From 5cdf22ab98f66bef7f17966eb6dd47ad596eb4bb Mon Sep 17 00:00:00 2001 From: havoc Date: Sun, 29 Jul 2018 23:23:36 +0000 Subject: [PATCH] Fix a console dprint about shader compilation that was trying to print a 64bit permutation number as 32bit. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12446 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gl_rmain.c b/gl_rmain.c index c17fe0ad..6eb0b49f 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -1367,7 +1367,7 @@ static void R_SetupShader_SetPermutationGLSL(unsigned int mode, dpuint64 permuta { if (!r_glsl_permutation->compiled) { - Con_DPrintf("Compiling shader mode %u permutation %u\n", mode, permutation); + Con_DPrintf("Compiling shader mode %u permutation %llx\n", mode, permutation); R_GLSL_CompilePermutation(perm, mode, permutation); } if (!r_glsl_permutation->program) -- 2.39.2