now
2011-11-19 MirceaKitsuneAllow distributed digestion to be tweaked. Hopefully...
2011-11-19 MirceaKitsuneFix an epic failure in a recent commit. Digestion damag...
2011-11-19 MirceaKitsuneReorder some code
2011-11-19 MirceaKitsuneActually fix the last bug. Amazing what trouble the...
2011-11-19 MirceaKitsuneAs usual, there's always a bug to any change. Fix how...
2011-11-19 MirceaKitsuneChange how the autodigest preference works. 0 disables...
2011-11-19 MirceaKitsuneRe-tweak a balance setting
2011-11-19 MirceaKitsuneTeach bots how to use consumable items a bit more wisely
2011-11-19 MirceaKitsuneTweak the last change better
2011-11-19 MirceaKitsuneChange how stomach load influences swallow progress
2011-11-19 MirceaKitsuneMerge branch 'master' into mirceakitsune/consumable_items mirceakitsune/consumable_items
2011-11-19 MirceaKitsuneThe feature of consumable items is now ready and functi...
2011-11-19 MirceaKitsuneFix a division by zero introduced in a recent commit
2011-11-19 MirceaKitsuneImprovements to item positioning
2011-11-19 MirceaKitsuneFix another bug with consumable items
2011-11-19 MirceaKitsuneFix a bug with items getting stuck when near 0 health...
2011-11-19 MirceaKitsuneMake each digesting item to grant health up to its...
2011-11-19 MirceaKitsuneHealth rot needs to pause when gaining health from...
2011-11-19 MirceaKitsunePause health rot when gaining health from digesting...
2011-11-19 MirceaKitsuneFix a bug with picking partly consumed items back up
2011-11-19 MirceaKitsuneFix an issue with distributed digestion working in...
2011-11-19 MirceaKitsuneFix some older bugs with the digestion sounds
2011-11-19 MirceaKitsuneImplement digestible items and get them working properly
2011-11-19 MirceaKitsuneAllow items to be digested. Only partly implemented
2011-11-19 MirceaKitsuneConsumable items will scale down as they are digested...
2011-11-19 MirceaKitsuneBetter mass defaults for healths
2011-11-19 MirceaKitsuneRemove the stealprey feature. It's hard to test and...
2011-11-19 MirceaKitsuneUse different means of removing consumable items from...
2011-11-19 MirceaKitsuneUse a slightly different system for forced regurgitatio...
2011-11-19 MirceaKitsuneAllow dropped food to be picked back up by anyone....
2011-11-19 MirceaKitsuneOnly apply y angle to dropped consumables
2011-11-19 MirceaKitsuneSet colormod properly on consumable items
2011-11-19 MirceaKitsuneDropped consumables should fade after a while. Also...
2011-11-19 MirceaKitsuneAllow consumable items to be dropped instead of disappe...
2011-11-19 MirceaKitsuneRemove consumable items when the player disconnects...
2011-11-19 MirceaKitsuneTweak predator definition for swallowing items
2011-11-19 MirceaKitsuneConsumable item effects for swallowing and regurgitatin...
2011-11-19 MirceaKitsuneOnly pickup an item if there's enough room
2011-11-19 MirceaKitsuneProperly apply item mass
2011-11-19 MirceaKitsuneConsumable items now add to stomach load as well
2011-11-19 MirceaKitsuneMake consumable items possible to regurgitate. Will...
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