]> git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/client/hud.qc
Adapt Sbar_DrawXNum to the new system
[voretournament/voretournament.git] / data / qcsrc / client / hud.qc
index a7283782612620abea5ea5812b3391109d2f1b9c..8f4fa174349e5eb92b8a0f223d978ad9bc72ec2b 100644 (file)
@@ -72,15 +72,32 @@ vector Sbar_AccuracyColor(float accuracy)
        return rgb;\r
 }\r
 \r
-void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float alpha, float dflags)\r
+void Sbar_DrawPic(string pic, vector position, vector size, float background)\r
+{\r
+       vector pos, sz;\r
+       sz_x = vid_conwidth * size_x;\r
+       sz_y = vid_conheight * size_y;\r
+       pos_x = (vid_conwidth / 2) * bound(0, 1 + position_x, 2);\r
+       pos_x -= sz_x / 2;\r
+       pos_y = (vid_conheight / 2) * bound(0, 1 + position_y, 2);\r
+       pos_y -= sz_y / 2;\r
+\r
+       if(background)\r
+       {\r
+               if(teamplay)\r
+                       drawpic(pos, pic, sz, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
+               else\r
+                       drawpic(pos, pic, sz, stov(cvar_string("sbar_color_bg")), sbar_alpha_bg, DRAWFLAG_NORMAL);\r
+       }\r
+       else\r
+               drawpic(pos, pic, sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+}\r
+\r
+void Sbar_DrawXNum (vector position, float num, float digits, float showminusplus, float lettersize, vector rgb, float alpha, float dflags)\r
 {\r
        float l;\r
        string str, tmp, l_length, final_num;\r
        float minus, plus;\r
-       vector vsize;\r
-\r
-       vsize_x = vsize_y = lettersize;\r
-       vsize_z = 0;\r
 \r
        // showminusplus 1: always prefix with minus sign (useful in race distribution display)\r
        // showminusplus 2: always prefix with plus sign (useful in race distribution display)\r
@@ -120,9 +137,16 @@ void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, fl
                final_num = "-";\r
        else if(plus)\r
                final_num = "+";\r
-\r
        final_num = strcat(final_num, str);\r
-       drawstring(pos, final_num, vsize, rgb, alpha, dflags);\r
+\r
+       vector pos, sz;\r
+       sz_x = sz_y = lettersize;\r
+       pos_x = (vid_conwidth / 2) * bound(0, 1 + position_x, 2);\r
+       pos_x -= stringwidth(final_num, FALSE, sz) * 0.5;\r
+       pos_y = (vid_conheight / 2) * bound(0, 1 + position_y, 2);\r
+       pos_y -= sz_y / 2;\r
+\r
+       drawstring(pos, final_num, sz, rgb, alpha, dflags);\r
 }\r
 \r
 vector Sbar_NumColor (float x)\r
@@ -1684,17 +1708,50 @@ void Sbar_Portrait()
 {\r
        // draws the portrait, using the values set in Ent_ReadPortrait\r
 \r
-       vector left;\r
+       // make the portrait slide in and out of the left edge\r
+       float fade_time;\r
+       float fade1_start, fade1_end, fade2_start, fade2_end;\r
+       float fade_in, fade_out;\r
+\r
+       fade_time = cvar("sbar_portrait_time") * bound(0, cvar("sbar_portrait_fade"), 0.5);\r
+\r
+       fade1_start = portrait_time + cvar("sbar_portrait_time") - fade_time;\r
+       fade1_end = portrait_time + cvar("sbar_portrait_time");\r
+       fade2_start = portrait_time;\r
+       fade2_end = portrait_time + fade_time;\r
+\r
+       fade_in = bound(0, (time / fade1_end - 1) / (fade1_start / fade1_end - 1), 1);\r
+       fade_out = 1 - bound(0, (time / fade2_end - 1) / (fade2_start / fade2_end - 1), 1);\r
+\r
+       vector left, fade_pos;\r
        left_x = 0;\r
        left_y = vid_conheight / 2;\r
+       fade_pos_x = -130 * fade_in * fade_out;\r
 \r
        if(!cvar("sbar_portrait"))\r
                return;\r
 \r
        if(portrait_time + cvar("sbar_portrait_time") >= time)\r
        {\r
-               drawpic(left + '10 -80 0', portrait_image, '120 160 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               drawcolorcodedstring(left + '10 80 0', portrait_name, '12 12 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+               if(portrait_image && portrait_name) // prevent using bad strings\r
+               {\r
+                       drawpic(left - '120 80 0' - fade_pos, portrait_image, '120 160 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       drawcolorcodedstring(left - '120 -80 0' - fade_pos, textShortenToWidth(portrait_name, 120, '12 12 0', stringwidth_colors), '12 12 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+               }\r
+       }\r
+       else\r
+       {\r
+               // free unused strings from memory\r
+               if(portrait_image)\r
+               {\r
+                       strunzone(portrait_image);\r
+                       portrait_image = string_null;\r
+               }\r
+               if(portrait_name)\r
+               {\r
+                       strunzone(portrait_name);\r
+                       portrait_name = string_null;\r
+               }\r
        }\r
 }\r
 \r
@@ -1940,11 +1997,6 @@ void Sbar_Score()
 \r
 void Sbar_Status()\r
 {\r
-       vector bottom;\r
-       bottom_x = vid_conwidth/2;\r
-       bottom_y = vid_conheight;\r
-       bottom_z = 0;\r
-\r
        float armor, health, x, a;\r
        armor = getstati(STAT_ARMOR);\r
        health = getstati(STAT_HEALTH);\r
@@ -1952,50 +2004,44 @@ void Sbar_Status()
        float stat_items;\r
        stat_items = getstati(STAT_ITEMS);\r
 \r
-       vector health_pos, armor_pos, pos;\r
-       health_pos = bottom - '43 58 0';\r
-       armor_pos = bottom - '43 68 0';\r
+       vector pos, pos2;\r
 \r
-       if (cvar("viewsize") <= 100) {\r
-               if (teamplay)\r
-                       drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
-               else {\r
-                       // allow for custom HUD colors in non-teamgames\r
-                       color = stov(cvar_string("sbar_color_bg"));\r
-\r
-                       drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
-               }\r
-       }\r
+       if (cvar("viewsize") <= 100 && sbar_hudselector)\r
+               Sbar_DrawPic("gfx/hud/bg_status", stov(cvar_string("hud_panel_status_background_position")), stov(cvar_string("hud_panel_status_background_scale")), TRUE);\r
 \r
        // armor\r
        x = armor;\r
        if (x > 0)\r
        {\r
-               drawpic(armor_pos + '-8 -13.5 0', "gfx/hud/sb_armor", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               armor_pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '12 12 0') * 0.5;\r
-               Sbar_DrawXNum(armor_pos, x, 3, 0, 12, Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+               Sbar_DrawPic("gfx/hud/sb_armor", stov(cvar_string("hud_panel_status_item_armor_icon_position")), stov(cvar_string("hud_panel_status_item_armor_icon_scale")), FALSE);\r
+               Sbar_DrawXNum(stov(cvar_string("hud_panel_status_item_armor_icon_position")), x, 3, 0, cvar("hud_panel_status_item_armor_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
        }\r
 \r
+/*\r
        // health\r
+       pos = edge - stov(cvar_string("hud_panel_status_item_health_text_position"));\r
+       pos2 = edge - stov(cvar_string("hud_panel_status_item_health_icon_position"));\r
        x = health;\r
-       drawpic(health_pos + '-11 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       health_pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '22 22 0') * 0.5;\r
-       Sbar_DrawXNum(health_pos, x, 3, 0, 22, Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+       drawpic(pos2, "gfx/hud/sb_health", stov(cvar_string("hud_panel_status_item_health_icon_scale")), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+       pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '1 1 0' * cvar("hud_panel_status_item_health_text_scale")) * 0.5;\r
+       Sbar_DrawXNum(pos, x, 3, 0, cvar("hud_panel_status_item_health_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
 \r
-       // ammo\r
-       pos_x = bottom_x + 140;\r
-       pos_y = bottom_y - 20;\r
+       // if we are dead, we can skip the HUD from here\r
+       if(health <= 0)\r
+               return;\r
 \r
+       // ammo\r
        float weapon_clipload, weapon_clipsize;\r
-       vector ammo_pos_offset;\r
 \r
        // if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon\r
        if(stat_items & IT_JETPACK && button_jetpack)\r
        {\r
+               pos = edge - stov(cvar_string("hud_panel_status_item_noload_ammo_text_position"));\r
+               pos2 = edge - stov(cvar_string("hud_panel_status_item_ammo_icon_position"));\r
                a = getstati(GetAmmoStat(0)); // how much fuel do we have?\r
-               drawpic(pos - '98 18 0', GetAmmoPicture(0), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '16 16 0') * 0.5;\r
-               Sbar_DrawXNum(pos - '118 16 0' - ammo_pos_offset, a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+               drawpic(pos2, GetAmmoPicture(0), stov(cvar_string("hud_panel_status_item_noload_ammo_icon_scale")), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+               pos -= '1 0 0' * stringwidth(ftos(a), FALSE, '1 1 0' * cvar("hud_panel_status_item_noload_ammo_text_scale")) * 0.5;\r
+               Sbar_DrawXNum(pos, a, 3, 0, cvar("hud_panel_status_item_noload_ammo_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
        }\r
        else\r
        {\r
@@ -2007,40 +2053,46 @@ void Sbar_Status()
                        // if (stat_items & GetAmmoItemCode(i))\r
                        {\r
                                a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
-                               drawpic(pos - '98 18 0', GetAmmoPicture(i), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                               pos2 = edge - stov(cvar_string("hud_panel_status_item_ammo_icon_position"));\r
+                               drawpic(pos2, GetAmmoPicture(i), stov(cvar_string("hud_panel_status_item_ammo_icon_scale")), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                                weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);\r
 \r
                                // if the weapon we're holding is reloadable, show both its ammo and load\r
                                if(weapon_clipsize)\r
                                {\r
                                        weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);\r
+                                       pos = edge - stov(cvar_string("hud_panel_status_item_load_clip_text_position"));\r
                                        if(weapon_clipload < 0) // we're reloading\r
                                        {\r
-                                               ammo_pos_offset = '1 0 0' * stringwidth("- -", FALSE, '16 16 0') * 0.5;\r
-                                               drawstring(pos - '118 23 0' - ammo_pos_offset, "- -", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                                               pos -= '1 0 0' * stringwidth("- -", FALSE, '1 1 0' * cvar("hud_panel_status_item_load_clip_text_scale")) * 0.5;\r
+                                               drawstring(pos, "- -", '1 1 0' * cvar("hud_panel_status_item_load_clip_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                                        }\r
                                        else\r
                                        {\r
-                                               ammo_pos_offset = '1 0 0' * stringwidth(ftos(weapon_clipload), FALSE, '16 16 0') * 0.5;\r
-                                               Sbar_DrawXNum(pos - '118 23 0' - ammo_pos_offset, weapon_clipload, 2, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                                               pos -= '1 0 0' * stringwidth(ftos(weapon_clipload), FALSE, '1 1 0' * cvar("hud_panel_status_item_load_clip_text_scale")) * 0.5;\r
+                                               Sbar_DrawXNum(pos, weapon_clipload, 2, 0, cvar("hud_panel_status_item_load_clip_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                                        }\r
-                                       ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '12 12 0') * 0.5;\r
-                                       Sbar_DrawXNum(pos - '118 7 0' - ammo_pos_offset, a, 3, 0, 12, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                                       pos = edge - stov(cvar_string("hud_panel_status_item_load_ammo_text_position"));\r
+                                       pos -= '1 0 0' * stringwidth(ftos(a), FALSE, '1 1 0' * cvar("hud_panel_status_item_load_ammo_text_scale")) * 0.5;\r
+                                       Sbar_DrawXNum(pos, a, 3, 0, cvar("hud_panel_status_item_load_ammo_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                                }\r
                                else\r
                                {\r
-                                       ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '16 16 0') * 0.5;\r
-                                       Sbar_DrawXNum(pos - '118 16 0' - ammo_pos_offset, a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                                       pos = edge - stov(cvar_string("hud_panel_status_item_noload_ammo_text_position"));\r
+                                       pos -= '1 0 0' * stringwidth(ftos(a), FALSE, '1 1 0' * cvar("hud_panel_status_item_noload_ammo_text_scale")) * 0.5;\r
+                                       Sbar_DrawXNum(pos, a, 3, 0, cvar("hud_panel_status_item_noload_ammo_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                                }\r
                        }\r
                }\r
        }\r
 \r
        // weapon icon\r
+       pos = edge - stov(cvar_string("hud_panel_status_item_weapon_position"));\r
        entity e;\r
        e = get_weaponinfo(activeweapon);\r
        if (e && e.netname != "" && e.netname != "N/A")\r
-               drawpic(bottom - '96 96 0', strcat("gfx/hud/bg_status_activeweapon_", e.netname), '192 96 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+               drawpic(pos, strcat("gfx/hud/bg_status_activeweapon_", e.netname), stov(cvar_string("hud_panel_status_item_weapon_scale")), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+*/\r
 }\r
 \r
 void Sbar_Timer()\r
@@ -2105,7 +2157,7 @@ void Sbar_Timer()
                bgpos_z = 0;\r
        }\r
 \r
-       if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100\r
+       if (cvar("viewsize") <= 100 && sbar_hudselector) { // draw timer background when viewsize <= 100\r
                if (teamplay)\r
                        drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color\r
                else {\r
@@ -3085,6 +3137,7 @@ void Sbar_Draw (void)
                Sbar_DrawScoreboard();\r
                Sbar_Score();\r
                Sbar_Timer();\r
+               Sbar_Portrait();\r
                if(getstati(STAT_VORE_EATEN))\r
                        Sbar_Status();\r
 \r
@@ -3114,6 +3167,7 @@ void Sbar_Draw (void)
                                drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_fail", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                                drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_fail_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
                                power_boot = time + g_power_reboot;\r
+                               Sbar_Portrait(); // draw the portrait still\r
                                return; // skip drawing the HUD\r
                        }\r
                        else if(time <= power_boot)\r
@@ -3121,6 +3175,7 @@ void Sbar_Draw (void)
                                // subsystems are rebooting\r
                                drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_reboot", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                                drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_reboot_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
+                               Sbar_Portrait(); // draw the portrait still\r
                                return; // skip drawing the HUD\r
                        }\r
                }\r
@@ -3128,7 +3183,7 @@ void Sbar_Draw (void)
                if(g_vore) // only when the vore system is active\r
                {\r
                        // draw the stomach board\r
-                       if (cvar("viewsize") <= 100) {\r
+                       if (cvar("viewsize") <= 100 && sbar_hudselector) {\r
                                if (teamplay)\r
                                        drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
                                else {\r
@@ -3171,7 +3226,7 @@ void Sbar_Draw (void)
                                status_pos = bottomleft - '-43 168 0';\r
                                status_size = 16;\r
                        }\r
-                       else if(g_healthsize_center >= 0) // no point in showing it otherwise\r
+                       else\r
                        {\r
                                status_text = strcat(status_color, ftos(stomach_maxload));\r
                                status_pos = bottomleft - '-43 170 0';\r
@@ -3192,6 +3247,7 @@ void Sbar_Draw (void)
                        float f, l;\r
 \r
                        pos = bottomleft;\r
+                       hud_total_prey = 0;\r
                        for(pl = players.sort_next; pl; pl = pl.sort_next)\r
                        {\r
                                if(pl.team == COLOR_SPECTATOR)\r
@@ -3207,11 +3263,15 @@ void Sbar_Draw (void)
                                                f = pl.plpredator == player_localentnum;\r
                                }\r
 \r
-                               if(f && l <= 8) // limit the stomach board to 9 entries due to the HUD design\r
+                               if(f)\r
                                {\r
-                                       Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
-                                       pos_y += 1.1 * sbar_fontsize_y;\r
-                                       l += 1;\r
+                                       if(l <= 8) // limit the stomach board to 9 entries due to the HUD design\r
+                                       {\r
+                                               Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
+                                               pos_y += 1.1 * sbar_fontsize_y;\r
+                                               l += 1;\r
+                                       }\r
+                                       ++hud_total_prey;\r
                                }\r
 \r
                                // set the predator's name\r
@@ -3584,12 +3644,11 @@ void Ent_ReadPortrait()
        pl_skin = ReadByte();\r
        pl_name = ReadString();\r
 \r
-       // updating an existent portrait\r
-       if(portrait_time)\r
-       {\r
+       // update existing portraits\r
+       if(portrait_name)\r
                strunzone(portrait_name);\r
+       if(portrait_image)\r
                strunzone(portrait_image);\r
-       }\r
 \r
        portrait_time = time;\r
        portrait_name = strzone(pl_name);\r