From f3a5579183db60fdb5220f8471bf364105e71851 Mon Sep 17 00:00:00 2001 From: LegendaryGuard Date: Wed, 28 Dec 2022 15:02:24 +0000 Subject: [PATCH] Add more details in model scale animations problem and fix IQM old methodology section --- Exporting-a-weapon-for-Xonotic.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Exporting-a-weapon-for-Xonotic.md b/Exporting-a-weapon-for-Xonotic.md index 1181647..2a34ee4 100644 --- a/Exporting-a-weapon-for-Xonotic.md +++ b/Exporting-a-weapon-for-Xonotic.md @@ -167,7 +167,8 @@ Pay attention to this [section](##textures-and-materials) when you need to expor exportiqmiqeblenderdetails
- _**Model scale animations aren't working:**_
-SMD format doesn't support bone scaling animations, although you try to compile them into dpmodel tool, it won't change nothing. More info here: https://steamcommunity.com/groups/BlenderSourceTools/discussions/1/152392786900223348/ +SMD format doesn't support bone scaling animations, although you try to compile them into dpmodel tool, it won't change nothing. More info here: https://steamcommunity.com/groups/BlenderSourceTools/discussions/1/152392786900223348/
+Same goes for IQM. # Old methodology @@ -195,6 +196,7 @@ Before to export, you need to select all objects and bones in the scene. (Pressi

+ For `h_*.iqm`, you will need to make a simple plane with a scale reduced to 0.01 and the following bones attached: `tag_weapon`, `tag_shell` and `tag_shot`. There's a post from InsideQC Forums explaining about IQM: -- 2.39.2