]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/shortlog
xonotic/xonotic-data.pk3dir.git
2011-04-10 Mircea KitsuneGah, added that ReadByte in another code :P
2011-04-10 Mircea KitsuneSend the dead body / gibbed status as a separate WriteB...
2011-04-10 Mircea KitsuneRemove that trick to send dead bodies. It likely won...
2011-04-10 Mircea KitsuneUse 16 instead of 100. Needs to be done with a bitmask...
2011-04-10 Mircea KitsuneFix some comments to match the client ones
2011-04-10 Mircea KitsuneUse a trick to indicate dead bodies to the client....
2011-04-10 Mircea KitsuneDo show damage effects on our own gibs, even when not...
2011-04-10 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2011-04-10 Mircea KitsuneGet rid of warnings.
2011-04-10 Mircea KitsuneShow the effect lower on dead bodies, else it appears...
2011-04-10 Rudolf PolzerMerge branch 'master' of git://git.xonotic.org/xonotic...
2011-04-10 Rudolf Polzeradd some experimental aliases. Do not use.
2011-04-10 Mircea KitsuneAdd a basic cvar check to avoid running code uselessly
2011-04-10 Mircea KitsuneUse the same probability system on players as on gibs...
2011-04-10 Mircea KitsuneAlso don't send the effect to a player if he has the...
2011-04-10 Mircea KitsuneNo need to use a self.owner to determine origin, as...
2011-04-10 Mircea KitsuneUse checkpvs to determine if the client we're sending...
2011-04-10 Mircea KitsuneSome small tweaks to stuff
2011-04-10 Mircea KitsuneBetter (shorter) defaults for damage effects
2011-04-09 mand1ngaMerge remote branch 'origin/terencehill/hud_panel_power...
2011-04-09 mand1ngaMerge remote branch 'origin/tzork/fl_notarget_ctflags'
2011-04-08 mand1ngaMerge remote branch 'origin/samual/defaults/swap_minela...
2011-04-07 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2011-04-07 terencehillAdd missing cvar hud_panel_powerups_text to hud_luminos...
2011-04-06 Rudolf Polzerfix wrong strreplace usage
2011-04-06 Jakob MGSet FL_NOTARGET on ctf flags (avoids turrets and otehr...
2011-04-05 Jakob MGMerge remote-tracking branch 'origin/samual/fix_csqc_st...
2011-04-05 Jakob MGMerge remote-tracking branch 'origin/samual/balance'
2011-04-05 Jakob MGMerge remote-tracking branch 'origin/samual/fix_hud_dra...
2011-04-05 SamualSome updates to falldamage - It should hurt more to...
2011-04-05 SamualACTUALLY make drawpic_aspect_skin_expanding use the...
2011-04-05 SamualBy request of many, swap the priority for grenadelaunch...
2011-04-05 SamualLower turnrate just slightly on the seeker
2011-04-05 Samualg_start_weapon_sniperrifle 0 - Disable sniper rifle...
2011-04-05 Samualgettext a string which was missed for warmup
2011-04-05 SamualUpdate starting ammo values for warmup, LMS, and nix
2011-04-05 Rudolf Polzerfix health in ekg
2011-04-04 Mircea KitsuneAllow the client-side cvar switch to specify particle...
2011-04-04 Mircea KitsuneAlways apply the effect to bodies as well, even if...
2011-04-04 Mircea KitsuneOnly bound the effect's lifetime if the cvar is enabled.
2011-04-04 Mircea KitsuneBound the maximum lifetime the effect might have at...
2011-04-04 Mircea KitsuneReduce effect probability on gibs each tick. Helps...
2011-04-04 mand1ngaMerge remote branch 'origin/samual/defaults/smoothcrouc...
2011-04-04 mand1ngaMerge remote branch 'origin/samual/balance'
2011-04-04 SamualThis enables a featured I added in the engine a while...
2011-04-04 SamualNew health limit and rot rate plus use g_balance_damage...
2011-04-03 mand1ngaMerge remote branch 'origin/fruitiex/mapvote_fix'
2011-04-03 mand1ngaMerge remote branch 'origin/fruitiex/accelerometer_fix'
2011-04-03 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2011-04-03 Mircea KitsuneCopy an existing damage repeater to another entity...
2011-04-03 FruitieXadd the acceleration bars for these two skins too
2011-04-03 Mircea KitsuneI was wrong. Send the ent num of the player for dead...
2011-04-03 mand1ngaMerge remote branch 'origin/morphed/hpitems'
2011-04-03 Mircea KitsuneRemove the effect from respawn ghosts
2011-04-03 Mircea KitsuneInstead, send the entnum of the player from copied...
2011-04-03 Mircea KitsuneUndo one of my changes with ent num. I think it's best...
2011-04-03 Mircea KitsuneMake dead bodies not take any more damage after they...
2011-04-03 Mircea KitsuneFix another bug with dead bodies. Also set the .owner...
2011-04-03 Mircea KitsuneSome tweaks to my last commit.
2011-04-03 Mircea KitsuneFix many issues with how the effect is handles. Includi...
2011-04-03 Mircea KitsuneSecond part of my latest change. When a body is gibbed...
2011-04-03 mand1ngaMerge remote branch 'origin/terencehill/italian_update'
2011-04-03 Mircea KitsuneFirst part of my attempt to apply damage effects to...
2011-04-03 Mircea KitsuneComment weapons that don't use this effect in effectinf...
2011-04-03 Mircea KitsuneAnd lastly, Rocket Launcher damage effect. All weapons...
2011-04-03 Mircea KitsuneFireball effect. Obviously lotsa fire.
2011-04-03 Mircea KitsuneMove over to Hagar and Seeker. They have a fire effect...
2011-04-03 Mircea KitsuneMore transparent Electro particles
2011-04-03 Mircea KitsuneLarger and fewer Electro and Crylink particles
2011-04-03 Mircea KitsuneSniper Rifle, Nex and MinstaNex damage effects.
2011-04-03 Mircea KitsuneHLAC damage effect, same as laser
2011-04-03 Mircea KitsuneFaster light fading on all effects
2011-04-03 Mircea KitsuneHalf particle lifetime on all effects.
2011-04-03 Mircea KitsuneCrylink effects, with some changes to Electro ones...
2011-04-03 terencehillCorrect various errors and translate some more strings
2011-04-03 Mircea KitsuneElectro effect
2011-04-03 terencehillAdd Italian to languages.txt so that it can be selected...
2011-04-03 Mircea KitsuneMinelayer damage effect. Currently the same as mortar...
2011-04-03 Mircea KitsuneDo the last change properly, and also hide our own...
2011-04-03 Mircea KitsuneNetwork over one more byte, specifying if the damaged...
2011-04-02 Mircea KitsuneAlso make a client side cvar switch
2011-04-02 Mircea KitsuneSkip the effect if the lifetime or tick cvars are disabled.
2011-04-02 Mircea KitsuneGrenadeLauncher effect (fire)
2011-04-02 Mircea KitsuneUzi effects, as well as tweaks to the shotgun ones.
2011-04-02 Mircea KitsuneIf the repeater is being updated, increase its lifetime...
2011-04-02 Mircea KitsuneDo as said in the last commit, and update the effect...
2011-04-02 Mircea KitsuneTurn the repeater entity into a field entity. This...
2011-04-02 Mircea KitsuneBase the lifetime of a damage effect on the damage...
2011-04-02 Mircea KitsuneShotgun damage effect (bleeding). With blood colors...
2011-04-02 Mircea KitsuneAlso remove my testing print. It's not needed any more.
2011-04-02 Mircea KitsuneProperly fix the species effectnum
2011-04-02 Mircea KitsuneFix per-species effectnum
2011-04-02 Rudolf Polzerskip the WarpZone_StoreProjectileData loop if there...
2011-04-02 Mircea KitsuneIf the weapon is a bullet weapon (shotgun uzi or sniper...
2011-04-02 Mircea KitsuneMore work on the laser damage effect
2011-04-02 Mircea Kitsune0.05 even. I defy teh lag!
2011-04-02 Mircea KitsuneDefault the tick rate to 0.1. I don't believe this...
2011-04-02 Mircea KitsuneBetter laser particles
2011-04-02 Mircea KitsuneFirst code that causes damage particles to show! Functi...
2011-04-02 Mircea KitsuneAdd the first type of damage effect to effectinfo.txt...
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