From 980ca7f06d4ecf0d3d41bde1836aa741b0926b0f Mon Sep 17 00:00:00 2001 From: Morphed Date: Tue, 5 Apr 2011 02:44:02 +0200 Subject: [PATCH] new effects for vehicles --- effectinfo.txt | 685 ++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 679 insertions(+), 6 deletions(-) diff --git a/effectinfo.txt b/effectinfo.txt index e5938e275..1f10743fb 100644 --- a/effectinfo.txt +++ b/effectinfo.txt @@ -2269,6 +2269,7 @@ bounce 1.6 velocityjitter 324 324 524 rotate -180 180 -1000 1000 + // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1) effect grapple_muzzleflash lightradius 160 @@ -5285,10 +5286,10 @@ type smoke color 0xd0d0a0 0xffffff tex 0 8 size 10 20 -alpha 50 50 140 +alpha 50 50 190 sizeincrease 80 velocityjitter 100 100 250 -velocitymultiplier 0.47 +velocitymultiplier 0.49 gravity 1.3 airfriction 10 rotate -180 180 0 0 @@ -5312,7 +5313,7 @@ notunderwater count 3 type alphastatic tex 66 68 -color 0xffa35b 0xfff2be +color 0x99977D 0xFFFFFF size 6 8 alpha 644 756 1484 gravity 1.1 @@ -5327,11 +5328,164 @@ effect spiderbot_minigun_impact countabsolute 1 type decal tex 56 59 -size 5 10 +size 20 25 alpha 256 256 0 originjitter 16 16 16 rotate -180 180 0 0 +effect spiderbot_rocket_explode +countabsolute 1 +type decal +tex 8 16 +size 72 72 +alpha 256 256 0 +originjitter 23 23 23 +lightradius 300 +lightradiusfade 1750 +lightcolor 8 4 0 +// shockwave +effect spiderbot_rocket_explode +countabsolute 1 +type static +tex 33 33 +size 22 22 +alpha 56 56 230 +color 0x8f0d00 0xff5a00 +sizeincrease 2400 +// glow +effect spiderbot_rocket_explode +countabsolute 1 +type static +tex 64 64 +size 120 120 +alpha 156 156 830 +color 0x8f0d00 0xff5a00 +sizeincrease 240 +// fire effect +effect spiderbot_rocket_explode +notunderwater +count 32 +type static +tex 48 55 +color 0x8f0d00 0xff5a00 +size 12 21 +sizeincrease 495 +alpha 200 256 812 +airfriction 8 +liquidfriction 8 +originjitter 100 100 100 +velocityjitter 512 512 512 +rotate -180 180 -50 50 +// fire effect 2 +effect spiderbot_rocket_explode +notunderwater +count 16 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 3 3 +sizeincrease 120 +alpha 200 256 912 +airfriction -2 +liquidfriction 8 +velocityjitter 412 412 412 +rotate -180 180 -150 150 +stretchfactor 10 +// fire rays +effect spiderbot_rocket_explode +notunderwater +count 10 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 13 54 +sizeincrease 120 +alpha 200 256 1600 +airfriction -3 +liquidfriction 8 +originjitter 40 40 40 +velocityjitter 712 712 712 +stretchfactor 10 +// smoke +effect spiderbot_rocket_explode +type alphastatic +notunderwater +tex 0 8 +count 10 +size 10 15 +sizeincrease 280 +alpha 300 650 756 +originjitter 100 100 100 +velocityjitter 200 200 200 +airfriction 3 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 +// smoke2 +effect spiderbot_rocket_explode +type alphastatic +notunderwater +tex 0 8 +count 3 +size 100 150 +sizeincrease 30 +alpha 300 650 556 +originjitter 10 10 10 +velocityjitter 200 200 200 +airfriction 2 +gravity -0.5 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 +// underwater bubbles +effect spiderbot_rocket_explode +underwater +count 32 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 1 3 +alpha 128 256 64 +gravity -0.125 +bounce 1.5 +liquidfriction 0.25 +originjitter 160 160 160 +velocityjitter 144 144 144 +// underwatershockwave +effect spiderbot_rocket_explode +underwater +type smoke +countabsolute 1 +tex 33 33 +size 30 30 +sizeincrease 1200 +alpha 40 40 300 + + +effect spiderbot_rocket_thrust +notunderwater +count 5 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 10 15 +sizeincrease -2 +alpha 200 256 1600 +velocityjitter 60 60 60 +velocitymultiplier 100 +stretchfactor 3 + +effect spiderbot_rocket_launch +notunderwater +count 5 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 10 15 +sizeincrease -2 +alpha 200 256 1600 +velocityjitter 60 60 60 +velocitymultiplier 100 +stretchfactor 3 + effect wakizashi_gun_impact count 15 @@ -5400,6 +5554,143 @@ velocitymultiplier 0.2 sizeincrease -10 stretchfactor 0.7 +effect wakizashi_rocket_explode +countabsolute 1 +type decal +tex 8 16 +size 72 72 +alpha 256 256 0 +originjitter 23 23 23 +lightradius 300 +lightradiusfade 1750 +lightcolor 8 4 0 +// shockwave +effect wakizashi_rocket_explode +countabsolute 1 +type static +tex 33 33 +size 22 22 +alpha 56 56 230 +color 0x8f0d00 0xff5a00 +sizeincrease 2400 +// glow +effect wakizashi_rocket_explode +countabsolute 1 +type static +tex 64 64 +size 120 120 +alpha 156 156 830 +color 0x8f0d00 0xff5a00 +sizeincrease 240 +// fire effect +effect wakizashi_rocket_explode +notunderwater +count 64 +type static +tex 48 55 +color 0xFFAE00 0xff5a00 +size 12 21 +sizeincrease 195 +alpha 200 256 512 +airfriction 2 +liquidfriction 8 +originjitter 10 10 10 +velocityjitter 512 512 512 +rotate -180 180 -50 50 +// fire rays +effect wakizashi_rocket_explode +notunderwater +count 10 +type spark +tex 48 55 +color 0xFFEA00 0xff5a00 +size 43 54 +sizeincrease 120 +alpha 200 256 1600 +airfriction -3 +liquidfriction 8 +originjitter 40 40 40 +velocityjitter 512 512 512 +stretchfactor 10 +// smoke +effect wakizashi_rocket_explode +type alphastatic +notunderwater +tex 0 8 +count 32 +size 10 15 +sizeincrease 230 +alpha 300 450 556 +originjitter 100 100 100 +velocityjitter 200 200 200 +airfriction 3 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 +// bouncing sparks +effect wakizashi_rocket_explode +notunderwater +count 14 +type spark +tex 40 40 +color 0xffa35b 0xfff2be +size 1 2 +alpha 644 956 884 +gravity 1 +airfriction 1 +liquidfriction 0.8 +velocityoffset 0 0 170 +originjitter 60 60 60 +velocityjitter 524 524 524 +// underwater bubbles +effect wakizashi_rocket_explode +underwater +count 32 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 1 3 +alpha 128 256 64 +gravity -0.125 +bounce 1.5 +liquidfriction 0.25 +originjitter 160 160 160 +velocityjitter 144 144 144 +// underwatershockwave +effect wakizashi_rocket_explode +underwater +type smoke +countabsolute 1 +tex 33 33 +size 30 30 +sizeincrease 1200 +alpha 40 40 300 + +effect wakizashi_rocket_thrust +notunderwater +count 5 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 10 15 +sizeincrease -2 +alpha 200 256 1600 +velocityjitter 60 60 60 +velocitymultiplier 100 +stretchfactor 3 + +effect wakizashi_rocket_launch +notunderwater +count 5 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 10 15 +sizeincrease -2 +alpha 200 256 1600 +velocityjitter 60 60 60 +velocitymultiplier 100 +stretchfactor 3 + // decal effect raptor_cannon_impact countabsolute 1 @@ -5520,7 +5811,7 @@ airfriction 2 effect raptor_bomb_impact count 4 type spark -blend invmod +blend alpha tex 0 7 size 120 180 color 0x646364 0x151515 @@ -5536,7 +5827,7 @@ effect raptor_bomb_impact count 4 //type alphastatic type spark -blend invmod +blend alpha tex 0 7 size 40 100 color 0x646364 0x151515 @@ -5565,3 +5856,385 @@ originjitter 16 16 16 velocityjitter 174 174 924 stretchfactor 2 +effect raptor_bomb_spread +notunderwater +count 34 +type spark +tex 40 40 +color 0xffa35b 0xfff2be +size 1 2 +alpha 644 956 1284 +gravity 1 +airfriction 1 +liquidfriction 0.8 +originjitter 110 110 110 +velocityjitter 324 324 324 + + +// generic explosion size:big (biggest explosion ever) +effect explosion_big +countabsolute 1 +type decal +tex 8 16 +size 172 172 +alpha 256 256 0 +originjitter 23 23 23 +lightradius 600 +lightradiusfade 1750 +lightcolor 8 4 0 +// shockwave +effect explosion_big +countabsolute 1 +type static +tex 33 33 +size 72 72 +alpha 56 56 330 +color 0x8f0d00 0xff5a00 +sizeincrease 4400 +// fire effect +effect explosion_big +notunderwater +count 64 +type static +tex 48 55 +color 0x8f0d00 0xff5a00 +size 133 144 +sizeincrease 45 +alpha 200 256 712 +airfriction 8 +liquidfriction 8 +originjitter 80 80 80 +velocityjitter 2512 2512 2512 +// fire rays +effect explosion_big +notunderwater +count 64 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 133 144 +sizeincrease 45 +alpha 200 256 800 +airfriction -5 +liquidfriction 8 +originjitter 40 40 40 +velocityjitter 512 512 512 +stretchfactor 10 +// smoke +effect explosion_big +type alphastatic +notunderwater +tex 0 8 +count 32 +size 50 100 +sizeincrease 244 +alpha 300 650 456 +velocityjitter 3444 3444 3444 +airfriction 8 +color 0x4F4B46 0x000000 +// bouncing sparks +effect explosion_big +notunderwater +count 34 +type spark +tex 40 40 +color 0xffa35b 0xfff2be +size 3 4 +alpha 644 956 1284 +gravity 1 +airfriction 1 +liquidfriction 0.8 +velocityoffset 0 0 370 +originjitter 160 160 160 +velocityjitter 924 924 924 +stretchfactor 0.7 +// derbis +effect explosion_big +notunderwater +count 16 +type alphastatic +tex 66 68 +color 0xFFFFFF 0xcac5b4 +size 10 16 +alpha 444 1356 1184 +gravity 2.3 +airfriction 0.5 +velocityjitter 1800 1800 1800 +velocityoffset 0 0 970 +sizeincrease -5 +rotate -180 180 -1000 1000 +// underwater bubbles +effect explosion_big +underwater +count 32 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 3 3 +alpha 128 256 64 +gravity -0.125 +bounce 1.5 +liquidfriction 0.25 +originjitter 160 160 160 +velocityjitter 444 444 444 +// underwatershockwave +effect explosion_big +underwater +type smoke +countabsolute 1 +tex 33 33 +size 30 30 +sizeincrease 2900 +alpha 40 40 300 +velocitymultiplier 0.3 + + +// generic explosion size:medium (it leaves rising smoke for a longer time) +// shockwave +effect explosion_medium +countabsolute 1 +type static +tex 33 33 +size 72 72 +alpha 56 56 330 +color 0x8f0d00 0xff5a00 +sizeincrease 2400 +// fire effect +effect explosion_medium +notunderwater +count 32 +type static +tex 48 55 +color 0x8f0d00 0xff5a00 +size 133 144 +sizeincrease 45 +alpha 200 256 712 +airfriction 8 +liquidfriction 8 +originjitter 30 30 30 +velocityjitter 1512 1512 1512 +rotate -180 180 -500 500 +// fire effect 2 +effect explosion_medium +notunderwater +count 32 +type static +tex 48 55 +color 0x8f0d00 0xff5a00 +size 73 94 +sizeincrease 40 +gravity -2 +alpha 200 256 612 +airfriction 8 +liquidfriction 8 +originjitter 30 30 30 +velocityjitter 1512 1512 1512 +rotate -180 180 -150 150 +// fire rays +effect explosion_medium +notunderwater +count 14 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 43 74 +sizeincrease 40 +alpha 200 256 800 +airfriction -3 +liquidfriction 8 +originjitter 40 40 40 +velocityjitter 512 512 512 +stretchfactor 8 +// smoke +effect explosion_medium +type alphastatic +notunderwater +tex 0 8 +count 5 +size 250 300 +sizeincrease -30 +alpha 300 650 756 +originjitter 100 100 100 +velocityjitter 200 200 200 +airfriction 3 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 +// smoke 2 +effect explosion_medium +type alphastatic +notunderwater +tex 0 8 +count 10 +size 50 100 +sizeincrease 50 +gravity -0.3 +alpha 300 650 256 +originjitter 100 100 100 +velocityjitter 500 500 500 +velocityoffset 0 0 200 +airfriction 3 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 +// smoke rays +effect explosion_medium +type spark +notunderwater +tex 0 8 +count 13 +size 150 200 +sizeincrease 100 +alpha 140 255 350 +velocityjitter 250 250 250 +originjitter 40 40 40 +color 0x4F4B46 0x000000 +stretchfactor 50 +// bouncing sparks +effect explosion_medium +notunderwater +count 14 +type spark +tex 40 40 +color 0xffa35b 0xfff2be +size 2 3 +alpha 644 956 984 +gravity 1 +airfriction 1 +liquidfriction 0.8 +velocityoffset 0 0 370 +originjitter 100 100 100 +velocityjitter 624 624 624 +stretchfactor 0.7 +// underwater bubbles +effect explosion_medium +underwater +count 32 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 3 3 +alpha 128 256 64 +gravity -0.125 +bounce 1.5 +liquidfriction 0.25 +originjitter 160 160 160 +velocityjitter 444 444 444 +// underwatershockwave +effect explosion_medium +underwater +type smoke +countabsolute 1 +tex 33 33 +size 30 30 +sizeincrease 2900 +alpha 40 40 300 +velocitymultiplier 0.3 + +// generic explosion size:small (its fire only, made to support other explosions) +// shockwave +effect explosion_small +countabsolute 1 +type static +tex 33 33 +size 22 22 +alpha 56 56 330 +color 0x8f0d00 0xff5a00 +sizeincrease 2400 +// fire effect +effect explosion_small +notunderwater +count 16 +type static +tex 48 55 +color 0x8f0d00 0xff5a00 +size 1 44 +sizeincrease 45 +alpha 200 256 1212 +airfriction 5 +liquidfriction 8 +velocityjitter 512 512 512 +rotate -180 180 -500 500 +// fire effect 2 +effect explosion_small +notunderwater +count 16 +type static +tex 48 55 +color 0x8f0d00 0xff5a00 +size 73 94 +sizeincrease 40 +alpha 200 256 812 +airfriction 8 +liquidfriction 8 +velocityjitter 912 912 912 +rotate -180 180 -150 150 +// fire rays +effect explosion_small +notunderwater +count 14 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 13 54 +sizeincrease 30 +alpha 200 256 1300 +airfriction -3 +liquidfriction 8 +originjitter 40 40 40 +velocityjitter 512 512 512 +stretchfactor 8 +// underwater bubbles +effect explosion_small +underwater +count 32 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 1 3 +alpha 128 256 64 +gravity -0.125 +bounce 1.5 +liquidfriction 0.25 +originjitter 160 160 160 +velocityjitter 144 144 144 +// underwatershockwave +effect explosion_small +underwater +type smoke +countabsolute 1 +tex 33 33 +size 30 30 +sizeincrease 1200 +alpha 40 40 300 + +// big smoke ( for spamming on damaged stuff ) +effect smoke_big +type alphastatic +notunderwater +tex 0 8 +count 3 +size 30 60 +sizeincrease 15 +gravity -0.5 +alpha 200 750 200 +originjitter 55 55 55 +velocityjitter 140 140 200 +velocityoffset 0 0 200 +airfriction 4 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 + +// small smoke ( more precise than big one, for spamming on damaged parts like raptors spinner ) +effect smoke_small +type alphastatic +notunderwater +tex 0 8 +count 3 +size 60 100 +sizeincrease -10 +gravity -0.5 +alpha 200 750 200 +velocityjitter 40 40 400 +velocityoffset 0 0 200 +airfriction 4 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 \ No newline at end of file -- 2.39.2