From ff0835acb5a87f5f56b640cf16b314167604feba Mon Sep 17 00:00:00 2001 From: divverent Date: Mon, 17 Oct 2011 11:07:20 +0000 Subject: [PATCH] new cvar: cl_maxphysicsframesperserverframe git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11433 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=f4a6d512d8e7d386cab7f1e9de98512ccf3e6e6b --- host.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/host.c b/host.c index 8f6ed878..9965f5c6 100644 --- a/host.c +++ b/host.c @@ -59,6 +59,7 @@ double host_starttime = 0; // pretend frames take this amount of time (in seconds), 0 = realtime cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"}; +cvar_t cl_maxphysicsframesperserverframe = {0, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"}; // shows time used by certain subsystems cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"}; cvar_t host_maxwait = {0, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."}; @@ -216,6 +217,7 @@ static void Host_InitLocal (void) Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)"); Cmd_AddCommand("loadconfig", Host_LoadConfig_f, "reset everything and reload configs"); + Cvar_RegisterVariable (&cl_maxphysicsframesperserverframe); Cvar_RegisterVariable (&host_framerate); Cvar_RegisterVariable (&host_speeds); Cvar_RegisterVariable (&host_maxwait); @@ -802,7 +804,7 @@ void Host_Main(void) { // synchronize to the client frametime, but no less than 10ms and no more than sys_ticrate advancetime = bound(0.01, cl_timer, sys_ticrate.value); - framelimit = 10; + framelimit = cl_maxphysicsframesperserverframe.integer; aborttime = realtime + 0.1; } else @@ -811,7 +813,7 @@ void Host_Main(void) // listen servers can run multiple server frames per client frame if (cls.state == ca_connected) { - framelimit = 10; + framelimit = cl_maxphysicsframesperserverframe.integer; aborttime = realtime + 0.1; } } -- 2.39.2