From 7d6a0c4cebcd4b9e97ad9bfa559984170bdce983 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Sun, 12 Jun 2011 14:03:02 +0200 Subject: [PATCH] simply assault code a bit --- qcsrc/server/assault.qc | 3 --- qcsrc/server/cl_client.qc | 4 ++++ 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/qcsrc/server/assault.qc b/qcsrc/server/assault.qc index 05b2cc750..300618983 100644 --- a/qcsrc/server/assault.qc +++ b/qcsrc/server/assault.qc @@ -30,9 +30,6 @@ void assault_objective_reset() { } void assault_objective_use() { - if(other.classname == "info_player_deathmatch") // a spawn, a spawn - return; - // activate objective self.health = 100; //print("^2Activated objective ", self.targetname, "=", etos(self), "\n"); diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index 51f8cf2c1..5f265468c 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -1084,7 +1084,11 @@ void PutClientInServer (void) oldself = self; self = spot; activator = oldself; + string s; + s = self.target; + self.target = string_null; SUB_UseTargets(); + self.target = s; activator = world; self = oldself; -- 2.39.2