2006-03-18 |
havoc | fix stupid but non-harmful bug in RSurf_DrawLightmap... |
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2006-03-18 |
havoc | fixed an uninitialized variable warning (which was... |
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2006-03-18 |
havoc | reduced number of image extensions checked by doing... |
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2006-03-17 |
havoc | updated default.glsl |
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2006-03-17 |
havoc | added deluxemapping (per pixel lighting using lightmaps... |
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2006-03-17 |
havoc | updated default glsl shader |
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2006-03-17 |
havoc | added GLSL shader path for normal rendering stage,... |
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2006-03-17 |
havoc | 446 |
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2006-03-17 |
havoc | modified R_GetTexture to return the texnum of r_texture... |
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2006-03-17 |
havoc | remove fullbright flag on lava and teleport textures |
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2006-03-17 |
sajt | Yes, that was a rather silly typo! |
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2006-03-16 |
havoc | added v_deathtiltangle cvar to allow changing of the... |
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2006-03-15 |
havoc | cleaning up GLSL code |
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2006-03-15 |
havoc | changed skybox string from size 64 to MAX_QPATH (which... |
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2006-03-15 |
molivier | Removed cgame.c, cgamevm.c, ui.c, cg_math.h, cgame_api... |
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2006-03-15 |
havoc | slight optimization of model purging and the like,... |
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2006-03-15 |
havoc | moved many cl_ prefixed variables into cl. or cls. |
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2006-03-15 |
havoc | don't set qc impulse more than once per packet |
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2006-03-15 |
havoc | removed cgame and ui code (both unused), this reduces... |
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2006-03-15 |
havoc | added LAN search for quakeworld servers |
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2006-03-15 |
havoc | split up net_slist into net_slist and net_slistqw,... |
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2006-03-14 |
havoc | fix crosshair 6, and allow custom crosshairs up to 32 |
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2006-03-12 |
sajt | Fix in Nexuiz's fallback menu to avoid ending up with... |
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2006-03-12 |
sajt | r_nearclip cvar |
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2006-03-12 |
sajt | Added some non-crucial header files to the VC++6 projec... |
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2006-03-11 |
havoc | fix typo |
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2006-03-11 |
havoc | use hash lookups in Cvar_FindVar, this gives a ~40... |
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2006-03-11 |
havoc | refactored _Mem_Free into _Mem_FreeBlock which takes... |
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2006-03-11 |
havoc | added back brackets so that developer isn't forced... |
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2006-03-11 |
havoc | oops, accidentally set developer to 100 by default |
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2006-03-11 |
havoc | changed VID_Finish to take an allowmousegrab parameter... |
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2006-03-11 |
havoc | init host_framecount to 0, just a cleanup |
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2006-03-11 |
havoc | fix bug in [515]'s csqc code - it was using the literal... |
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2006-03-11 |
havoc | fix incredibly stupid bug in Memory_Init, it was cleari... |
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2006-03-11 |
havoc | cleaned up the stupid forcedeveloper hack, now changes... |
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2006-03-11 |
havoc | moved -developer code to the very beginning of Host_Ini... |
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2006-03-11 |
havoc | moved name in memory pools to a different part of the... |
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2006-03-11 |
havoc | fix skinfile memory leaks on ZYM, DPM, and PSK model... |
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2006-03-11 |
havoc | moved Log_Start call into SCR_BeginLoadingPlaque (which... |
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2006-03-10 |
havoc | 446 |
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2006-03-10 |
havoc | default sv_jumpstep to 0 to not allow players to jump... |
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2006-03-10 |
havoc | fixed cl_activebeams handling, now beams work again |
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2006-03-10 |
havoc | fixed bug that caused SV_SpawnServer to fail to send... |
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2006-03-10 |
havoc | when loading a savegame, use the saved v_angle value... |
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2006-03-10 |
havoc | fixed bug that allowed the quake2 stair jump to work |
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2006-03-10 |
havoc | don't clear player entity when loading a savegame |
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2006-03-10 |
havoc | changed TraceBox functions to take start,mins,maxs... |
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2006-03-10 |
havoc | fixed bullets-going-through-walls bug in q3bsp collisio... |
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2006-03-09 |
havoc | fixed bug that caused ClientDisconnect to not be called... |
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2006-03-08 |
havoc | made zym and dpm model loaders warn and ignore the... |
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2006-03-08 |
havoc | some work on SV_TestEntityPosition and entity unstickin... |
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2006-03-07 |
havoc | some win64 fixes from Willis |
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2006-03-07 |
havoc | rearranged surface renderer some more |
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2006-03-07 |
havoc | simplified cl_particles_quality handling, shouldn't... |
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2006-03-07 |
havoc | fix r_speeds 1 so that it works again |
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2006-03-07 |
havoc | fixed pogostick/doublejump bug when running id1 qc... |
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2006-03-07 |
molivier | Modified ResampleSfx for a small speed gain |
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2006-03-06 |
molivier | Added "SDL/include" to the include paths and "SDL/lib... |
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2006-03-04 |
havoc | upped player limit (MAX_SCOREBOARD) from 64 to 255... |
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2006-03-04 |
havoc | commented out a line as suggested by Spike, to fix... |
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2006-03-04 |
havoc | added LittleLong around the checksums to fix endian... |
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2006-03-04 |
havoc | add SV_VM block around SV_DropClient call in NetConn_Se... |
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2006-03-04 |
havoc | some cleanup of surface->cached_dlight handling to... |
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2006-03-04 |
black | Fix a bug in the video system. |
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2006-03-04 |
havoc | forgot to include this in the previous commit |
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2006-03-04 |
havoc | unmerge OpenVideo code, back to the proper multilayer... |
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2006-03-04 |
havoc | changed Q1BSP LoadEdges out of bounds error into just... |
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2006-03-04 |
havoc | fix a const warning |
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2006-03-04 |
havoc | fix duplicate definition of identitymatrix (search... |
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2006-03-04 |
havoc | fix typo |
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2006-03-04 |
havoc | eliminated calls to Matrix4x4_CreateIdentity (now copie... |
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2006-03-04 |
havoc | replaced sbarpic_t with cachepic_t in sbar code (saves... |
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2006-03-04 |
havoc | 454 |
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2006-03-04 |
havoc | added SDL_APPACTIVE checking so that vid_hidden is... |
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2006-03-04 |
havoc | optimizations and refactoring to get a small (1-2%... |
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2006-03-04 |
havoc | added a fast path for queries on "sv_gravity" in CG_Fra... |
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2006-03-04 |
havoc | optimized entity handling in cgame.c (not used) so... |
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2006-03-04 |
havoc | fix a C99 lazy variable issue with non-C99 compilers |
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2006-03-03 |
havoc | now only compiles GLSL shaders on demand, this improves... |
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2006-03-03 |
havoc | move SV_ClearDatagram call to eliminate missing weapon... |
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2006-03-02 |
molivier | Fallback to "vorbis.dll" and "vorbisfile.dll" if "libvo... |
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2006-03-02 |
molivier | Added mdfour.[ch] to the MSVC project files |
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2006-02-28 |
havoc | filter servers by "gameversion" cvar, which is now... |
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2006-02-28 |
havoc | only query QuakeWorld servers when in GAME_NORMAL mode |
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2006-02-28 |
havoc | casts to fix warnings in MSVC x64, thanks Willis |
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2006-02-28 |
havoc | patch from div0 to fix a comment |
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2006-02-28 |
havoc | reduced number of GAME_NEXUIZ checks in the engine... |
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2006-02-27 |
havoc | fix the minutes display on the QW scoreboard |
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2006-02-27 |
havoc | MorphOS networking support patch from bigfoot |
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2006-02-27 |
havoc | added MorphOS labeling |
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2006-02-26 |
havoc | vast improvements in qw server listings in the server... |
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2006-02-26 |
havoc | added qw master support to server query system, and... |
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2006-02-26 |
havoc | improved packet command to have more escape codes ... |
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2006-02-26 |
havoc | fix crash in nq connect (oops) |
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2006-02-26 |
havoc | added support for qw movevars (sent in server join... |
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2006-02-26 |
havoc | fix the timeout problem with cl_movement 1 mode on... |
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2006-02-26 |
havoc | qw support is 99% working |
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2006-02-25 |
havoc | added md4four map checksumming, since QW servers seem... |
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2006-02-25 |
havoc | QW support getting very close |
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2006-02-25 |
havoc | QW support getting closer |
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next |