\r
// since map items don't have a scale, calculate one based on player size center and the item's health, in order to determine swallowing speed\r
float scalediff;\r
\r
// since map items don't have a scale, calculate one based on player size center and the item's health, in order to determine swallowing speed\r
float scalediff;\r
\r
item.swallow_progress_prey += cvar("g_balance_vore_swallow_speed_fill_item") / scalediff;\r
player.swallow_progress_pred = item.swallow_progress_prey;\r
\r
item.swallow_progress_prey += cvar("g_balance_vore_swallow_speed_fill_item") / scalediff;\r
player.swallow_progress_pred = item.swallow_progress_prey;\r